From the makers of Dragon Quest XI Orchestral Overhaul Mod, we present Dragon Quest Builders Orchestral Overhaul Mod.
Main goal of this mod is to provide the proper auditory experience that is deserving of this masterpiece of a game by applying all available orchestral variants of the songs present in the game, as composed by Koichi Sugiyama and performed by the Tokyo Metropolitan Symphony Orchestra.
All necessary steps to obtain musical bliss will be detailed below.
Hopefully it need not be said, but...
PLEASE, follow this guide thoroughly as to avoid compatibility issues and so that your experience in using this mod is as frustration-free as possible.
This video below will give you a glimpse of what you can expect from our mod:
Installation:
First, download our mod package from one of the links below which contain all the necessary files:
Mirror 1 (MEGA): https://pastebin.com/w3seyF4A
Mirror 2 (GDrive): https://pastebin.com/XXMfMjBr
After downloading the mod, extract the contents of the archive with the mod to a folder of your own choice, it's compressed in 7z format which can be unpacked using 7zip or WinRAR, though we do recommend 7zip for best compatibility to avoid any potential issues.
Next you'll want to make sure you're using a CFW with LayeredFS support for your Switch, both Atmosphere and SXOS support it.
Now all you will need to do is select the "Titles" folder from this unpacked OOM archive and copy it to the directory used for LayeredFS on your memory card - this is crucial.
On Atmosphere, it's the "atmosphere" folder on the root of your memory card, put the "Titles" folder from this OOM archive inside that "atmosphere" folder.
On SXOS, it's the "SXOS" folder on the root of your memory card, put the "Titles" folder from this OOM archive inside that "SXOS" folder.
The patch is for the International version of the game (010008900705C000).
The only thing left for you at this point is to simply start the game and enjoy it with the Orchestral Overhaul Mod in all its restored glory!
Closing Words:
Our team REFUSES and will NOT accept any form of donation for this project, everyone on the team loves these games as much as you and believe that this is the absolute best way to experience one of the finest entries in the series.
While assuming and hopeful that you already have, please support this series and the amazing music that has come about because of these games.
If there are any issues with the contents of the mod, installation or there's any other issues you might have then please don't hesitate and write in the thread.
Be warned that 3 of the tracks aren't orchestrated and remain synth, however this is simply because those tracks do not have any orchestral recordings available at all, they are the night town themes from the remakes of Dragon Quest III and IV so please do not report those as issues.
Thank you for understanding.
We also have a PS4 version of this mod available right now:
https://gbatemp.net/threads/release-dragon-quest-builders-orchestral-overhaul-mod.532981/
As well as a Vita version also available right now:
https://gbatemp.net/threads/release-dragon-quest-builders-orchestral-overhaul-mod.532926/
CREDITS:
Canzah - Project lead and coordinator, loop points tweaks and improvements, normalizing volume, encoding the music and FMV files, injecting music into the game files.
Preta - Adapting the Symphonic Suites for use within the game and creating loop points.
Infogram - Programming, file research, creating our toolset.
SlowpokeVG - Programming, file research and creation of the Switch version specific tool.
Special thanks to Scenedikemon who was unfortunately unable to help due to personal reasons, but offered moral support for the rest of us.
CHANGELOG:
V1
- First Release!
- All music that has orchestral variants has been fully orchestrated!
Main goal of this mod is to provide the proper auditory experience that is deserving of this masterpiece of a game by applying all available orchestral variants of the songs present in the game, as composed by Koichi Sugiyama and performed by the Tokyo Metropolitan Symphony Orchestra.
All necessary steps to obtain musical bliss will be detailed below.
Hopefully it need not be said, but...
PLEASE, follow this guide thoroughly as to avoid compatibility issues and so that your experience in using this mod is as frustration-free as possible.
This video below will give you a glimpse of what you can expect from our mod:
Installation:
First, download our mod package from one of the links below which contain all the necessary files:
Mirror 1 (MEGA): https://pastebin.com/w3seyF4A
Mirror 2 (GDrive): https://pastebin.com/XXMfMjBr
After downloading the mod, extract the contents of the archive with the mod to a folder of your own choice, it's compressed in 7z format which can be unpacked using 7zip or WinRAR, though we do recommend 7zip for best compatibility to avoid any potential issues.
Next you'll want to make sure you're using a CFW with LayeredFS support for your Switch, both Atmosphere and SXOS support it.
Now all you will need to do is select the "Titles" folder from this unpacked OOM archive and copy it to the directory used for LayeredFS on your memory card - this is crucial.
On Atmosphere, it's the "atmosphere" folder on the root of your memory card, put the "Titles" folder from this OOM archive inside that "atmosphere" folder.
On SXOS, it's the "SXOS" folder on the root of your memory card, put the "Titles" folder from this OOM archive inside that "SXOS" folder.
The patch is for the International version of the game (010008900705C000).
The only thing left for you at this point is to simply start the game and enjoy it with the Orchestral Overhaul Mod in all its restored glory!
Closing Words:
Our team REFUSES and will NOT accept any form of donation for this project, everyone on the team loves these games as much as you and believe that this is the absolute best way to experience one of the finest entries in the series.
While assuming and hopeful that you already have, please support this series and the amazing music that has come about because of these games.
If there are any issues with the contents of the mod, installation or there's any other issues you might have then please don't hesitate and write in the thread.
Be warned that 3 of the tracks aren't orchestrated and remain synth, however this is simply because those tracks do not have any orchestral recordings available at all, they are the night town themes from the remakes of Dragon Quest III and IV so please do not report those as issues.
Thank you for understanding.
We also have a PS4 version of this mod available right now:
https://gbatemp.net/threads/release-dragon-quest-builders-orchestral-overhaul-mod.532981/
As well as a Vita version also available right now:
https://gbatemp.net/threads/release-dragon-quest-builders-orchestral-overhaul-mod.532926/
CREDITS:
Canzah - Project lead and coordinator, loop points tweaks and improvements, normalizing volume, encoding the music and FMV files, injecting music into the game files.
Preta - Adapting the Symphonic Suites for use within the game and creating loop points.
Infogram - Programming, file research, creating our toolset.
SlowpokeVG - Programming, file research and creation of the Switch version specific tool.
Special thanks to Scenedikemon who was unfortunately unable to help due to personal reasons, but offered moral support for the rest of us.
CHANGELOG:
V1
- First Release!
- All music that has orchestral variants has been fully orchestrated!
Last edited by Canzah,