Translation Dragon Quest X Offline English mod

mike9k1

Member
Newcomer
Joined
Jun 23, 2022
Messages
7
Trophies
0
Age
32
Location
United States
XP
76
Country
United States
Anyone tried this on v1.0.2 ([v131072]) of the game?

Just responded to you on NexusMods less than an hour ago. The best place to get the fastest response is on our Discord: https://discord.gg/vjtMdykrtr

A note that we generally have to test the mod on both v1 and v2, as well as Switch and PC. I run v2/PC, Kody runs v2/Switch, and dqxdude runs v1/Switch​
As we've progressed with working on the translation, it became increasingly apparent that v1 and v2 are pretty distinct. And, for the most part, the files we've translated maintained the same structure between both versions, but with additional entries for v2 stuff, so we've been able to just switch to using the v2 files for everything without issue...​
That is, until NpcInfo. The structure of NpcInfo changed quite a bit so just running the v2 version of this DataTable will cause v1 of the game to crash (yay!).​
Luckily, with v2, they eliminated the need for us to edit the DataTable directly, because now it references a new StringTable for the NPC names, so we can just edit that. The downside is that NPC names won't be translated if you're using v1 unless you're using an optional patch (that contains the edited v1 NpcInfo).​

Tl,dr: It's easy to think of v2 as just a "DLC" or "Expansion", because that is how it is marketed. But we almost have to treat it as a different "updated" version of the game.​

Whenever a new update is released, all 3 of us have to separately test the patch. Since dqxdude is the one that runs the same configuration as you do (v1/Switch), I'll defer to them to confirm/troubleshoot with you.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • K3Nv2 @ K3Nv2:
    It must be the 1st already
  • BakerMan @ BakerMan:
    1st of what?
  • BakerMan @ BakerMan:
    may?
  • K3Nv2 @ K3Nv2:
    Oh yeah it's in September
  • Xdqwerty @ Xdqwerty:
    @BakerMan, yea i think its different
  • BakerMan @ BakerMan:
    ok, because here it's in september, right before the fuckin school year starts
  • Xdqwerty @ Xdqwerty:
    good night
  • BakerMan @ BakerMan:
    as to you
  • K3Nv2 @ K3Nv2:
    How do you know if the night will be good when you're asleep
  • BakerMan @ BakerMan:
    because i didn't say i was asleep
  • BakerMan @ BakerMan:
    i said i was sleeping...
  • BakerMan @ BakerMan:
    sleeping with uremum
  • K3Nv2 @ K3Nv2:
    Even my mum slept on that uremum
  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
    TwoSpikedHands @ TwoSpikedHands: I appreciate the insight!