Homebrew [RELEASE] ctrQuake - Quake 1 port

IvanB

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Just to clarify I need Pak1.pak to run full version? Just add it to id folder along with the pak0.pak that comes with the release?
 

StevenSeegal

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Just started it on my New3ds and after configuring my buttons i walked a bit. Seems pretty good, thanks for the port so far.
Is there also a setting that the round stick works the same as the arrows? so no strafe but just left and right.
 

MasterFeizz

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Just started it on my New3ds and after configuring my buttons i walked a bit. Seems pretty good, thanks for the port so far.
Is there also a setting that the round stick works the same as the arrows? so no strafe but just left and right.
Not yet, circlepad is hardcoded for now
 

MasterFeizz

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Quick update on progress: Finally making some progress on hardware acceleration.
CSI0-uyXIAAgJs4.png
 

mironicurse

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Ah the joys of the 3ds gpu textures - block encoding and it is flipped vertically. Combined with the gpus inclination to lockup the system with every opportunity - it is a lot of fun.
Had the same issue after hard-swapping(intel to nvidia optimus videocard) gl libraries in my linux laptop. Is it somehow related?
 

elhobbs

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The coordinates are messed up
I suppose it depends on your perspective. The texture coordinates for 3ds are vertically flipped at 0 compared to OpenGL on a pc. This could be corrected with a texture matrix transform or by flipping the texture vertically.

Edit: it will be easier to see when you get the world rendering and try to get the textures to line up correctly.
 
Last edited by elhobbs,

MasterFeizz

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I suppose it depends on your perspective. The texture coordinates for 3ds are vertically flipped at 0 compared to OpenGL on a pc. This could be corrected with a texture matrix transform or by flipping the texture vertically.

Edit: it will be easier to see when you get the world rendering and try to get the textures to line up correctly.

Both world coordinates and textures coordinates are flipped in comparison to OpenGL, so they are lined up already i just need to modify the transformation matix to flip Y coords

Edit: Now it's fixed
CSLTh4hW0AQBrP3.png
 
Last edited by MasterFeizz,
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elhobbs

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Both world coordinates and textures coordinates are flipped in comparison to OpenGL, so they are lined up already i just need to modify the transformation matix to flip Y coords

Edit: Now it's fixed
CSLTh4hW0AQBrP3.png
I ran into problems trying to get textures with offsets to line up correctly. I will interested to see your solution.
 
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WILL THIS RUN MODS JUST THOUGHT ABOUT THIS :D
EDIT: the cstick isn't bindable
 
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