Disc and jgeckou here too, I've only played through Classic and All-Stars mode, no freeze so far (knocks wood)Disk, I'm using JGeckoU, and sometimes it freezes with only one code on.
Last edited by OriginalHamster,
Disc and jgeckou here too, I've only played through Classic and All-Stars mode, no freeze so far (knocks wood)Disk, I'm using JGeckoU, and sometimes it freezes with only one code on.
JGecko U features a tool to help you to convert codes. Just the code type, enter the address, value and it should output a code in valid format.
if the codehandler has been installed, start poking the code(s) starting at 0x10015000 and then poke 0x00000001 to 0x10014CFC
You mustn't select pointer here. It's a simple 16bit RAM WriteOkay, so for the previously mention code (378D6AD4 0000FFFF - Infinite Time Super Mario 3D World via Loadiine) I've entered the code type, address and value into the JGecko U Code Wizard and this is what I have so far. Is there anything I am doing wrong? or would this code work?
I'm having this issue too, any solutions?So currently my JGecko's "Send Codes" button is greyed out, even though it's connected and I have codes selected in the list. Is this intentional (i.e. things are being updated and not working at the moment) or am I doing something wrong here?
Ok, a freeze only seems to happen from time to time when the game takes too much, anybody got codes for infinite time or one hit kills (this can include the hands/master core)Disc and jgeckou here too, I've only played through Classic and All-Stars mode, no freeze so far (knocks wood)
Oh, I thought you mentioned it was a pointer code and that's why the original wasn't working? If I turn pointer off, would it work then? I'm not sure if I need to add other values first or where/how to find them.You mustn't select pointer here. It's a simple 16bit RAM Write
By that i meant that the other information needed to make a pointer code are missingOh, I thought you mentioned it was a pointer code and that's why the original wasn't working? If I turn pointer off, would it work then? I'm not sure if I need to add other values first or where/how to find them.
I see, so I am unable to convert this code and have to create it from scratch I'm assuming? Hmmm.... Hopefully I can figure this out, I'll try TCPGecko and searching values while the first address is 10 (is that right? Or 01)By that i meant that the other information needed to make a pointer code are missing
The range must be set to 10. In order to find it faster reduce the range. use 34000000 as start and 3E000000 as endI see, so I am unable to convert this code and have to create it from scratch I'm assuming? Hmmm.... Hopefully I can figure this out, I'll try TCPGecko and searching values while the first address is 10 (is that right? Or 01)
The range of a pointer?Quick question: Is it a good idea to increase the memory range of a code? Smash 4 sometimes freezes randomly when a code is active.
Where can I get the new one then?The range of a pointer?
Increasing it won't help. You could try decreasing it. But I guess the freeze is caused by the old codehandler..
Works on Wii U NTSCU 5.5.1 Sm4sh disc@Macopride64
P1 Invincibility [Macopride64 -PAL]
Coins Modifier [Macopride64 -PAL]
It's still being developed. Takes some time since I'm optimizing the code and need to test every possible scenario. Should be finished this Wednesday or Thursday for the first release. Then I need to verify that the unofficial JGeckoU releases works now.Where can I get the new one then?
Thanks!It's still being developed. Takes some time since I'm optimizing the code and need to test every possible scenario. Should be finished this Wednesday or Thursday for the first release. Then I need to verify that the unofficial JGeckoU releases works now.
I haven't tested the othersSo the others don't work? Or have you only tried these two? Would be pretty cool if no porting is needed between regions.
Also won't be making anymore codes until after the next update:
https://www.nintendo.co.jp/wiiu/axfj/update/index.html