ROM Hack Project: Isaac

Kaleid

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There are so many different flash card flavors, it's difficult to keep up with them all. That said, I was unaware of the Real Time Save feature of this particular card.

If you can send me a sample file, I can take a look at it and see if I can determine the compression/encryption used, if any.

Edit @ 8:10 PM:
Revision 8 of Pandora is up. Fixes the NDS state loading bug among other things. Check the changelog.
 
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thew00t

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it looks like i got another error...

first is says this
"Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. ...and there is a long detail report

and if i try to load it again it says this:
EDITOR NOT FOUND
Could not find a valid editor for the loaded file.
Game Title: GOLDENSUN_DD
Game Code: BO5E

is there another file i am missing?
 

Kaleid

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Looks like we were both missing something. You need the editor for the game. I haven't put it in the DropBox yet. After checking it over, I'll have to revise a couple things before releasing it. It should be up sometime tomorrow.
 
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Kaleid

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Updated ISE to revision 5.
Updated Pandora to revision 9.
Added Golden Sun: Dark Dawn (NDS) editor.

Original post updated.
 
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thew00t

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Updated ISE to revision 5.
Updated Pandora to revision 9.
Added Golden Sun: Dark Dawn (NDS) editor.

Original post updated.
ok well now ISE loads and all, but when after i save the save state file (.ds1)
i cannot load it when i start up desmume, it just says error loading 1 slot
also, as soon as i close ISE it can no longer reopen the save state that it just saved

basically i think its corrupting the save states
 

thew00t

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looks like everything is working now!

altho, how are class bound psynergies supposed to work?
does that mean it will permanently change the psynergy? so even if you switch classes and switch back it will have that change?
 

Kaleid

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Updated Pandora to Revision 11. Added Chrono Trigger (NDS) and The Legend of Zelda: A Link to the Past (GBA) editors.
 

cearp

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i would just like to say thanks again for this, i can't check it right now, but using this can i change the difficulty of golden sun 2 game?
as in, from normal, to hard mode? and hard mode, to normal?

thanks :)
 

Red Alert

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Hey, I'm having an issue when using this program. When I try to load a save state for FFV, ise.exe crashes (so I have no log file). It also can't find the VBA-M process I am using when I try to use the open process function. I am running VBA-M version 1.8.0, the dlls and exe are all the latest version, and the save state is pretty early on (start of the game when my name is still ????"). Is there a certain time I have to get a save state in for it to be compatible with this program? Or is it something else?

I've tried restarting my computer to no avail. Here's are the error dumps that windows told me might be relevant:

Code:
<?xml version="1.0" encoding="UTF-16"?>
<WERReportMetadata>
    <OSVersionInformation>
        <WindowsNTVersion>6.1</WindowsNTVersion>
        <Build>7601 Service Pack 1</Build>
        <Product>(0x3): Windows 7 Home Premium</Product>
        <Edition>HomePremium</Edition>
        <BuildString>7601.18113.amd64fre.win7sp1_gdr.130318-1533</BuildString>
        <Revision>1130</Revision>
        <Flavor>Multiprocessor Free</Flavor>
        <Architecture>X64</Architecture>
        <LCID>1033</LCID>
    </OSVersionInformation>
    <ProblemSignatures>
        <EventType>CLR20r3</EventType>
        <Parameter0>ise.exe</Parameter0>
        <Parameter1>0.0.0.5</Parameter1>
        <Parameter2>517b6853</Parameter2>
        <Parameter3>System.Windows.Forms</Parameter3>
        <Parameter4>4.0.0.0</Parameter4>
        <Parameter5>50bf6ec0</Parameter5>
        <Parameter6>1339</Parameter6>
        <Parameter7>9f</Parameter7>
        <Parameter8>System.MissingMethodException</Parameter8>
    </ProblemSignatures>
    <DynamicSignatures>
        <Parameter1>6.1.7601.2.1.0.768.3</Parameter1>
        <Parameter2>1033</Parameter2>
        <Parameter22>0a9e</Parameter22>
        <Parameter23>0a9e372d3b4ad19135b953a78882e789</Parameter23>
        <Parameter24>0a9e</Parameter24>
        <Parameter25>0a9e372d3b4ad19135b953a78882e789</Parameter25>
    </DynamicSignatures>
    <SystemInformation>
        <MID>C1F5CA1D-145E-4AC2-9EF7-06265EB6796C</MID>
        <SystemManufacturer>System manufacturer</SystemManufacturer>
        <SystemProductName>System Product Name</SystemProductName>
        <BIOSVersion>0301</BIOSVersion>
    </SystemInformation>
</WERReportMetadata>

Code:
<?xml version="1.0" encoding="UTF-16"?>
<DATABASE>
<EXE NAME="ise.exe" FILTER="CMI_FILTER_PRIVACY">
    <MATCHING_FILE NAME="FF5ADVANCE  BZ5.dll" SIZE="212480" CHECKSUM="0x36AC71D1" BIN_FILE_VERSION="0.0.0.7" BIN_PRODUCT_VERSION="0.0.0.7" PRODUCT_VERSION="0.0.0.7" FILE_DESCRIPTION="Final Fantasy V Advance Editor" PRODUCT_NAME="ISE" FILE_VERSION="0.0.0.7" ORIGINAL_FILENAME="FF5ADVANCE  BZ5.dll" INTERNAL_NAME="FF5ADVANCE  BZ5.dll" LEGAL_COPYRIGHT="Copyright © Troy Lundin 2011 - 2013" VERDATEHI="0x0" VERDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="0.0.0.7" UPTO_BIN_PRODUCT_VERSION="0.0.0.7" LINK_DATE="04/09/2013 19:49:02" UPTO_LINK_DATE="04/09/2013 19:49:02" VER_LANGUAGE="Language Neutral [0x0]" EXE_WRAPPER="0x0" />
    <MATCHING_FILE NAME="ise.exe" SIZE="104448" CHECKSUM="0xA70CD56A" BIN_FILE_VERSION="0.0.0.5" BIN_PRODUCT_VERSION="0.0.0.5" PRODUCT_VERSION="0.0.0.5" FILE_DESCRIPTION="Isaac State Editor" PRODUCT_NAME="ISE" FILE_VERSION="0.0.0.5" ORIGINAL_FILENAME="ise.exe" INTERNAL_NAME="ise.exe" LEGAL_COPYRIGHT="Copyright © Troy Lundin 2011- 2013" VERDATEHI="0x0" VERDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="0.0.0.5" UPTO_BIN_PRODUCT_VERSION="0.0.0.5" LINK_DATE="04/27/2013 05:55:31" UPTO_LINK_DATE="04/27/2013 05:55:31" VER_LANGUAGE="Language Neutral [0x0]" EXE_WRAPPER="0x0" FILE_ID="000059e4184e3184ad028820918a523d0ff1bb96848c" PROGRAM_ID="0000da39a3ee5e6b4b0d3255bfef95601890afd80709" />
    <MATCHING_FILE NAME="Pandora.dll" SIZE="539648" CHECKSUM="0xCB6D7EF1" BIN_FILE_VERSION="0.0.0.11" BIN_PRODUCT_VERSION="0.0.0.11" PRODUCT_VERSION="0.0.0.11" FILE_DESCRIPTION="Pandora" PRODUCT_NAME="Pandora" FILE_VERSION="0.0.0.11" ORIGINAL_FILENAME="Pandora.dll" INTERNAL_NAME="Pandora.dll" LEGAL_COPYRIGHT="Copyright © Troy Lundin 2007 - 2013" VERDATEHI="0x0" VERDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x259D9E7" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="0.0.0.11" UPTO_BIN_PRODUCT_VERSION="0.0.0.11" LINK_DATE="06/02/2013 21:30:54" UPTO_LINK_DATE="06/02/2013 21:30:54" VER_LANGUAGE="Language Neutral [0x0]" EXE_WRAPPER="0x0" />
    <MATCHING_FILE NAME="Final Fantasy V\FF5ADVANCE  BZ5.dll" SIZE="212480" CHECKSUM="0x36AC71D1" BIN_FILE_VERSION="0.0.0.7" BIN_PRODUCT_VERSION="0.0.0.7" PRODUCT_VERSION="0.0.0.7" FILE_DESCRIPTION="Final Fantasy V Advance Editor" PRODUCT_NAME="ISE" FILE_VERSION="0.0.0.7" ORIGINAL_FILENAME="FF5ADVANCE  BZ5.dll" INTERNAL_NAME="FF5ADVANCE  BZ5.dll" LEGAL_COPYRIGHT="Copyright © Troy Lundin 2011 - 2013" VERDATEHI="0x0" VERDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="0.0.0.7" UPTO_BIN_PRODUCT_VERSION="0.0.0.7" LINK_DATE="04/09/2013 19:49:02" UPTO_LINK_DATE="04/09/2013 19:49:02" VER_LANGUAGE="Language Neutral [0x0]" EXE_WRAPPER="0x0" />
</EXE>
<EXE NAME="KERNELBASE.dll" FILTER="CMI_FILTER_THISFILEONLY">
    <MATCHING_FILE NAME="KernelBase.dll" SIZE="274944" CHECKSUM="0xE4148384" BIN_FILE_VERSION="6.1.7601.18015" BIN_PRODUCT_VERSION="6.1.7601.18015" PRODUCT_VERSION="6.1.7601.18015" FILE_DESCRIPTION="Windows NT BASE API Client DLL" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Windows® Operating System" FILE_VERSION="6.1.7601.18015 (win7sp1_gdr.121129-1432)" ORIGINAL_FILENAME="Kernelbase" INTERNAL_NAME="Kernelbase" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERDATEHI="0x0" VERDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x4AA27" LINKER_VERSION="0x60001" UPTO_BIN_FILE_VERSION="6.1.7601.18015" UPTO_BIN_PRODUCT_VERSION="6.1.7601.18015" LINK_DATE="11/30/2012 04:56:42" UPTO_LINK_DATE="11/30/2012 04:56:42" EXPORT_NAME="KERNELBASE.dll" VER_LANGUAGE="English (United States) [0x409]" EXE_WRAPPER="0x0" />
</EXE>
<EXE NAME="kernel32.dll" FILTER="CMI_FILTER_THISFILEONLY">
    <MATCHING_FILE NAME="kernel32.dll" SIZE="1114112" CHECKSUM="0x9725986B" BIN_FILE_VERSION="6.1.7601.18015" BIN_PRODUCT_VERSION="6.1.7601.18015" PRODUCT_VERSION="6.1.7601.18015" FILE_DESCRIPTION="Windows NT BASE API Client DLL" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Windows® Operating System" FILE_VERSION="6.1.7601.18015 (win7sp1_gdr.121129-1432)" ORIGINAL_FILENAME="kernel32" INTERNAL_NAME="kernel32" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERDATEHI="0x0" VERDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x11B7A6" LINKER_VERSION="0x60001" UPTO_BIN_FILE_VERSION="6.1.7601.18015" UPTO_BIN_PRODUCT_VERSION="6.1.7601.18015" LINK_DATE="11/30/2012 04:56:41" UPTO_LINK_DATE="11/30/2012 04:56:41" EXPORT_NAME="KERNEL32.dll" VER_LANGUAGE="English (United States) [0x409]" EXE_WRAPPER="0x0" FILE_ID="0000f9ac70c562ba70dd7917e99b00ed6878531de66f" PROGRAM_ID="0000f519feec486de87ed73cb92d3cac802400000000" />
</EXE>
</DATABASE>

EDIT: It seems to work fine with pandora revision 7 and crashes with all of the other ones. I'll just use revision 7 for now, and let me know if you need any more info for debugging purposes.

EDIT2:: It's only mostly working fine with pandora revision 7, for some reason the story flag editor is completely empty, making this not-so-useful in recreating my psx savefile. When I have more time I'll play around with other savestate files.
 

Kaleid

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joshuatm: It should be easy enough to implement. I just need to get a copy of a completed save.

Red Alert: Download the files again. I was able to replicate the error on my computer using the dropbox files. I was not able to determine the cause, as my files worked correctly. I just re-uploaded all three files (ise, pandora, and the FFV editor). Also, I have not completed the list of story events, so you will see the list as empty.

Events are extremely time consuming to document, so they are usually really low in priority. Treasure events are the easiest, as they can be controlled easier. Snapshot, loot chest, snapshot, find changed bit. However, story events are more complicated. For one, I have to come up with a name for the event. Second, sometimes multiple bits are set at the same time, so I must figure out what each bit does. This isn't always the easiest, as maybe the bit unlocks a door or activates an NPC in a different area. Games like Golden Sun have a ridiculous number of story events (224 bits for The Lost Age), add to the the length of the game itself and you just lost three weekends.

If anyone would like to help make the lists, I could teach them. The process is extremely easy, but time consuming.

Either way, sorry for the lack of updates. Summer time means more time with my kids and less time with my hobbies. I have some free time this week and will try to put out a couple more editors. :D
 

Red Alert

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Cool, thanks for the quick reply - it works now. My psx save is only 6 hrs in, so I suppose I can beef up my guys and run through the story events in turbo mode to set the flags properly. Maybe I'll look around the net a bit and see if there are any saves out there that are closer to Jachol, or if there's a cheat to avoid random battles. This site would be amazing if I was on the snes version, but I'm a sucker for end game content. Thanks for the useful program!
 

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