Some cheat from Cheat Library doesn't work (such as Rom no. 999). Is there is any better cheat for Omega?
I plan to mess with this database eventually, these databases are missing quite a few cheats for tons of games.Some cheat from Cheat Library doesn't work (such as Rom no. 999). Is there is any better cheat for Omega?
I plan to mess with this database eventually, these databases are missing quite a few cheats for tons of games.
Yea I have had luck to do it, I just haven't started on it yet because I am still on the move with the NDS cheat databases. To be honest, I don't like the current cheat system the kernel currently uses. It's a huge mess (no offense to the developers), they need to use a more optimal system. Actually I just remembered that the EZ-Flash Omega kernel is open source, someone should redesign the cheat system to use codebreaker, action replay, and gameshark codes. The current system uses a very dated and very wonky code format that is overall problematic at times. In my opinion, it's not worth designing codes for it at the moment, but I plan to anyways for the sake of preservation and for a challenge.Sorry for the necro but any luck? I wanted to add my own cheats and it does say in the manual that you can add your own cheat files with the same name as your game but they don't say what format the codes must be in or any of that, only that it has to be a cht file. Anyone know what codes can be input into a cht file?
I know how the format works, it's just tedious to use because the system itself is picky.It is really weird how it's formulated. I don't know how they expected people to make their own cheat files out of that nonsense lol. I did find this but it's extremely hard to understand and don't believe it's the same format for the omega. https://wiki.bibanon.org/EZ_Flash/Cheats
Beats me...I would do it myself, knowing my luck though, finding developers to re-code the code handler and what not will probably be pretty hard. I can't seem to find anyone willing to help with DS flashcart kernels as it is so I doubt anyone is willing to do GBA flashcart kernel tweaking. I would do it if I had more coding experience under my belt.Oh yeah it looks like a total pain in the butt. Got any recommendations on who to enlist for programming a better cheat system?
Beats me...I would do it myself, knowing my luck though, finding developers to re-code the code handler and what not will probably be pretty hard. I can't seem to find anyone willing to help with DS flashcart kernels as it is so I doubt anyone is willing to do GBA flashcart kernel tweaking. I would do it if I had more coding experience under my belt.
Well we have a few old open source flashcart kernels for the DS flashcarts that can be worked on. Potential to have superb game compatibility, cheat support, etc. Up to par with Wood R4 if not better.You know the guy that added the gameshark functionality for the everdrive64? I should ask him on krikzz' forum and see if he will lend a hand. Couldn't hurt to try.
BTW what about the ds carts?
Well not all of us are programmers so you can't expect everyone to understand it.
What about arcrypt? Would you be able to add that onto it?
Yes these are RAW codes, the code formats though is garbage compared to CodeBreaker and Action Replay.What kind of format are these codes in anyway? RAW?
I sort of figured it out. It seems to be codebreaker codes. I tested it out on two games and successfully made my own code list for them. It is a weird way of laying out everything that's for sure lol
I’m working on a database for the EZ-Flash Omega, don’t worry.Hi,
Has anyone been able to find or make a better cheat list for ezflash.
ive tried to play pokemon fire red and the cheats i found are all written in jap so i have no idea what they do
Progress wise it’s coming along well, the list is being reworked so sadly it’s tons smaller than the list everyone was given, however at least you will know stuff works with my list lol. The list we were given was likely put together lazily with software, I have to go in and do manual work like I did for the DS databases and basically overhaul it. The thing I hate is how the EZ-Flash Omega was coded to handle cheats, no spacing is possible, it’s heavily limited on what you can actually add in the codes (can’t add conditionals), the engine basically accepts raw edits only, it’s good but it’s not good if that makes sense. It’s not a very optimal method for cheats. Regardless I’m pushing hard to make it work, I’m satisfied for far.@DeadSkullzJr just wanted to chime in and say that I absolutely love the database you built for NDS codes and would love to see something similar for GBA flash carts like EZ Flash Omega. Any feedback as far as progress? Anything us plebs can do to help/support?