The public build has been out for like 10 days so far lol, here lately it's been patreon one week, then public, and like every other week. it's right on time lol
They are fast to put so much work in the Patreon build in just 10 days.
The public build has been out for like 10 days so far lol, here lately it's been patreon one week, then public, and like every other week. it's right on time lol
Sadly no. I tried F11 for fullscreen and CTRL+O to open, and the results are useless as hell. But a simple Alt button might work in fullscreen.is there a command to launch shortcuts in fullscreen at startup?
Finally, a fullscreen video using an AMD GPU with fps displayed-
Dunno why only Bandicam's fps counter manages to get recorded in full screen where Fraps and OBS doesn't.... (it gets recorded in windowed mode with the latter 2, but not shown in full screen)
Also seems that recording with Bandicam has a bigger performance hit than OBS/Fraps... seemingly ~8 less fps on average compared to recording with OBS/Fraps.
Integrated gpu, not supported fully sorry to sayCan anyone tell me why Super Mario 3D World glitches out like this? The game plays, but runs in the bottom right corner.
View attachment 45017
Super Mario 3D World Credits in Cemu 1.4.1[60FPS]!
+Include BrentalFloss Super Mario 3D World WITH LYRICS
If you know an easy solution for other users would you mind sharing it? Assuming it's not as complex as patching the rpx.You guys want to see the coins in NSMBU?
I can handle it, but it would still be a pain in the ass!
@Exzap A current workaround is, if we can't let CEMU handle it, edit the game itself!
I can stop the game from using animations for coins, and let it use tiles(If you didn't understand, make it look like in Dolphin, frozen coins), but I'm currently not interested...
What do you think?
yes it's around 3.1 ghz (checked using throttlestop)