Homebrew [RELEASE] ctrQuake - Quake 1 port

  • Thread starter Thread starter MasterFeizz
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Yes, you have to launch themehax after booting and not during. When you get to the home screen press the power button to get to the Sleep Mode screen, then press the home button and soon after that hold L
It worked, thanks.

That's really weird, I don't have that issue with prBoom. What causes that?
 
mmm I have a problem with the latest , it's something missing in the id1/pack0 it says u.u
 
The big difference is that this will hopefully have netplay. As much as I want 3D, multiplayer Quake > all.
-Cool, I can't wait to see this finished. I was just meaning that maybe you could ask elhobbs if you could merge his port with yours.
 
This is a work in progress port of "winQuake" to the 3DS. This only has software rendering for now, so no 3D feature. Also networking hasn't been implemented.

This has only been tested on a N3DS v9.4 using browserhax and themehax

To play you must first bind your controls.
Double tap touchscreen = Space
START = Return
SELECT = Escape
The rest of the buttons represent their letter on the keyboard.

To use the cButton or the touch screen as mouselook you have to create a file named autoexec.cfg on the folder "id1" with the following command: "+mlook"

The download includes the shareware version of quake.

Version 0.3 now up !

Changelog:

V0.3
  • Partial network support
  • Better touch keyboard
V0.2
  • N3DS detection
  • Initial implementation of touchscreen overlays
  • Circlepad input
  • Double tap to jump (KEY_SPACE)
V0.1
  • Initial release

Screenshots
CR2HmsyWwAAiNid.png

CR-HAjnUkAAxojs.jpg

TODO
  • Code cleanup
  • Implement a proper keyboard
  • Networking
  • Hardware acceleration

Source: https://github.com/masterfeizz/ctrQuake
Download: https://github.com/masterfeizz/ctrQuake/releases



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no cia build? could you? please?
 
According to the TF wiki Engineer and Spy weren't added till the QW mod.

Does this mean QW or has a wiki fallen?
 

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