[RELEASE] Cemu - Wii U emulator

Discussion in 'Wii U - Emulation & CEMU' started by Exzap, Oct 13, 2015.

  1. WadsRUs

    WadsRUs GBAtemp Regular

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    I've not tried Cemu but from looking at the videos the coders have done some incredibly good work on it.
     
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  2. JPXZ

    JPXZ GBAtemp Regular

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    Cemu 1.15.1 Tokyo Mirage Sessions ♯FE 4K

    Cemu 1.15.1 Bayonetta 2 4K

    Cemu 1.15.1 The Legend of Zelda: The Wind Waker HD 4K
     
  3. slimhakz

    slimhakz Newbie

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    I wish CEMu ran like a normal emulator does without having to fiddle so so many damn settings!!
     
  4. Mikemk

    Mikemk GBAtemp Advanced Maniac

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    You clearly haven't used many emulators. Cemu is rather sparse with settings.
     
  5. slimhakz

    slimhakz Newbie

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    Clearly you are wrong, why do i need to have so many damn graphics packs, it should automatically do this for you.
     
  6. Mikemk

    Mikemk GBAtemp Advanced Maniac

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    It should automatically modify your game for you?
    Yeah, Skyrim should also automatically self modify. Since it doesn't know what you want, it can just pick 249 mods at random.

    I admit it would be nice to have one setting to change all the resolution packs.
     
  7. StingerTheRaven

    StingerTheRaven Member

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    PCSX2, most PSX emus, and basically anything but Dolphin and PPSSPP are this way too. Unless you're coming from either of those, I'm not sure what the issue is.
     
  8. AndreaB

    AndreaB Member

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    Jun 20, 2017
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    Graphicpacks / mods are to speed up emulator removing graphic effects from games that slow it down. I do not think are mandatory to use.
    I still never used cemu.

    Settings are settings. Those machine have cpus with math behaviour different from our cpu, if emulated perfectly are very slow. For this reason you can choose to cut on corners for games you know won't use that feature. To do this you need settings.
     
  9. JPXZ

    JPXZ GBAtemp Regular

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    — Posts automatically merged - Please don't double post! —

    Cemu 1.15.2 has Released for Patrons
    [​IMG]

    RELEASE
    In case Flocker's post didn't make you aware. Lol

    GamePad audio support

    Optimizations specifically for 'High' GPU buffer cache accuracy

    Upscaling & downscaling filters reworked

    Recompiler improvements

    Vsync fixed

    Bug fixes & misc smaller improvements


    Detailed changelog:

    http://cemu.info/patreon/changelog/cemu_1_15_2.txt


    You can get a week early access to 1.15.2 by being subscribed to Cemu's Patreon.

    https://www.patreon.com/cemu


    Public release: 4th February
     
  10. JPXZ

    JPXZ GBAtemp Regular

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  11. Noctosphere

    Noctosphere Adoptive father of my kitty named Zelda

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    Back with kitty Zelda forever :D
    those walls at the begininng of the video...
    are shadows bugged? or is it the wii u version graphics?
    Never played wii u version...
     
  12. spectral

    spectral GBAtemp Regular

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    It's bugged in that video
     
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  13. Noctosphere

    Noctosphere Adoptive father of my kitty named Zelda

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    Back with kitty Zelda forever :D
    thanks
     
  14. CORE

    CORE GBAtemp Regular

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    The latest release has audio for the Wii U N64 VC for those interested in experimenting to get N64 Inject games to run on Wii U.

    You can test see if works and then test your findings on the Wii U personally I use CEMU and Loadiine , Triple Core Dynamic buggy but most accurate for testing unless you can disable specific Cores via ini for Games?
     
  15. JPXZ

    JPXZ GBAtemp Regular

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  16. JPXZ

    JPXZ GBAtemp Regular

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    Cemu 1.15.2b 4K|IR|Bayonetta 2


    Cemu 1.15.2b 4K|IR|Bayonetta


    Cemu 1.15.2b 4K|IR|DKC: Tropical Freeze High(Slow)
     
  17. JPXZ

    JPXZ GBAtemp Regular

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    # Cemu detailed changelog for 1.15.2c
    # Patreon release date: 2019-01-28
    # Public release date: 2019-02-04

    # New in 1.15.2c:

    CPU: Fixed a bug where PSQ load/store incorrectly applied scale to float values
    nlibcurl: Fixed a crash in curl_multi_remove_handle()

    # New in 1.15.2b:

    GX2: Fixed crash that could occur when GPU buffer cache accuracy was set to 'high'
    input: Opening input settings with a disconnected DirectInput controller should no longer crash Cemu
    input: Potential fix for input lag when using native Wiimotes

    # New in 1.15.2:

    CPU/JIT: Cemu no longer recompiles dynamic code regions since it doesn't handle icache invalidation properly yet
    This change is mainly to prevent browser-based apps from crashing
    CPU/JIT: Added support for PSQ load/store when GQR is not static

    GX2: Overhauled up/downscaling output filter system
    Upscaling and downscaling are now separate options
    Two new filters: Hermite and Nearest Neighbor
    Support for custom filters via graphic packs

    GX2: Optimized performance of 'High' GPU buffer cache accuracy setting
    GX2: Fixed a bug in vsync option code

    AX: Added support for GamePad audio output
    AX: Fixed incorrect loop handling for PCM8 and PCM16 voices
    AX: Minor fixes for voice protection

    input: Fixed a bug where controller settings reset when controller was not connected on launch

    vpad: Set vpad volume according to gamepad volume from general settings
    vpad: Fixed control sticks being too sensitive in some circumstances
    http://cemu.info/changelog/cemu_1_15_2.txt
    http://cemu.info/releases/cemu_1.15.2.zip
     
  18. JPXZ

    JPXZ GBAtemp Regular

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    Cemu 1.15.2d|Batman Arkham City: - Armored Edition


    — Posts automatically merged - Please don't double post! —

    Cemu 1.15.2d|Batman: Arkham Origins


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    Cemu 1.15.2d 4K|IR|Super Mario 3D World
     
  19. Missingphy

    Missingphy Gbatemp’s Biggest Fan

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    Can i play BOTW at 60FPS with this specs?:
    CPU: Intel i5 8300H 3.9ghz
    GPU: Nvidia Geforce GTX 1050Ti
    RAM: 8GB DDR4 2666MHz
    SSD: 256GB M.2 SSD
     
  20. CORE

    CORE GBAtemp Regular

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    I think you have a pretty good chance
     
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