I'm using an O3DS so the nub/cstick sensitivity isn't really an issue.You can use m_yaw and m_pitch but is not really ideal in the current implementation as this impacts the nub and cstick as well. A separate touch sensitivity would be better. I have thought about implementing separate x and y sensitivity. That way you could use negative numbers to reverse up/down looking without reversing left/right too.
and what is that exactly?CPPro support would be appreciated. Nice port.

how?It's not that bad, I played on DS. You can also map other buttons for turning and stuff
I posted an update last night that adds a health/armor/ammo indicator. This is just trying different concepts. So it may change. You can change the opacity with hud_alpha. I also added support for saving/loading key configuration - this happens on exit/startup now.I think this could have been asked, is there armour/health indicator.
At the moment you have to use the impulse command to change weapons from the console - I know this is not optimal.Thanks @elhobbs
Btw the quit button is bugged and is there switching weapons?
wut commandAt the moment you have to use the impulse command to change weapons from the console - I know this is not optimal.
impulse numberwut command
--------------------- MERGED ---------------------------
you could use the zl and zr buttons...
No you can't bind impulse to a button at this point.we can bind now impulse 10?Before we got "unvalid command"
Nice work about the hud, it's a very interesting approach, very innovative. However the vertical bar for ammo is not very clear (easy to read) and takes lot of space.
But again, very nice workCan't wait to see your next updates. Thanks (again) for this great port!

if you type quit in console it will boot back to HBLThanks @elhobbs
Btw the quit button is bugged and is there switching weapons?

a few updates:
zl/zr buttons are mapped correctly now - keys < and >
bind works with commands
example - to bind ZL to impulse 10
bind < "impulse 10"

