ROM Hack [Release] Animal Crossing New Leaf Multi Cheat NTR Plugin

  • Thread starter Thread starter RyDog
  • Start date Start date
  • Views Views 1,244,840
  • Replies Replies 4,613
  • Likes Likes 77
So I'm going to start porting JAP codes and my 3DS won't update ACNL to 1.1....
Hopefully this is no problem and if is a problem then I'll dig into some sites to find update data ;)
 
  • Like
Reactions: Deleted User
So I'm going to start porting JAP codes and my 3DS won't update ACNL to 1.1....
Hopefully this is no problem and if is a problem then I'll dig into some sites to find update data ;)
Did you use FreeShop or the latest CIAngel to install it? If not, you might have to reinstall it with them (backup save first) to get the seed for it - otherwise it won't update
 
Did you use FreeShop or the latest CIAngel to install it? If not, you might have to reinstall it with them (backup save first) to get the seed for it - otherwise it won't update
I used freeshop, and I don't think out of region updates work because it doesn't show up in my eShop. I found the update data anyway ;)
 
  • Like
Reactions: Deleted User
You might wanna make sure to support 1.0 JAP users though. That version has exploits that people might have 1.0 for just on its own.
It's easier to port to 1.1 first since someone started something but then either gave up, got eaten by a grizzly bear or just completely forgot about this thread.
Joking aside, I'm only going to port to 1.1 and if anyone wants to 1.0, they are more than welcome to, it's just nothing is documented for 1.0 and I don't feel like researching for it.
 
  • Like
Reactions: Deleted User
It's easier to port to 1.1 first since someone started something but then either gave up, got eaten by a grizzly bear or just completely forgot about this thread.
Joking aside, I'm only going to port to 1.1 and if anyone wants to 1.0, they are more than welcome to, it's just nothing is documented for 1.0 and I don't feel like researching for it.
I agree :)
 
Good point. I just like how glitchy and rushed 1.0 felt :p

--------------------- MERGED ---------------------------

Good point. I just like how glitchy and rushed 1.0 felt :P
(Not that 1.1 is honestly much better but 1.0 was still hilarious. TREES EXTEND INTO THE HORIZON)
 
I just realized something. There are 2 different copies of the game, rev0 and rev1... This might be like Mario Kart 7 where rev0 and rev1 have different offsets... hopefully it doesn't.
 
  • Like
Reactions: Deleted User
I just realized something. There are 2 different copies of the game, rev0 and rev1... This might be like Mario Kart 7 where rev0 and rev1 have different offsets... hopefully it doesn't.
Hope so too! Also here!
it's like moon jump but the other player can see the person!
 
Seems like that was patched since it was uploaded before the US release and it doesn't work on USA afaik
Actually it still works in the USA version.
Online mode doesn't update the height unless you A: save B: cross a bridge or C: use a slope. Your friend floats because the height wasn't updated properly. To fix it you must save.

This is commonly a side effect of the net glitch onto buildings and then saving.
 
Last edited by herolarcio,
Japanese WIP Test build 2 is up.
Only cheats ported are coordinates modifer and half of search and replace ;)
This is going to be a long night of finding everything all over again :P
 
  • Like
Reactions: Deleted User
Japanese WIP Test build 2 is up.
Only cheats ported are coordinates modifer and half of search and replace ;)
This is going to be a long night of finding everything all over again :P
Holy smokes! You are really committed to this project! That's awesome! Try not to weary yourself out though, you've got work tomorrow! Awesome job always :D
 
  • Like
Reactions: RyDog
Holy smokes! You are really committed to this project! That's awesome! Try not to weary yourself out though, you've got work tomorrow! Awesome job always :D
No I don't have work :P Also I'm not planning on porting the whole thing in one night... although I could ;) I'm just going to port some basic cheats that I use the most (so far: search and replace, moon jump, and coordinates modifier. I'm stumped on moon jump indoors because the USA and EUR version actually makes you 'moon jump' but the JAP offset throws you in a second layer... Once I figure this out I'll upload WIP build 3 and I guess call it a night
 
  • Like
Reactions: Deleted User
Hey, Ryan. do you think it's possible to allow two variations of the coordinate modifier?
The smooth one is too sensitive, and the jerky one is precise. The jerky one is perfect for moving tile by tile while in the menu to drop items without moving, while the smooth one is perfect for clipping stuff and just having fun. Maybe make those two a "Enable one disable the other" code?
 
  • Like
Reactions: Deleted User
Hey, Ryan. do you think it's possible to allow two variations of the coordinate modifier?
The smooth one is too sensitive, and the jerky one is precise. The jerky one is perfect for moving tile by tile while in the menu to drop items without moving, while the smooth one is perfect for clipping stuff and just having fun. Maybe make those two a "Enable one disable the other" code?
Like Coordinate Modifier (Smooth) and Coordinate Modifier (Jerky)? Which C.M.'s Are you referring to?

--------------------- MERGED ---------------------------

@itsRyan, For Moon jump in the USA cheats, can you revert
Code:
void    moonjump_usa(void)
{
    static int    loc = 0;

    if (is_pressed(BUTTON_L))
Back to
Code:
void    moonjump_usa(void)
{
    u32            key = getKey();
    static int           loc = 0;
    if (key == BUTTON_L)
So that if we enable moon jump but still want to take pictures, we can hold R and press L? You have it set to the second one in all the other regions, just not the USA one
 
Last edited by ,

Site & Scene News

Popular threads in this forum