1. DarkWeegee

    DarkWeegee Advanced Member
    Newcomer

    Joined:
    Apr 4, 2015
    Messages:
    84
    Country:
    United States
    There should be another thread strictly for bax animations so this one could be for tech support.
     
  2. Slasher115

    Slasher115 Shizuo Heiwajima
    Member

    Joined:
    Jan 24, 2014
    Messages:
    964
    Country:
    Yeah there needs to be an easier way to make these.
     
  3. heretic97

    heretic97 Member
    Newcomer

    Joined:
    Jun 11, 2015
    Messages:
    22
    Country:
    Colombia
    hello guys, I already have the .ivf file but I can not use the makebax.exe cmd does not recognize the command, could you help me?
    Thank you
     
  4. Nutez

    Nutez Advanced Member
    Newcomer

    Joined:
    Jan 2, 2018
    Messages:
    72
    Country:
    United Kingdom
    If I wanted to include a "static" image on one screen during the animation, I would also need to make that screen a video with the same frame rate, correct?
     
  5. AkitoUF

    AkitoUF GBAtemp Regular
    Member

    Joined:
    Jan 5, 2016
    Messages:
    225
    Country:
    Chile
    Are the end .bax files supposed to end up being like 100mb? They were like 2mb as ivf.

    Edit: nvm, I'm an idiot.
    Here's my boot screen, specially for those Nadesico fans out there.

     
    Last edited: Jul 9, 2018
  6. DaveyL2013

    DaveyL2013 Member
    Newcomer

    Joined:
    May 31, 2017
    Messages:
    34
    Country:
    United States
    How do I convert a bootanim9 animation into a bax animation?
     
  7. UltraSUPRA

    UltraSUPRA Born in '04, living in '96.
    Member

    Joined:
    May 4, 2018
    Messages:
    207
    Country:
    United States
    (Not the worst necropost I've ever done.)
    How am I supposed to convert my .mp4 to a .ivf so that I can use it with this? The only results I can find are for the exact opposite.
     
  8. Wolfvak

    OP Wolfvak nyaa~
    Member

    Joined:
    Oct 25, 2015
    Messages:
    909
    Country:
    Uruguay
    You could try reading the README...

     
    Namesnipe, hurrz and Slasher115 like this.
  9. UltraSUPRA

    UltraSUPRA Born in '04, living in '96.
    Member

    Joined:
    May 4, 2018
    Messages:
    207
    Country:
    United States
    Oops.
     
  10. Slasher115

    Slasher115 Shizuo Heiwajima
    Member

    Joined:
    Jan 24, 2014
    Messages:
    964
    Country:
    Is this still alive?
     
  11. Wolfvak

    OP Wolfvak nyaa~
    Member

    Joined:
    Oct 25, 2015
    Messages:
    909
    Country:
    Uruguay
    I'm not actively developing it any further but it still works just fine. I just haven't had any time to work on it and there's not a lot to improve on, maybe swapping framebuffer addresses instead of using GPU DMA and improving the transcoder (especially the latter). If there are any bugs I'll fix them ASAP.
     
    hurrz likes this.
  12. Itzumi
    This message by Itzumi has been removed from public view by Quantumcat, Sep 12, 2018, Reason: Requested.
    Aug 23, 2018 Show
  13. Itzumi

    Itzumi homebrew does what nintendont
    Member

    Joined:
    Jun 27, 2018
    Messages:
    514
    Country:
    United States
    I keep getting a "couldn't open output.ivf for reading" error in wine cmd.
    Ubuntu 18.04.01 LTS
    64 bit
     
  14. Wolfvak

    OP Wolfvak nyaa~
    Member

    Joined:
    Oct 25, 2015
    Messages:
    909
    Country:
    Uruguay
    Try building makebax for Linux and running that instead
     
    Last edited: Sep 30, 2018
    Itzumi and hurrz like this.
  15. Itzumi

    Itzumi homebrew does what nintendont
    Member

    Joined:
    Jun 27, 2018
    Messages:
    514
    Country:
    United States
    how am i building this and what do I need to build this?
     
  16. Wolfvak

    OP Wolfvak nyaa~
    Member

    Joined:
    Oct 25, 2015
    Messages:
    909
    Country:
    Uruguay
    hurrz and Itzumi like this.
  17. Itzumi

    Itzumi homebrew does what nintendont
    Member

    Joined:
    Jun 27, 2018
    Messages:
    514
    Country:
    United States
  18. Wolfvak

    OP Wolfvak nyaa~
    Member

    Joined:
    Oct 25, 2015
    Messages:
    909
    Country:
    Uruguay
    chmod +x makebax

    by the way, considering how that brat is acting I don't think this is worth your time unless you want to do your own anims too
     
    Last edited: Sep 30, 2018
    TurdPooCharger and Itzumi like this.
  19. Wolfvak

    OP Wolfvak nyaa~
    Member

    Joined:
    Oct 25, 2015
    Messages:
    909
    Country:
    Uruguay
    Lately I've been thinking about getting back to BAX, ironing out some of the bugs, cleaning up the code, etc, but I don't really know what to add to it.

    So, suggestions are accepted! (other than sound support, or faster background loading...)
     
    BORTZ and Itzumi like this.
  20. Itzumi

    Itzumi homebrew does what nintendont
    Member

    Joined:
    Jun 27, 2018
    Messages:
    514
    Country:
    United States
    Would linux executables being included in releases for makebax be one? Itd be useful but it's fine if you dont want to do it.
     
    Last edited: Oct 1, 2018
  21. Wolfvak

    OP Wolfvak nyaa~
    Member

    Joined:
    Oct 25, 2015
    Messages:
    909
    Country:
    Uruguay
    The problem with bundling linux executables is dependency hell - the copy built in my system might require some library it doesn't need on yours, and let's not even get into architecture differences (i386 vs amd64 vs everything else).

    My current idea is to transform makebax into a web service of sorts, so you could upload an mp4 file (or a link to one), the server automatically grabs it and converts it internally into a BAX file for immediate use. Dunno how doable it is without a VPS though, but if needed I'll pay for one (the source code to the server code would also be open source, for maximum transparency).
     
Draft saved Draft deleted
Loading...

Hide similar threads Similar threads with keywords - animations, [RELEASE],