Emulation [RELEASE] Cemu - Wii U emulator

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yapel

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Patreon news: nintendo sended a DMCA to patreon, looks like 1.7.4 will be delayed a couple of months until the legal issues ar resolved, :(
 

williansti

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Update BOTW 1.1.1, donwload, copy and replace in your game and that's it.

https://www.4shared.com/file/T0LTA4Seca/The_Legend_of_Zelda_Breath_of_.html

There is no need for this, just use the "Wii U USB Helper" download the update and putting it in the path below.

Cemu\mlc01\usr\title\00050000\101C9400

update.jpg
 
Last edited by williansti,

abdellbobo

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# Cemu detailed changelog for 1.7.4
# Patreon release date: 2017-04-02
# Public release date: 2017-04-09

general: Added command line option -ud to enable upside-down render mode
general: Added game profile option 'GPUBufferCacheAccuracy'
general: Added game profile option 'disableGPUFence'
general: Updated some game profiles

CPU/JIT: Overhauled FPR register management, reducing the number of load/store operations
CPU/JIT: Fixed an unsafe optimization that could lead to floating-point stores being optimized away
CPU/JIT: Implemented instructions CREQV, LWBRX
CPU/JIT: Recompiler will now inline small functions

GX2: Improved occlusion query support
GX2: Added API GX2SetVertexSamplerBorderColor()
GX2: Fixed a bug in GX2SetPixelSamplerBorderColor()
GX2: Experimental support for texture readback
GX2: Added support for mip-mapped 3D textures
GX2: Shader dump debug option will now also dump shaders from the transferable shader cache
GX2: Added support for vertex attribute format=0x07, nfa=2, signed=0, endian=0
GX2: Fixed a bug that caused graphic pack shaders always being loaded as pixel shaders instead of their respective type
GX2: Slightly optimized OpenGL backend by reducing the number of GL function calls
GX2: Optimized decoding and handling of index data (utilizing SSE2)
GX2: Fixed data corruption occuring under rare circumstances in vertex/uniform data cache
GX2: Extended shader archive format to support cache files larger than 4GB
GX2: Compiling shaders from the transferable shader cache is now done multi-threaded (if ARB_parallel_shader_compile is supported)
GX2: Graphic packs now support overwriting the format of textures
 
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ned

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GX2: Experimental support for texture readback - How?
GX2: Graphic packs now support overwriting the format of textures - ??? What's this? I thought we could already do that swapping the bit depth.
 
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    Cartmans hand has taco flavored kisses
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    hi guys
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    Hello
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