Hacking Preloader 0.28, finally out!

  • Thread starter Deleted User
  • Start date
  • Views 38,142
  • Replies 261

sess

Well-Known Member
Member
Joined
Sep 20, 2008
Messages
311
Trophies
0
Age
33
Location
Sao Paulo
Website
Visit site
XP
119
Country
Brazil
IlluminiX said:
Interesting... You are on NTSC-U in Brazil? Sounds like there are enough of us with "broken" Move Disc Channel hacks that it isn't just me - and I have the same exact code as that. Not like it is that important, but I would like to know how to fix it.

Yeah, NTSC-U is for Latin America, too, even though Nintendo doesn't say that (I think). ;p

I just removed the hacks before updating to 0.28 and re-enabled it after updating, and it worked just fine. :/
 

D-Jay

High rulez
Member
Joined
Jan 23, 2009
Messages
555
Trophies
0
Age
44
Location
Home
XP
550
Country
Germany
kedest said:
If you really want to move the disc channel that badly, there's another way: use Gecko OS. Use the rebooter to go back to the system menu, grab the disc channel with A+B et voila!

Rebooter doesn't work with preloader...
laugh.gif
 

kedest

Well-Known Member
Member
Joined
Feb 6, 2007
Messages
3,289
Trophies
0
Website
Visit site
XP
534
Country
Netherlands
D-Jay said:
kedest said:
If you really want to move the disc channel that badly, there's another way: use Gecko OS. Use the rebooter to go back to the system menu, grab the disc channel with A+B et voila!

Rebooter doesn't work with preloader...
laugh.gif

yeah i know
smile.gif

but moving the disc channel isn't something you do all the time. so just booting gecko once isn't a big deal, and the change itself is permanent. So the moved channel will stay in its new place, even after a reboot.
 

IlluminiX

Well-Known Member
Member
Joined
Feb 3, 2009
Messages
203
Trophies
0
XP
51
Country
United States
Right. I don't really "need" to move the Disc Channel, I just like things to be working properly, and this is an example of things not working. I did NOT run the Hack Remover prior to upgrading to 0.28 - - only afterwards, so perhaps that is the issue, but everything else "seems" to work although I haven't tested things like Region Free channels or No copy saves. Shouldn't matter when you run Hack Remover that much, right?
 

jefferystone

Member
Newcomer
Joined
Jan 13, 2009
Messages
10
Trophies
0
XP
137
Country
United States
Asking again if anyone has run into this problem

jefferystone said:
After updating to .28, I'm getting this EXACT message when selecting Systemmenu Hacks from preloader:

QUOTE said:
v289)y hacks in the file for your systemmenu version(
---

NTSC 3.2U
Updated from preloader .27 to .28
Used Same hacks.ini as .27

Used Hack Remover from HBC - same message above

Went ahead and installed .27 again - preloader .27 showed hacks fine
Updated again to .28 - same issue with message above
 

noir

Well-Known Member
Newcomer
Joined
Oct 18, 2008
Messages
84
Trophies
0
XP
26
Country
United States
I hope this gets released in non-update form soon. Was all busy moving and didn't get a chance to install 0.27 so now I'll be waiting it out
smile.gif
 

blitzxp

Active Member
Newcomer
Joined
Nov 3, 2008
Messages
34
Trophies
0
XP
121
Country
Cote d'Ivoire
jefferystone said:
Asking again if anyone has run into this problem

jefferystone said:
After updating to .28, I'm getting this EXACT message when selecting Systemmenu Hacks from preloader:

QUOTE said:
v289)y hacks in the file for your systemmenu version(
---

NTSC 3.2U
Updated from preloader .27 to .28
Used Same hacks.ini as .27

Used Hack Remover from HBC - same message above

Went ahead and installed .27 again - preloader .27 showed hacks fine
Updated again to .28 - same issue with message above

while on preloader 0.28, why don't you try using the hack.ini remover (remove_preloader_hacks.zip)
then installing a new hack.ini for v0.28...create it using hic_03.zip, which is hack ini creator 0.3 that gives the option for the new preloader 0.28...gl !
 

Wiiownzzz

Well-Known Member
Newcomer
Joined
Oct 25, 2008
Messages
90
Trophies
0
XP
93
Country
United States
I have a NTSC-U Wii and my disc channel moves. Everything is working fine for me, but I have some questions. Ever since I installed preloader V.27 my system hacks settings ONLY had "Move Disc Channel". Now I installed V.28 and it still only has that option. This was only after I did a fresh ARC 3.2U. Before that I had skip system updates and region free games. I do, however, have region free games and skip updates already installed because I haven't had a problem with my PAL games and no updates so far. ALSO, when I installed V.28 it was installing and when it finished the top half of the screen turned green and then the Wii rebooted. Has anyone come across this?
 
D

Deleted User

Guest
OP
I did Wiiownzz. Green flickers, then full half green then reboot.

Also, I think you got the wrong region hacks.ini. It's 289 for NTSC
 

jefferystone

Member
Newcomer
Joined
Jan 13, 2009
Messages
10
Trophies
0
XP
137
Country
United States
Problem solved with following error:

QUOTE said:
v289)y hacks in the file for your systemmenu version(

Ran hic_03.zip in virtual machine (thanks for the suggestion, blitzxp) to create hacks.ini

Preloader .28 must be more picky than .27 with CR/LF as I'm using Ubuntu - verified that there was only LF (no CR) in the file.

A workaround to resolve this is to run unix2dos or todos on the hacks.ini file.

Thanks to m-tek, creator of "Hacks.ini Creator"

Sincerely,

jefferystone
 

Wiiownzzz

Well-Known Member
Newcomer
Joined
Oct 25, 2008
Messages
90
Trophies
0
XP
93
Country
United States
afif95 said:
I did Wiiownzz. Green flickers, then full half green then reboot.

Also, I think you got the wrong region hacks.ini. It's 289 for NTSC

Well I really don't need those extra hacks if they are already working right? I know for a fact now that it's working because I just loaded up Deadly Creatures and Tenchu. They don't show any updates at all. I would think they have an update because they came out like a day ago.
 

IlluminiX

Well-Known Member
Member
Joined
Feb 3, 2009
Messages
203
Trophies
0
XP
51
Country
United States
I got "Move Disc Channel" working again... I moved the code from the "bottom" of the hacks.ini elsewhere in the file...lol and then ran Hack Remover and re-enabled everything. I haven't done enough testing, but perhaps the last entry doesn't work as it should (no other data to support this yet), or it just needed a kick in the rear! I will test something else tomorrow.
 

spink123

Member
Newcomer
Joined
Jan 8, 2009
Messages
8
Trophies
0
XP
29
Country
United States
Hi all, I used the Hack.ini Creator 0.3 by m-tek and now I can move the Disc Channel again too.

The hacks.ini file it created is very neat and tidy.

Just run Hack Remover with your old hacks.ini, then copy over the new hacks.ini and reload Preloader 0.28 to enable the settings again...
grog.gif
 

ddp127

Well-Known Member
Member
Joined
Jan 14, 2009
Messages
449
Trophies
0
Age
29
Website
Visit site
XP
112
Country
Netherlands
today i updated preloader, and made another hacks.ini with hic, and i have crazyintro installed, but now my disc channel shows only black and white, i haven't tested it with other channels yet

help!

EDIT: my fault, i disabled force region and it works again
 

IlluminiX

Well-Known Member
Member
Joined
Feb 3, 2009
Messages
203
Trophies
0
XP
51
Country
United States
BUG!!! Ok, so now I've had some time to test my theory that the last entry in hacks.ini gets ignored, and so far I have proven it (at least for me). In order to eliminate at least one variable, I ran Hack Remover before exchanging hacks.ini files and Enabling/Disabling anything. Before I had "Move Disc Channel" as the last entry and it did not work, so I tried moving that same entry elsewhere on the file, and low and behold it worked. So today I experimented by putting "No BGM" as the last entry - and sure enough, I heard that familiar sound again! Last, I tried going back to my old, longer hacks.ini - 0.27 version - to test if the new format was messing things up, and I got the same issue with the last entry in hacks.ini not working. This may explain why only certain people couldn't move their Disc Channel - those with it as their last entry. And perhaps the ones with it working had something else that was not as easily noticeable (like Nocopy save protection) as their last entries and thus, haven't suspected anything was amiss. Hopefully its not just me and this can be addressed in the next version!
 

Popopinsel

Well-Known Member
Newcomer
Joined
Dec 30, 2008
Messages
53
Trophies
0
XP
214
Country
Gambia, The
First, big Thanks for this new release!

But I encountered these bugs so far (on PAL 3.2E, cIOScorp, PreLoader 0.28, CrazyIntro):


- if I enable "Force Disc Region" none of my games will load, neither originals nor backups. My Wii just freezes (no signal on TV), Wii-Motes disconnect and I've got to hold On/Off on the console to turn it off.

- Standby won't work unless I disable the "Ignore Standby Mode"-Hack, but even then it's buggy: the inserted disc will keep spinning (though slow) and I get a corrupted signal on my TV (some noisy black/white dots/lines).
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • Xdqwerty @ Xdqwerty:
    good night
  • BakerMan @ BakerMan:
    as to you
  • K3Nv2 @ K3Nv2:
    How do you know if the night will be good when you're asleep
  • BakerMan @ BakerMan:
    because i didn't say i was asleep
  • BakerMan @ BakerMan:
    i said i was sleeping...
  • BakerMan @ BakerMan:
    sleeping with uremum
  • K3Nv2 @ K3Nv2:
    Even my mum slept on that uremum
  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
    The Real Jdbye @ The Real Jdbye: never had that i don't think