Emulation [RELEASE] Cemu - Wii U emulator

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Aiscrim

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Just tried the level, one day i'll be uploading a video where i'll beat it in one go. YATTA!

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I donA't think so.
That's what Bahax did. Cemu only can't create a level from scratch, but we can load one, edit it and save it. So, we can make our own levels at cemu now. :D

The only problem here is that I have to click like a jedi because...Intel.

I was also not able to load @Akdul level, but the save from @Bahax FZ fixed that.
 
Last edited by Aiscrim,

Kristiqn5

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I just found out that in 1.3.0 the saves for Super Mario/Luigi are getting deleted after you close cemu ( even if you quick save )
 

Kalomaze

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Can someone make a splatoon 1.3 video? Or did nothing change?

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Also, has anyone tried to save mario maker data to a USB and replace the files with the custom level that adkul did and try to run it on a physical Wii U?
 

Leo121

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This is the first time I'm trying out the emulator and Super Mario Bros U and Super Luigi U crashed right after the title screen.
 

Aiscrim

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Code:
OnExit handle_exit

  Gui,  +AlwaysOnTop  +Owner +Resize +ToolWindow ; window for the dock
  Gui, Show, NoActivate w400 h400 x300 y50 , PrintScreen
  Gui, Add, DDL, vzoom   , 0.5|1|2||4|8|16
  Gui, Add, Checkbox, y12 x150 vantialize, Antialize ?
  Gui, Add, Slider, vdelay x220 y0  Range15-200
  Gui, Add, Text, x340 y12 w80  vdelay2

  WinGet PrintScreenID, id  ,PrintScreen  ;
  WinSet, Transparent , 254, PrintScreen

  ;retrieve the unique ID number (HWND/handle) of that window
  WinGet, PrintSourceID, id

  hotkey , #x           , toggle_follow
  hotkey , +$LButton    , click_through

  toolbar_def:=35
  toolbar := toolbar_def
  follow :=0

  hdd_frame := DllCall( "GetDC", UInt, PrintSourceID )
  hdc_frame := DllCall( "GetDC", UInt, PrintScreenID )

  hdc_buffer := DllCall("gdi32.dll\CreateCompatibleDC", UInt,  hdc_frame)  ; buffer
  hbm_buffer := DllCall("gdi32.dll\CreateCompatibleBitmap", UInt,hdc_frame, Int,A_ScreenWidth, Int,A_ScreenHeight)
 
  Gosub, Repaint
return

toggle_follow:
    follow := 1 - follow
 
    if follow = 1
    {
        WinSet Region,, PrintScreen
        toolbar := -32 ; height of window title
        GuiControl, Hide, zoom
    }
    else
    {
        WinSet Region,, PrintScreen
        toolbar :=toolbar_def
        GuiControl, Show, zoom
    }
Return

click_through:
    if follow = 1
    {
      Gui, Hide
      Send, {Click}
      SetTimer, Repaint , Off
      Gui, Show
      SetTimer, Repaint, %delay%
    }
Return

Repaint:

   CoordMode, Mouse, Screen               
   MouseGetPos, mouse_x, mouse_y             ;  position of mouse
   start_x = 1100
   start_y = 140
   Gui, Submit, NoHide                       ; needed to read the dropdown and slidervalue
   GuiControl,, delay2 , delay %delay% ms
   WinGetPos, wx, wy, ww, wh , PrintScreen

   wh2 := wh - toolbar

    DllCall( "gdi32.dll\SetStretchBltMode", "uint", hdc_frame, "int", 4 * antialize )  ; Halftone better quality with stretch
  
    DllCall("gdi32.dll\StretchBlt", UInt,hdc_frame, Int,0, Int,toolbar, Int,ww, Int,wh - toolbar
          , UInt,hdd_frame, Int
          , start_x-(ww / 2 / zoom)
          , Int,start_y -( wh2 / 2/zoom), Int,ww / zoom, Int,wh2 / zoom ,UInt,0xCC0020) ; SRCCOPY
  
  SetTimer, Repaint , %delay%
Return

GuiClose:
handle_exit:
   DllCall("gdi32.dll\DeleteObject", UInt,hbm_buffer)
   DllCall("gdi32.dll\DeleteDC", UInt,hdc_frame )
   DllCall("gdi32.dll\DeleteDC", UInt,hdd_frame )
   DllCall("gdi32.dll\DeleteDC", UInt,hdc_buffer)
ExitApp
Here is an Autohotkey script that might help the fellow Intel Integrated Graphics brave users out there, it was originally made by a guy nicknamed holomind. It is a screen magnifier. I've modified it to suit cemu better. You can even click through it by pressing windows key + x to switch mode and then pressing shift + click
 
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Kristiqn5

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Can someone make a splatoon 1.3 video? Or did nothing change?

--------------------- MERGED ---------------------------

Also, has anyone tried to save mario maker data to a USB and replace the files with the custom level that adkul did and try to run it on a physical Wii U?
https://gbatemp.net/threads/release-cemu-wii-u-emulator.399524/page-140#post-5967403
This is the first time I'm trying out the emulator and Super Mario Bros U and Super Luigi U crashed right after the title screen.
https://gbatemp.net/threads/release-cemu-wii-u-emulator.399524/page-57#post-5791208
 
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Nemesis960502

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Bahax FZ

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Cemu 1.3.0: ☞Super Mario Maker☜ Custom Course

After 32 minutes of recording worth of fails, I finally cleared the course YATTA!!!
For those who wanna try it out
Custom Level (Mario Maker EUR) by Bahax.rar

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Cleared in video ;)

LOL Congrats!!! :rofl2::rofl2::rofl2:
But prepare yourself.. my next course will be even harder. :evil::evil:
 
Last edited by Bahax FZ,

prettyLucina

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Very complicated lol
Would be really interesting (as has been suggested) download custom levels of the Nintendo servers. :D
Is it possible to simulate the nintendo Mario maker Server or hack them for our cemu? That would be great if exzap finds a way to hack them for us
 

Nemesis960502

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Very complicated lol
Would be really interesting (as has been suggested) download levels of the Nintendo servers. :D
DLC/Updates all on Nintendo servers

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Is it possible to simulate the nintendo Mario maker Server or hack them for our cemu? That would be great if exzap finds a way to hack them for us
You know that won't happen any sooner.
Probably end 2016 or early 2017
 
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Nemesis960502

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Cemu 1.3.0: ☞Super Mario Maker☜ Sample Courses

Video is 1.25x accelerated
The 1st course in a session always shows the right tiles (well 95%)
 

Exzap

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Making good progress on 1.3.1

53pFBdy.jpg

More images here.
 
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