The current one is smooth and the one from the version before this one is choppy.

If you don't want to jump when R is pressed then instead of using the old method use this:Like Coordinate Modifier (Smooth) and Coordinate Modifier (Jerky)? Which C.M.'s Are you referring to?
--------------------- MERGED ---------------------------
@itsRyan, For Moon jump in the USA cheats, can you revertBack toCode:void moonjump_usa(void) { static int loc = 0; if (is_pressed(BUTTON_L))
So that if we enable moon jump but still want to take pictures, we can hold R and press L? You have it set to the second one in all the other regions, just not the USA oneCode:void moonjump_usa(void) { u32 key = getKey(); static int loc = 0; if (key == BUTTON_L)
void moonjump_usa(void)
{
static int loc = 0;
if (is_pressed(BUTTON_L) && !(is_pressed(R)))
Awesome!!!! I'll test it outIf you don't want to jump when R is pressed then instead of using the old method use this:
Code:void moonjump_usa(void) { static int loc = 0; if (is_pressed(BUTTON_L) && !(is_pressed(R)))

Ok cool!I don't know, I might work on it but it's not really a priority right now
For now if you want to take a screenshoot use the ntr viewer if you have a n3ds.
It works pretty good.![]()
Oh that was a test to see if 'seeds' could be placed in your pockets. It don't work, that's why I stated ACNL probably has a item blacklistI updated my build!
-Merged with current beta 3!
-Fixed taking pictures with (hold R+L)! Thanks @Nanquitas
Changed menu and CM as always!
I noticed the "secret" for USA@itsRyan haven't used it yet though
That would be awesome!!! I wonder if seeder could work indoors too someday!Would a use item indoors code or dig holes anywhere code be possible?
Nuttin much. The menu is changed on mine based on usage, coordinate modifier is faster, if moon jump is enabled - you can still take pictures but you have to hold R first and then press LWhats the difference between the two builds anyway? They are just confusing me...
That would just put invalid spots in your house lolThat would be awesome!!! I wonder if seeder could work indoors too someday!
--------------------- MERGED ---------------------------
Nuttin much. The menu is changed on mine based on usage, coordinate modifier is faster, if moon jump is enabled - you can still take pictures but you have to hold R first and then press L
Sweet hypothesis! Development on the Multiplayer Text to Item would be amazing!! Awesome findI think the pointer for the online inventory is determined by your position in the player's town. (ie: the third person to join the town.)
This is merely a hypothesis because I tested in a friend's town and the offset was the same and it's 2am so it was only me in her town so it is most likely true
If this is true then I'll push out beta 4 for the first person to join because that's all I have recorded so farSweet hypothesis! Development on the Multiplayer Text to Item would be amazing!! Awesome find
Awesome! I'll probably be able to help with documenting! I've got my 3DS, my Old, and I can ask kindly for my siblingsIf this is true then I'll push out beta 4 for the first person to join because that's all I have recorded so far![]()
Great!Awesome! I'll probably be able to help with documenting! I've got my 3DS, my Old, and I can ask kindly for my siblings

void duplicate_usa(void)
{
u32 dupe = 0;
u32 online = 0;
if (is_pressed(BUTTON_R))
{
online = READU32(0xAF8C28);
}
if (is_pressed(BUTTON_R + BUTTON_A))
{
if (online=0)
{
dupe = READU32(0x15FBEAD0);
WRITEU32(0x15FBEAD4, dupe);
}
else
{
dupe = READU32(0xAF8C28);
WRITEU32(0xAF8C28, dupe);
}
}
}
... try and tweak it and see if there is something I did wrong, because I do tend to make small errors in my code that cause the whole thing to not work :/Yeah whoops, I figured out I was reading and writing to slot 02Was
dupe = READU32(0x15FBEAD0);
WRITEU32(0x15FBEAD4, dupe);
Intensional? Most probably since your duplicating from slot 1 to slot 2, just wanted to make sure
void duplicate_usa(void)
{
u32 dupe = 0;
u32 online = 0;
if (is_pressed(BUTTON_R))
{
online = READU32(0xAF8C28);
}
if (is_pressed(BUTTON_R + BUTTON_A))
{
if (online == 0)
{
dupe = READU32(0x15FBEAD0);
WRITEU32(0x15FBEAD4, dupe);
}
else
{
dupe = READU32(0xAF8C28);
WRITEU32(0xAF8C2C, dupe);
}
}
}



