Not yet, circlepad is hardcoded for nowJust started it on my New3ds and after configuring my buttons i walked a bit. Seems pretty good, thanks for the port so far.
Is there also a setting that the round stick works the same as the arrows? so no strafe but just left and right.
Ah the joys of the 3ds gpu textures - block encoding and it is flipped vertically. Combined with the gpus inclination to lockup the system with every opportunity - it is a lot of fun.Quick update on progress: Finally making some progress on hardware acceleration.
Thanks for the answer, love this project!Not yet, circlepad is hardcoded for now
Had the same issue after hard-swapping(intel to nvidia optimus videocard) gl libraries in my linux laptop. Is it somehow related?Ah the joys of the 3ds gpu textures - block encoding and it is flipped vertically. Combined with the gpus inclination to lockup the system with every opportunity - it is a lot of fun.
Had the same issue after hard-swapping(intel to nvidia optimus videocard) gl libraries in my linux laptop. Is it somehow related?
not upside down? everything I have done had to be flipped vertically. your letters in your screenshot are upside down too.The textures themselves are not upside down but they are swizzled in Morton order, which is a pain in the ass.
not upside down? everything I have done had to be flipped vertically. your letters in your screenshot are upside down too.
I suppose it depends on your perspective. The texture coordinates for 3ds are vertically flipped at 0 compared to OpenGL on a pc. This could be corrected with a texture matrix transform or by flipping the texture vertically.The coordinates are messed up
I suppose it depends on your perspective. The texture coordinates for 3ds are vertically flipped at 0 compared to OpenGL on a pc. This could be corrected with a texture matrix transform or by flipping the texture vertically.
Edit: it will be easier to see when you get the world rendering and try to get the textures to line up correctly.
I ran into problems trying to get textures with offsets to line up correctly. I will interested to see your solution.Both world coordinates and textures coordinates are flipped in comparison to OpenGL, so they are lined up already i just need to modify the transformation matix to flip Y coords
Edit: Now it's fixed
How? I can't figure this one outI tried the latest build but everytime I try to boot the Game through Ninjhax (N3DS FW. 9.0) I get:
csndInit() failed
S_Startup: SNDDMA_Init failed.
And the console crashes.
EDIT: fixed it^^