Emulation [RELEASE] Cemu - Wii U emulator

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StripTheSoul

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what exactly is disableGPUFence ? When enabled,

The game is smoother in the outside world but way to fast in a shrine.

It dsiables BotW's own in-game v-sync. If it's too fast for you, use Riva Tuner to cap FPS to 30.

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From the Patreon changelog:


Does this mean we can play a game, like Mario Kart 8, generate the shade cache, then copy the cache files over to the next version of cemu without having to generate them all over again?
And what folder is it I have to copy if this is the chase?


Thanks for any response. :)

Hum? No, it doesn't say anything like that. It just means that the shader compilation is faster due to it using multiple cores instead of just one.
 

abdellbobo

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tips and tricks
to fix SSB4 Darkness activate the graphic pack
to make BotW faster used
TLoZ: Breath of the Wild

[CPU]
emulateSinglePrecision = true

[Graphics]
disableGPUFence = true

on the game profile

you can use Cemu hook 0.3.1.0 for 1.7.4d
 

alex61194

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tips and tricks
to fix SSB4 Darkness activate the graphic pack
to make BotW faster used
TLoZ: Breath of the Wild

[CPU]
emulateSinglePrecision = true

[Graphics]
disableGPUFence = true

on the game profile

you can use Cemu hook 0.3.1.0 for 1.7.4d
where are that options?

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Put disableGPUFence in Zelda BOTW gameprofile and the game is much faster

b219e59fb1.png
i dont know where are that settings pls help
 

StripTheSoul

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Don't ask this for every game; 1.7.4 didn't really try to boast compatibility. It's mostly BotW fixes and some under the hood work like shader cache optimization and stuff.
 

kaicooper

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guys use Cemuhook v. 0.3.1.0 working fine

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finally smooth gameplay..perfect for me

 

chriztr

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Bayonetta


Child of Light - Stuck at "connect gamepad - screen"


Fast & Furious


Fast Racing Neo


Zelda - Breath of the Wild - pt1 - One hour gameplay


Zelda - Breath of the Wild - pt2 - Another hour of gameplay


Soon:
Zelda - Breath of the Wild - pt3 - 1h30m gameplay
Zelda - Twilight Princess HD - Final battle against Ganon.
 

Molhel

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AMD CPUs and GPUs always seem be a problem in emulators...or for anything, really. Flickering, screen tearing, artifacts, performance issues, driver problems etc. Has anyone else noticed this?
 

ned

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How does frameskip vs frame limiting work?

as far as I know frameskip skips frames to maintain the framerate
whilst frame limiting just stops the framerate going above a certain number.

But what if the game your running is 60fps and you frame limit it to 30fps
the game runs slower at the half speed and the game is still having to render the full
60fps before it completes, it doesn't actually take any load off the gpu by only rendering 30 out of
the 60 frames like frameskip, infact I think it's putting more stress on your gpu possibly having to render
double the frames to create the artificial slowness ie: 120 for 60fps and 60 for 30fps, i'm wondering why people recommend using RivaTuner when all it does is stop games running too fast.
 

ElYubiYubi

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Guys there wont be perfect emulation on CEMU for a couple of years if it happens and doesnt get killed by Nintendo. Plus to even have decent performance you need a beefy PC. So I think youre better buying a cheap WiiU to play Zelda or any WiiU game.
Dont get me wrong Im a patreon on CEMU is just that you guys keep asking for perfect emulation from a really young emulator. The fact that there is a emulator that indeed works(Regardless of how many FPS you get) should be enough to thanks those guys behind it.
 

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