Does anyone know if the new mip-mapping feature will enhance, decrease, or just do nothing, to the FPS?
How on earth do you expect anyone except the devs to know that? No one except them have seen it...
Does anyone know if the new mip-mapping feature will enhance, decrease, or just do nothing, to the FPS?
How on earth do you expect anyone except the devs to know that? No one except them have seen it...
you just contradicted yourself. they obviously would know since they are the developers XD
Where is the contradiction?you just contradicted yourself. they obviously would know since they are the developers XD
How on earth do you expect anyone except the devs to know that? No one except them have seen it...
Well there could be other emulator or game-developers here, with experience in mip-mapping.
The only people who can answer the question, are those who have seen it running. No one knows how CEMU is being implemented, so no one can really say for sure what affect mipmapping will have on game performance.
The only people who can answer the question, are those who have seen it running. No one knows how CEMU is being implemented, so no one can really say for sure what affect mipmapping will have on game performance.
One would hope it would increase fps since mipmapping loads lowest resolution textures at the distance furtherst from the screen, I maybe wrong but atm it either selects the highest or lowest quality texture set for everything.
Mip mapping helps speeding up things on real hardware, but emulating it is another matter I expect performance to take a hit in the next version.
You're not a wise-ass, are you?
it will be a speed up it's just another thing done by the gpu instead of the cpu and it will also lower vram usage which is great more head room@FloatingFatMan
Well, so here we have your opinion.
Here's another.
And here's yet another.
Now who's right, I don't know. That's why I asked. Also, try formulating yourself a little better. Your first reply made you sound like a wise-ass. You're not a wise-ass, are you?
It wasn't done at all before. The purpose of mipmapping is primarily to mitigate aliasing artefacts, not improve performance (memory bandwidth is not an issue here). Likely more texture decoding work will have to be done, and more VRAM (~33%) must be used to store the image pyramid.it will be a speed up it's just another thing done by the gpu instead of the cpu and it will also lower vram usage which is great more head room
the truth is that I 'm not too worried about speed, I would like to see the emulator starting new games like Mario Party 10 , Donkey Kong TF , Yoshi woolly world , tekken tag 2 and etc ...it will be a speed up it's just another thing done by the gpu instead of the cpu and it will also lower vram usage which is great more head room
its interesting that we are progressing to Mipmapping and hopefully beyond that
judging by some screenshots ..
there seems to be some downgrade in quality and edges using Mipmapping in the upcoming release .. optimization is a number one thing for a successful emulation , as long as it doesn't affect the quality
I fully support any progressing coming from the Cemu team .. i believe in them
Honestly theres been something I've kinda been wanting to ask since I found out about invisible coins on Nvidia and haven't really seen it mentioned so far... are red coins visible? And if so, what sets them apart from regular coins?