Homebrew [RELEASE] BootAnim9 - Custom boot animations for your 3DS!

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TVL

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i don't use CtrBm9 as boot menu every time, it's my backup feature, it will only load when pressed Select when i power on, and having the animation first, would require me everytime i want to acces decrypt or what ever to first wait for the animation to finish before i have to press select, which makes it a delay between power and select, while powering on with select already pressed will now load BootCtr9, the animation is not that much of a gain to make it worth waiting for the select press, if that makes sense.

Yeah, I load it very seldom myself. That's why I wouldn't mind if I had to wait 4 seconds or whatever. But there is if I'm not mistaken also a way to just skip past the animation... R maybe? Can't see anything about it on the first page but I'm sure there was an update that made that possible.
 

Wolfvak

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i don't use CtrBm9 as boot menu every time, it's my backup feature, it will only load when pressed Select when i power on, and having the animation first, would require me everytime i want to acces decrypt or what ever to first wait for the animation to finish before i have to press select, which makes it a delay between power and select, while powering on with select already pressed will now load BootCtr9, the animation is not that much of a gain to make it worth waiting for the select press, if that makes sense.
Dude you can hold R to skip the animation completely. Delay will be absolutely minuscule
 

TVL

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Dude you can hold R to skip the animation completely. Delay will be absolutely minuscule

I tried that for the first time today after I posted. What I imagined though was that you could end the animation whenever you wanted. That would have been even better I think, and with any button press.
 

Wolfvak

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I tried that for the first time today after I posted. What I imagined though was that you could end the animation whenever you wanted. That would have been even better I think, and with any button press.
You can do that as well, by pressing SELECT while the animation is playing. I won't make it so that any button finishes it because of slippery hands :S

https://github.com/Wolfvak/BootAnim9/blob/master/source/draw.c#L82 Read the comment
 
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chaoskagami

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I think what he's doing is he wants BootCTR9 to load BootAnim9, which should load the CFW. Change the ordering, basically.

This is intended to execute first. His problem is that he's booting BootAnim9, which loads BootCTR9 /arm9loaderhax.bin, ad infinitum.
 

ImInDaShAdOwZz

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So.. How Do I set this up? I already have a9LH installed.


Edit:From that Github Tutorial
No offence but please read the start of this post, but since I'm commenting, here goes

Off the top of my memory
1) rename your current "arm9loaderhax.bin" to something like "arm9payload"
2) copy the "arm9loaderhax.bin" from bootanim9 and paste it on the root of your SD
3) make an "anim" folder on the root of your SD
4) place the desired animation (anim file) in the anim folder

Should work, it did for me and that's all I did
 
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BurningDesire

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No offence but please read the start of this post, but since I'm commenting, here goes

Off the top of my memory
1) rename your current "arm9loaderhax.bin" to something like "arm9payload"
2) copy the "arm9loaderhax.bin" from bootanim9 and paste it on the root of your SD
3) make an "anim" folder on the root of your SD
4) place the desired animation (anim file) in the anim folder

Should work, it did for me and that's all I did
Thanks! I will try later today!
 

leonmagnus99

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this is really good stuff, i have tried it now.
but the screeninit thingie , it still shows the splash images,(so i removed them from my aurei folder)

supposedly to not have it take longer booting, but i noticed no delay in booting with either both "splash+anim" nor with just one of either of them alone in the mSD.

so even using both ,you will get the same boot time.
 

runetoonxx2

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is screen init required for this?

--------------------- MERGED ---------------------------

and also the config file, do i also put that in the root of the sd card
 

chaoskagami

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is screen init required for this?

--------------------- MERGED ---------------------------

and also the config file, do i also put that in the root of the sd card

Read the first post. Anyways, yes you need screen_init and no, the files go in a folder named 'anim'.
 

Blundermann

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Hello! First of all, this is really neat. Great work!

I've made an animation, and it's supposed to look like this:

7hQfvZM.gif

EzjwU7h.gif


However, the resulting animation on the 3DS looks far slower.

http://b.1339.cf/djexhap.mp4

I've reduced the frame rate to 25 but that didn't change anything. I've seen videos of other people's high frame rate animations working fine, so what have I done wrong?
 

Wolfvak

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Hello! First of all, this is really neat. Great work!

I've made an animation, and it's supposed to look like this:

7hQfvZM.gif

EzjwU7h.gif


However, the resulting animation on the 3DS looks far slower.

http://b.1339.cf/djexhap.mp4

I've reduced the frame rate to 25 but that didn't change anything. I've seen videos of other people's high frame rate animations working fine, so what have I done wrong?
Your SD card might be the limiting factor here : (
 
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