Homebrew Official Retroarch WiiU (wip.)

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Yeah, certain parts had slowdown. I'll check again with the new ZIP upload you shared.

Edit: Great, now I'm stuck in an eternal "white Wii U logo" loading sequence when I overwrote the RetroArch files from the new ZIP. Now I have to put EVERYTHING on my SD card again? That sounds tedious to update this way. Is something unstable here? (I had to delete everything just to get it to work. I wonder if this is affecting anyone else here.)
It the salamander.cfg, just delete that file, you should be good then.
 
Based on your experience will it work across multiple systems: NES/SNES/MD/NEO-GEO or it has to be tweaked for each one separately ? I tried one basic crt-easymode shader for NES and MD and on MD it looked weird o_O.
what cores?
in my experience shaders seem to work on everything except pcsxrearmed idk why...
 
@ploggy Hi. Can you show me the right way to use your mame2010 core you shared please (folders path). Thanks.
Got this from the Libretro docs :)
https://docs.libretro.com/library/mame_2010/

Directories​

MAME 2010 requires the following directories exist, and will create them if they are missing:

  • libretro system folder/mame2010/: location for cheat.zip cheats file
  • libretro system folder/mame2010/artwork: MAME bezels and overlay files
  • libretro system folder/mame2010/crosshairs: custom crosshair images
  • libretro system folder/mame2010/fonts: custom fonts
  • libretro system folder/mame2010/samples: audio sample zip files needed by some games
  • libretro saves folder/mame2010/cfg: automatically-generated MAME configuration files
  • libretro saves folder/mame2010/comment: MAME debugger comment files
  • libretro saves folder/mame2010/ctrlr: MAME controller customization files
  • libretro saves folder/mame2010/image: game image content
  • libretro saves folder/mame2010/ini: MAME.ini files
  • libretro saves folder/mame2010/input: Recorded input files
  • libretro saves folder/mame2010/memcard: Save folder for emulated memcard device memory
  • libretro saves folder/mame2010/nvram: Save folder for emulated nvram device memory
 
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I have a few questions for the Aroma version.

- Is there a Nintendo 64 core I can download/install that will work with Wii U?

- Is there a Sega Saturn core as well?

- Sometimes when I pick Close Software on the Home menu, I get stuck on an endless loading screen loop and have to force shut down the Wii U. How do I get around this?

Thank you.
 
Does anybody know how to fix not working yeetron shader? It should work, because it was recompiled for Wii U, but the image doesn’t look right when it’s applied.
 
Hi @ploggy

I've installed your new build and am getting a crash every time I load more than one ROM in one session. The first game launches fine, but if I then try another, it crashes on the white Wii U splash screen. Any idea why this could be?
 
Hi @ploggy

I've installed your new build and am getting a crash every time I load more than one ROM in one session. The first game launches fine, but if I then try another, it crashes on the white Wii U splash screen. Any idea why this could be?
Generally its best to start fresh if your updating from an older version, that means dont overwrite any files and delete your old retroarch folder to be sure, you should of course backup your save files and states first. If this is a clean install then try deleting your retroarch.cfg/salamander.cfg that tends to fix white screen issues.


Unrelated but I just noticed there's a pretty good filemanager for WiiU now called Cafe Xplorer, its got a really nice feature list too..


A multi-purpose file manager for the Nintendo Wii U.

Features

Browse full Wii U filesystem
Navigate with D-Pad
View file information (name, size, type)
Create new files and folders
Copy and paste files/folders
Move files/folders
Rename files and folders
Delete files and folders
Side panel menu for quick access to operations

Text Editor

View and edit text files (.txt, .json, .log, .ini, .cfg, .xml, .md)
Line-by-line editing with native Wii U keyboard
Insert and delete lines
View and edit modes
Save dialog on close when modified (Save, Save As, or Discard)

Image Viewer

View PNG/JPG images
Zoom in/out controls
Pan when zoomed
Reset zoom and position

Video Player

Play MP4, AVI, MKV, and MOV video files (WIP)
Playback controls (Play/Pause)
Seek forward/backward (10 seconds)
Progress bar with time display

Audio Player

Play MP3 audio files (Other codecs are planned)
Playback controls (Play/Pause)
Seek forward/backward (10 seconds)
Progress bar with time display

I'm surprised there isn't a thread for this new app (unless there is and I cant see it?)

https://hb-app.store/wiiu/CafXplorer
 
Last edited by ploggy,
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I have a Japanese console with the latest Aroma installed. I download RetroArch from the HB App Store. The icon is a white Wii U GamePad. When I hover over the icon, the tooltip says retroarch.rpx. When I attempt to launch the app, it freezes with the white Wii U GamePad in the center of the screen. I also downloaded the nightly build and get the same icon which leads to the same results. Any guidance would be much appreciated. Thanks!

Update: I ended up just using the build from here.
 
Last edited by Nentendo,
@ploggy love your work. Question for you!

Now that retroarch and Aroma work, I feel like there's a missed opportunity for per-rom SRLs (single-rom-loaders). Basically, a wuhb like the one in this release except it launches retroarch with arguments and points it at a rom file. My reasoning for this is that wuhb files populate on the home screen automatically, so with a decent enough utility it would be easier than ever before to create rom forwarder channels.


Is it possible to create a wuhb file for the new version of retroarch that includes arguments to launch a specific core + rom file (and potentially even configuration?). If it is possible, I think I'd have a go at making a script to do it automatically (once i know how) by processing roms in folders along with pre-scraped assets (to create the thumbnails).

I think the end result could be really cool. A tool that you can point at a rom library and end up with easy wuhb forwarders so your games can show up on your home screen without having to go into RA at all.
 
@ploggy love your work. Question for you!

Now that retroarch and Aroma work, I feel like there's a missed opportunity for per-rom SRLs (single-rom-loaders). Basically, a wuhb like the one in this release except it launches retroarch with arguments and points it at a rom file. My reasoning for this is that wuhb files populate on the home screen automatically, so with a decent enough utility it would be easier than ever before to create rom forwarder channels.


Is it possible to create a wuhb file for the new version of retroarch that includes arguments to launch a specific core + rom file (and potentially even configuration?). If it is possible, I think I'd have a go at making a script to do it automatically (once i know how) by processing roms in folders along with pre-scraped assets (to create the thumbnails).

I think the end result could be really cool. A tool that you can point at a rom library and end up with easy wuhb forwarders so your games can show up on your home screen without having to go into RA at all.
I Agree 100% I tried to get this happening but no one with the skills have stepped up to do it, I would love to see this on WiiU but I haven't got the ability :/


There were some tests a few years ago on Tiramisu but they were never finished. It would probably be easier on Aroma because of the way WUHB is setup like you say, but things would need to be added to the WiiU's Retroarch source too I think to load a game on Core boot automatically. My advice ask around the WiiU Discords perhaps someone will take it on.

At the end of the day 3DS has had the ability to use Retroach forwarders for years so it more than possible on WiiU. :)
 

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