I am trying to play Zelda Majora's Mask.
I am using a PAL Wii and NTSC WAD due to Nintendo's shitty PAL conversions. The game loads, but it is laggy and the graphics are very pixelated.
I've tried the following and the result is always the same
-Loading it from the both system menu and USB loader GX
-Playing around with video patches on USB loader GX
-Downloading the .WAD from two different sources
-Re-installing IOS 53
You can rename any of theseHi all,
This might be a novice question, however, is it possible to change or modify the banner image of a channel within usb loader GX? I currently have two backups of the same game (a pal backup of my own version and an ntsc version), and as they have the same channel image, it can sometimes be troublesome to check which is which (plus it would be nice to have a bit of distinction!)
Specifically this is for use with smash brothers brawl and project M, but within usb loader gx rather than the default wii menu. (to look something like this: http://i.imgur.com/0uGCs8i.png)
If anyone could point me in the right direction that would be great.
Cheers!
The problem is that Devolution checks your dump against a real retail disk the first time you use the game and there's not going to be a retail disk for a hacked ISO so I'd assume it won't work.Is it possible to run a hacked iso with Devolution? I want to change some textures for Phantasy Star Online but I can't get it to verify with my pso disk. It does run with the edited textures on Dolphin. Do I need to make the texture files the same size, and if so how can I do that?
Quick question.
I have gotten as far as installing HBC, bootmii, D2x for 249 and 250. I also have wiiflow, however, no matter what I do, no games are detected on my external under the NTFS file system. I've read a lot about everything and have gotten this far on my own. I hook the external up so that wiiflow says "USB1" so I know it's there. I'm just not sure why I can't see any games. Do they have to be a specific format? I've tried ISO and wbfs games.
Also, one last question, I am finding it difficult to find a way around having a FAT32 partition while still being able to copy over games over 4gigs (which is the whole point of me doing this, as I have a wiikey anyway).
Thanks guys,.
surely it doesn't compare every single piece of code? That would be terribly inefficient. I'm thinking there must be some way to fool the program into thinking the swapped out textures are legit, if a certain variable was correct.. or perhaps a manually inserted verified tag for the game, so it doesn't run the check.The problem is that Devolution checks your dump against a real retail disk the first time you use the game and there's not going to be a retail disk for a hacked ISO so I'd assume it won't work.
You're probably right. I understand that GC games don't have the whole disk encrypted and signed (Wii disks do, I believe) so there's probably some way to get around it ... and no harm trying.surely it doesn't compare every single piece of code? That would be terribly inefficient. I'm thinking there must be some way to fool the program into thinking the swapped out textures are legit, if a certain variable was correct.. or perhaps a manually inserted verified tag for the game, so it doesn't run the check.