Homebrew Quake 3D - Has anyone created this yet?

hisagishi

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Tried to play one of the ds multiplayer metroid games with a touchscreen, while not a horrible experience, its still not very good if precision is needed.
 

sausbaus

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You can use m_yaw and m_pitch but is not really ideal in the current implementation as this impacts the nub and cstick as well. A separate touch sensitivity would be better. I have thought about implementing separate x and y sensitivity. That way you could use negative numbers to reverse up/down looking without reversing left/right too.
I'm using an O3DS so the nub/cstick sensitivity isn't really an issue.
 

elhobbs

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I think this could have been asked, is there armour/health indicator.
I posted an update last night that adds a health/armor/ammo indicator. This is just trying different concepts. So it may change. You can change the opacity with hud_alpha. I also added support for saving/loading key configuration - this happens on exit/startup now.
 
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At the moment you have to use the impulse command to change weapons from the console - I know this is not optimal.
wut command

--------------------- MERGED ---------------------------

you could use the zl and zr buttons...
 

elhobbs

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wut command

--------------------- MERGED ---------------------------

you could use the zl and zr buttons...
impulse number

Where number is 0 through 8. Just standard quake impulse numbers.

--------------------- MERGED ---------------------------
 

Satan2k

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we can bind now impulse 10? :-) Before we got "unvalid command" :D

Nice work about the hud, it's a very interesting approach, very innovative. However the vertical bar for ammo is not very clear (easy to read) and takes lot of space.

But again, very nice work :-) Can't wait to see your next updates. Thanks (again) for this great port!
 

elhobbs

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we can bind now impulse 10? :-) Before we got "unvalid command" :D

Nice work about the hud, it's a very interesting approach, very innovative. However the vertical bar for ammo is not very clear (easy to read) and takes lot of space.

But again, very nice work :-) Can't wait to see your next updates. Thanks (again) for this great port!
No you can't bind impulse to a button at this point.
 

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