Emulation [RELEASE] Cemu - Wii U emulator

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nitrostemp

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not quite, not even new years in Australia..
 

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stelvia

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and what does that tell you? you don't need a beefy GPU for most games, since you can't change resolution or AA level or anything like that, anything above a 750 ti is an overkill for most games, and even so, games like SM3DW and MK8 literally "tickles" most half decent GPU's...
also consider that cemu still improving so i wouldn't be surprised if in a couple of months you may be able to run most compatible games with decent performance, but i wouldn't wait for it either...
finally upgraded videocard to GeForce 1050Ti

oh man .. before on radeon 5750 - it was possible to play. but for Xenoblade - it was not comfortable
i even found the main reason .. Cemu for Xenoblade demands about 1.3 Gb videoram // and seems with progressing of game - the amount of needed videomemory will be increasing
- so all (espeicially old) videocards with ram less 2Gb - have BIG (non-solution) problem

now almost great
and no Radeon' super Bloom !!)))

--------------------- MERGED ---------------------------

Cemu 1.7 Christmas Edition

# implementing of save-state
# added support of dual core CPU
# improved compatibility (Tokyo Mirage Sessions - now works)
# added support of Direct3D (9-10-11-12)


p.s.
was it my dream :sleep::huh:
 
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Darkemaste

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finally upgraded videocard to GeForce 1050Ti

oh man .. before on radeon 5750 - it was possible to play. but for Xenoblade - it was not comfortable
i even found the main reason .. Cemu for Xenoblade demands about 1.3 Gb videoram // and seems with progressing of game - the amount of needed videomemory will be increasing
- so all (espeicially old) videocards with ram less 2Gb - have BIG (non-solution) problem

Yep, as I've noted earlier it's not just an OpenGL requirement for Cemu, but VRAM as well for certain titles. (again Xenoblade can also use up to 10GB system RAM on it's own)
The next version of Cemu is also aimed at reducing VRAM/RAM usage for this reason. :P
 
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stelvia

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Darkemaste said:
Yep, as I've noted earlier it's not just an OpenGL requirement for Cemu, but VRAM as well for certain titles. (again Xenoblade can also use up to 10GB system RAM on it's own)
The next version of Cemu is also aimed at reducing VRAM/RAM usage for this reason. :P
it would be good !!
as i started playing from start, and second time i went out from New LA - the used VRAM - already 2.3 Gb and more then 4Gb of RAM

i worry especially for VRAM .. cause where i am supposed to find 10+ Gb videocard ))
 
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stelvia

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need advice

there is a issue with sound volume in Xenoblade
the background music is ok .. but sound of shots e.t.c - at least twice louder

i tried to find the these loud sound files .. but didnt find it on content/stream/
there are only voices and background music

so my idea .. at least to increase volume in all other audio files // so it will be more balanced

the quantity of files - pretty big (will take much time)

so i am in guess .. may be it will be empty try .. as Cemu 1.5.5 - possibly could fix this sound issie ?!
 

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