Emulation [RELEASE] Cemu - Wii U emulator

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That's possibly a dumb question but is it no longer possible to update Wii U games on a PC? I dumped my copy of Xenoblade X and wanted to look up the steps again how to update the game via NUS Grabber only to see the CEMU Wiki removed the update-steps. I found a tutorial how to extract the update from my Wii U but that's more tedious than the PC way so I figured I would ask first :P
Get the latest update from that certain usb helper and click prepare emulation
 

JPXZ

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Cemu 1.15.3 4kIR |Bayonetta Gameplay

Cemu 1.15.3 4kIR|The Legend of Zelda: Breath of the Wild GamePlay

Cemu 1.15.3 4kIR|New SUPER LUIGI U GamePlay

Cemu 1.15.3 4kIR|TEKKEN TAG TOURNAMENT 2 - Wii U EDITION GamePlay

Cemu 1.15.3 4kIR|Mario Tennis: Ultra Smash GamePlay

Cemu 1.15.3 4kIBayonetta 2 GamePlay




--------------------- MERGED ---------------------------

# Cemu detailed changelog for 1.15.3
# Patreon release date: 2019-02-28
# Public release date: 2019-03-07

general: Display meta/bootTvTex.tga when booting a game and while compiling shaders (ref: http://bugs.cemu.info/issues/1)
general: Reworked shader cache loading screen to scale better on higher resolutions
general: Changed settings.xml to be more portable (use relative paths where possible)

CPU/JIT: JIT recompilation of functions is now multi-threaded if multi-core recompiler is enabled (slightly reduces micro-stutter caused by recompilation)

debug: Added debug option which dumps the WUD filesystem of the currently running game to dump/ folder (WUD/WUX extractor)
debug: Fixed a bug where the RAM dump feature would silently fail because it would not create the dump folder

GX2: Added frame profiler (can be toggeled via debug menu)
GX2: Optimized texture loader
GX2: Minor optimizations in various GX2 API functions
GX2: Fixed random crash due to out-of-bounds access in texture code
GX2: Fixed crash that could occur when GPU buffer cache accuracy was set to high
GX2: Increased time before restorable textures are dropped from texture cache (from 15 seconds to 2 minutes)

coreinit: Fixed incorrect timeout calculation in spinlock AcquireSpinLockWithTimeout API

padscore: WPADGetInfoAsync no longer crashes when no callback is provided

input: DirectInput rumble will only be initialized if the rumble value is set to non-zero (workaround for a crash bug in a common DirectInput driver)
http://cemu.info/patreon/changelog/cemu_1_15_3.txt

Cemu 1.15.3 4kIR|NINJA GAIDEN 3: Razor's Edge GamePlay

Cemu 1.15.3 4kIR|PAPER MARIO Color Splash GamePlay


Cemu 1.15.3 4kIR| Donkey Kong Country: Tropical Freeze GamePlay


Cemu 1.15.3 4kIR| POKKÉN TOURNAMENT ONLINE GamePlay

Cemu 1.15.3 4kIR| New SUPER MARIO BROS. U GamePlay


Cemu 1.15.3 4kIR| Mario Kart 8 GamaePlay
 

pbiernik

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Hi, What's up guys ??
I have a problem with Cemu and my new Ryzen 2600.
Performance is garbage compared with my old i5 2500k @4.6 ghz.
Zelda BOTW runs very good BUT Mario 3D World, Zelda Wind Waker, Donkey Kong, Mario Kart, etc, runs like a sh*t. Stuttering and low fps.
My gpu is gtx 1060 6 gb and my memory ram is 16 gb ddr4 3200 mhz.
Can you help me, please?
 

JPXZ

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Cemu 1.15.5b |Assassin's Creed® IV Black Flag GamePlay


Cemu 1.15.5b|TEKKEN TAG TOURNAMENT 2 - Wii U EDITION GamePlay


Cemu 1.15.5b|The Legend of Zelda: Breath of the Wild GamePlay


Cemu 1.15.5b|POKKÉN TOURNAMENT GamePlay Online


Cemu 1.15.5b| Splatoon GamePlay


Cemu 1.15.5b|New Super Mario Bros. U GamePlay


Cemu 1.15.5b| Mario Kart 8 GamePlay


--------------------- MERGED ---------------------------

CEMU 1.15.5b is now available for Patrons
Patron Release
Public release will be available on the 26th of April.

You can find the Patron webpage for early access here: https://www.patreon.com/posts/cemu-1-15-5-26212891

Detailed Changelog: http://cemu.info/patreon/changelog/cemu_1_15_5.txt

Recompiler accuracy improvements

Added option to remember window positions

Added filter option to graphic pack window

Bug fixes & miscellaneous improvements

Further reduced micro-stuttering

Avoid calling glClearTexImage on Nvidia due to extremly bad performance

(clearing a 4K texture could take up to 50ms CPU time)

When updating to this release, make sure to also update your GameProfile folder. This means instead of simply replacing Cemu.exe to update, you will also have to copy over the GameProfile folder to ensure you are up to date with new settings!

Please keep in mind that if you edited any of these settings they will be reverted!

Cemu 1.15.5b|Bayonetta GamePlay


Cemu 1.15.5b|Bayonetta 2 GamePlay


Cemu 1.15.5b|Barbie and Her Sisters - Puppy Rescue GamePlay


Cemu 1.15.5b|Barbie Dreamhouse Party GamePlay


Cemu 1.15.5b|NINJA GAIDEN 3: Razor's Edge GamePlay


Cemu 1.15.5b|FAST Racing NEO GamePlay


Cemu 1.15.5b|DKC: Tropical Freeze GamePlay


Cemu 1.15.5b|TLoZ: Wind Waker HD GamePlay


Cemu 1.15.5b|TLoZ: Twilight Princess GamePlay


Cemu 1.15.5b|Shantae and the Pirate's Curse GamePlay


Cemu 1.15.5b|ONE PIECE - Unlimited World Red GamePlay


Cemu 1.15.5b|Pikmin 3 GamePlay
 

JPXZ

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Cemu 1.15.6|Assassin's Creed IV: Black Flag GamePlay


--------------------- MERGED ---------------------------

CEMU 1.15.6 is now available for Patrons
renderTimingPixel.png

Added UI editor for game profiles

Per-game controller configuration

Removed deprecated settings/UI

Improved support for Lego and Skylanders USB portals


For the detailed changelog: http://cemu.info/patreon/changelog/cemu_1_15_6.txt


You can subscribe to the patreon for early access here: https://www.patreon.com/posts/cemu-1-15-6-26574534


Public release will be on May 10th.
 

JPXZ

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Cemu 1.15.6b|Assassin's Creed III GamePlay


--------------------- MERGED ---------------------------

# Cemu detailed changelog for 1.15.6b
# Patreon release date: 2019-05-03
# Public release date: 2019-05-10

# New in 1.15.6b:

general: Restored compatibility with cemuhook custom timers
general: Fixed broken bicubic and hermite upscaling/downscaling filter

CPU/JIT: Always correctly emulate single-precision operations (fixes softlocks and gameplay bugs)

# New in 1.15.6:

general: Reworked UI and removed deprecated options
Experimental menu is gone and RDTSC is now always on
Removed support for conventional shaders (always use separable shaders)
CPU timer mode is now always 'host based'

general: Added UI to configure game profiles (accessible via right click on an entry in game list)
Includes option to set controller profiles (#17)

general: Added tooltips for some of the settings

nsyshid: Implemented HIDWrite()
nsyshid: Use packet maximum size provided by device instead of a fixed value
nsyshid: Accuracy tweaks in HIDRead()
These changes should improve support and increase stability for Skylanders and Lego USB portals

coreinit: More tweaks to MEM2 heap size to fix Lego games (#48)

Note:
(#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/
 

JPXZ

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Cemu 1.15.6c Public Release
http://cemu.info/index.html#download
Cemu detailed changelog for 1.15.6c
Patreon release date: 2019-05-03
Public release date: 2019-05-10
New in 1.15.6c (public release):
general: Fixed a bug where default game profile options would be applied even if no game profile existed

GX2: Added a fast path for software texture copies when both the source and destionation texture use tilemode 4 (improves performance in Lego games)

New in 1.15.6b:
general: Restored compatibility with cemuhook custom timers general: Fixed broken bicubic and hermite upscaling/downscaling filter

CPU/JIT: Always correctly emulate single-precision operations (fixes softlocks and gameplay bugs)

New in 1.15.6:
general: Reworked UI and removed deprecated options Experimental menu is gone and RDTSC is now always on Removed support for conventional shaders (always use separable shaders) CPU timer mode is now always 'host based'

general: Added UI to configure game profiles (accessible via right click on an entry in game list) Includes option to set controller profiles (#17)

general: Added tooltips for some of the settings

nsyshid: Implemented HIDWrite() nsyshid: Use packet maximum size provided by device instead of a fixed value nsyshid: Accuracy tweaks in HIDRead() These changes should improve support and increase stability for Skylanders and Lego USB portals

coreinit: More tweaks to MEM2 heap size to fix Lego games (#48)

Note: (#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/
 

JPXZ

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Cemu 1.15.7| SUPER MARIO 3D WORLD GamePlay


--------------------- MERGED ---------------------------

Cemu 1.15.7 is now available for $5+ Patrons! https://www.patreon.com/posts/cemu-1-15-7-26941047 Controller information added to overlay Faster JIT recompilation (see detailed changelog for explanation) Bug and crash fixes Detailed changelog: http://cemu.info/patreon/changelog/cemu_1_15_7.txt Public release: 24th May

--------------------- MERGED ---------------------------

CEMU 1.15.7 now available for patreons
renderTimingPixel.png

# Cemu detailed changelog for 1.15.7b

# Patreon release date: 2019-05-17

# Public release date: 2019-05-24



# New in 1.15.7b:



CPU/JIT: Fixed a bug leading to random corruption of the instruction stream



# New in 1.15.7:



general: Added visual indicator at game boot which displays the used controller profiles

general: Added controller low battery warning (can be turned on/off in settings. Off by default)

general: Global precompiled shader setting should no longer reset to auto (#63)



general: The internal process of updating system.xml is now more robust

Previously there was a slim chance to lose all settings when Cemu crashed or was force closed

while settings.xml was being updated



CPU/JIT: Optimized recompilation. This process is already fast enough to generally not be noticeable but

it can lead to delay and micro-stutter in cases where a lot of new code is recompiled at once

Examples where the bottleneck becomes apparent:

Frame drops or audio crackle on first loading screen

Initial delay when booting a game

With the optimization, these should now be slighty less severe



GX2: Improved the accuracy and behavior of GX2WaitForFlip + GX2SwapScanBuffers

This fixes an issue where games would run at the wrong framerate (e.g. Paper Mario Color Splash)



GX2: Fixed a bug in texture decoder for format BC4 (#59)



GX2: Fixed an issue where Cemu would crash if a game setup invalid shaders

This resolves crashes in Pikmin 3 and Yoshi's Woolly World



Note:

(#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/
 

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Cemu 1.15.7| SUPER MARIO 3D WORLD GamePlay


Cemu 1.15.7|Assassin's Creed III GamePlay


Cemu 1.15.7|Assassin's Creed IV: Black Flag GamePlay
 

JPXZ

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Cemu 1.15.7c|Fast & Furious: Showdown GamePlay

Cemu 1.15.7c|The Legend of Zelda: Breath of the Wild GamePlay
 

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