I fixed mine with tons of ram editing. now my savefile is a hopeless hybrid of last year, this year, and my first backup's able designs.Thank gosh I had a backup!!
I fixed mine with tons of ram editing. now my savefile is a hopeless hybrid of last year, this year, and my first backup's able designs.Thank gosh I had a backup!!
Did you use FreeShop or the latest CIAngel to install it? If not, you might have to reinstall it with them (backup save first) to get the seed for it - otherwise it won't updateSo I'm going to start porting JAP codes and my 3DS won't update ACNL to 1.1....
Hopefully this is no problem and if is a problem then I'll dig into some sites to find update data![]()
I used freeshop, and I don't think out of region updates work because it doesn't show up in my eShop. I found the update data anywayDid you use FreeShop or the latest CIAngel to install it? If not, you might have to reinstall it with them (backup save first) to get the seed for it - otherwise it won't update
Interesting! I might look into this!You might wanna make sure to support 1.0 JAP users though. That version has exploits that people might have 1.0 for just on its own.
It's easier to port to 1.1 first since someone started something but then either gave up, got eaten by a grizzly bear or just completely forgot about this thread.You might wanna make sure to support 1.0 JAP users though. That version has exploits that people might have 1.0 for just on its own.
I agreeIt's easier to port to 1.1 first since someone started something but then either gave up, got eaten by a grizzly bear or just completely forgot about this thread.
Joking aside, I'm only going to port to 1.1 and if anyone wants to 1.0, they are more than welcome to, it's just nothing is documented for 1.0 and I don't feel like researching for it.
(Not that 1.1 is honestly much better but 1.0 was still hilarious. TREES EXTEND INTO THE HORIZON)Good point. I just like how glitchy and rushed 1.0 felt![]()
Hope so too! Also here!I just realized something. There are 2 different copies of the game, rev0 and rev1... This might be like Mario Kart 7 where rev0 and rev1 have different offsets... hopefully it doesn't.
Hope so too! Also here!it's like moon jump but the other player can see the person!
Actually it still works in the USA version.Seems like that was patched since it was uploaded before the US release and it doesn't work on USA afaik
Holy smokes! You are really committed to this project! That's awesome! Try not to weary yourself out though, you've got work tomorrow! Awesome job alwaysJapanese WIP Test build 2 is up.
Only cheats ported are coordinates modifer and half of search and replace
This is going to be a long night of finding everything all over again![]()
No I don't have workHoly smokes! You are really committed to this project! That's awesome! Try not to weary yourself out though, you've got work tomorrow! Awesome job always![]()
Like Coordinate Modifier (Smooth) and Coordinate Modifier (Jerky)? Which C.M.'s Are you referring to?Hey, Ryan. do you think it's possible to allow two variations of the coordinate modifier?
The smooth one is too sensitive, and the jerky one is precise. The jerky one is perfect for moving tile by tile while in the menu to drop items without moving, while the smooth one is perfect for clipping stuff and just having fun. Maybe make those two a "Enable one disable the other" code?
void moonjump_usa(void)
{
static int loc = 0;
if (is_pressed(BUTTON_L))
void moonjump_usa(void)
{
u32 key = getKey();
static int loc = 0;
if (key == BUTTON_L)