1. OriginalHamster

    OriginalHamster UStealthy
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    Do they work in american systems?
     
    Last edited by OriginalHamster, May 17, 2016
  2. Famicon

    Famicon GBAtemp Fan
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    I don't know. What's an amiran system?
     
  3. EvilBakura

    EvilBakura Member
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    He means a usa ntsc wii u, american, since these codes are for PAL version ( european )

    For some reason they worked for me only once, then the game froze right when the match ended

    now everytime i try them nothing happens

    My Wii U is 5.5.1 E

    I'm using the JGecko from bullywiiplaza thread: https://github.com/BullyWiiPlaza/JGeckoU/blob/master/JGecko U.jar?raw=true

    With my wii u web browser i first go to http://wj44.ml/k31/

    then i go to http://wj44.ml/py/

    then back on the home menu and i launch smash ( real disc )

    then i launch Jgecko on pc, i click on connect and it asks me for game name and id, i take them from here: http://www.gametdb.com/WiiU/AXFP01

    and it says it's connected and all, but when i try these codes they don't work anymore, only once they did, dunno why i haven't done anything different from first time uhm :unsure:

    For those of you who gets em working fine, what exactly do you do and which version of jgecko do you use? Can you give me a link if it's different from mine? Thanks in advance! :)
     
    Last edited by EvilBakura, May 17, 2016
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  4. Famicon

    Famicon GBAtemp Fan
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    Mine is 5.5.1 U and I have the same freezing problem. Do they stay on the whole time or do I have to keep enabling/disabling them?

    — Posts automatically merged - Please don't double post! —

    It seems disabling them after one fight freezes the game.
     
  5. CosmoCortney

    OP CosmoCortney Chemtrail Pilot
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    I don't know if the JGecko U has also been partially updated for the new codehandler :/
    maybe Bully can fix this the next day or anytime soon
     
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  6. Famicon

    Famicon GBAtemp Fan
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    I got it! I just need to keep the codes for Smash 4 on the whole time. I hope they come up with an infinite time code.
     
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  7. Famicon

    Famicon GBAtemp Fan
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    Or evn better, a 1 hit KO code.
     
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  8. vgplayer54

    vgplayer54 GBAtemp Fan
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    Wow great progress on all this so far! I was just wondering, I am attempting on entering this code for Super Mario 3D World in TCPGecko (Gave up on connecting successfully to JGecko U on Loadiine). The code is:
    Set Timer to 999 [Onion_Knight]
    378D6AD4 0000FFFF
    I've attempted putting this code in the two text boxes above the "Connect to Gecko" button at the bottom and click poke but it didn't activate the code. (Attempted 378D6AD4 in the first box and both 0000FFFF and FFFF in the second). Then I went to memory viewer and entered the first 8 digits in the Address bar at the top and clicked "Update". It found in the big screen on the right the code, so I changed the second value that was there to 0000FFFF (also tried FFFF) and clicked both poke and serial poke. Neither of them worked on the game. Where am I supposed to enter this code?
     
  9. CosmoCortney

    OP CosmoCortney Chemtrail Pilot
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    you did nothing wrong there. i assume the code is a pointer so it won't work everywhere
     
  10. Famicon

    Famicon GBAtemp Fan
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    I believe you gotta translate the code with JGeckoU's code wizard in the add/edit code window.
     
  11. Missing Number

    Missing Number GBAtemp Regular
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    Hyrule Warriors 1.8.0

    Character Select
    3560E19C 00XXFFFF
    00 - Link
    01 - Zelda
    02 - Sheik
    03 - Impa
    04 - Ganondorf
    05 - Darunia
    06 - Ruto
    07 - Agitha
    08 - Midna
    09 - FI
    0A - Girahim
    0B - Zant
    0C - DEFEAT
    0D - Lana

    2C - Cia
    2D - Volga
    2E - Wizro
    2F - Twili Midna
    30 - Young Link
    31 - Tingle

    32 - Ganon <-- Fun in maps not meant for him however cannot use items :/
    33 - Cucco
     
    Last edited by Missing Number, May 17, 2016
  12. wj44

    wj44 GBAtemp Fan
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    http://wj44.ml/downloads/GeckoInstaller_3.zip
    I tested with Hyrule Warriors It should be fixed now.
     
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  13. BullyWiiPlaza

    BullyWiiPlaza Nintendo Hacking <3
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    It hasn't been. Let me know what changed since I'm not on my Wii U till Friday but I can still release a new version :P

    Also here is a full tutorial on making pointer codes:
     
    Last edited by BullyWiiPlaza, May 17, 2016
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  14. vgplayer54

    vgplayer54 GBAtemp Fan
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    I loaded up JGecko U and added the code into the "Codes/Add Code" section. I then clicked the Code Wizard, changed the top option to "Pointer" then clicked generate code. This was my result:
    00110000 00000000
    00000000 00000000
    00000000 00000000
    I'm going to assume just by looking at this code that it won't work and I clearly have no idea how to use the Code Wizard. Could anyone please tell me how to convert the code to a pointer code so it will work?
     
  15. CosmoCortney

    OP CosmoCortney Chemtrail Pilot
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    The same as in the pm. in order to enable the codehandler the value 0x00000001 has to be sent to 0x10014CFC. Send 0x00000000 to there to turn it off. Do not enable the codehandler when connecting. Just do it after all cheats are sent to prevent any possible conflicts.

    The event the "send" button triggers should be he following scheme:
    1. send 0x00000000 to 0x10014CFC
    2. clear cheat list (fill the range of 0x10015000 - 10017000 with zeros)
    3. send cheat list
    4. send 0x00000001 to 0x10014CFC
    The event of the "disable" button should be:
    1. send 0x00000000 to 0x10014CFC
    2. clear cheat list (fill the range of 0x10015000 - 10017000 with zeros)
     
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  16. vgplayer54

    vgplayer54 GBAtemp Fan
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    Thank you for your help, but unfortunately I'm not quite sure where you're getting these values from, nor am I sure where to enter them when you say "send 0x00000000 to 0x10014CFC" or any of it. I also watched the video you quoted, which was quite helpful but I'm only trying to convert codes with no pointer to include a pointer, not create from scratch. How did you come up with these values and where do I enter them to convert the code?
     
  17. CosmoCortney

    OP CosmoCortney Chemtrail Pilot
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    I have defined these values and addresses in the codehandler. Those are only important to someone developing a tool that makes use of the codehandler. However, you could use it to execute real-time cheats, but it'd be a lot of fumbling.

    JGecko U features a tool to help you to convert codes. Just the code type, enter the address, value and it should output a code in valid format.
    if the codehandler has been installed, start poking the code(s) starting at 0x10015000 and then poke 0x00000001 to 0x10014CFC
     
  18. BullyWiiPlaza

    BullyWiiPlaza Nintendo Hacking <3
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    Done. Injection support will be deleted soon when this works now :)
     
    Last edited by BullyWiiPlaza, May 17, 2016
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  19. victormr21

    victormr21 GBAtemp Advanced Fan
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    I want have 999 stars on Mario vs Donkey Kong Tipping Stars. I followed the @BullyWiiPlaza tutorial but freeze me with a buzz i think that this appeare because i have mario vs dk on Loadiine. The question is:
    Have someone this game on original disk or downloaded from eShop and know how to use TCPGecko or JGeckoU? If there are someone please tell me, i want the adress to modify stars cuantity
    Bye!
    @Masterwin @Cyan @dimok @Maschell @CosmoCortney
     
  20. Cyan

    Cyan GBATemp's lurking knight
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    the existing cheatcode addresses are probably for the old kernel (not for loadiine).
    If you use loadiine, you will have to search the addresses manually with TCP Gecko.
    Search for different values until you get only few possible match and try the code.

    If you find a cheat which works with loadiine, post it in the cheat thread, and tell users that it's for loadiine, not the normal kernel.

    Oh, and you should have posted it in the cheat code thread, I'll move and merge your post.
    edit : Done
     
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