Hacking Post your WiiU cheat codes here!

Shironagi

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Can anyone help me figure out Pikmin 3's day time on EU game? trying to have infinite time in my day or at least more than the horrific 13 mins of day.

--------------------- MERGED ---------------------------

Yeah all 1.4.0 codes works with EU, except maybe the infinite arrows one, i couldn't get it to work on 1.3.0, haven't tested now

Infinite arrows seems to work, it's noted you've gotta enter the arrow menu to get it to work
 

satelman

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Hi, everyone,

Does anyone know about a SAFE tutorial about how to edit the versions file inside the Wii U console in order to 'downgrade to' (install) a previous update for a game (say, for instance, from 1.4.0 to 1.3.0 in BOTW to use the object replication trick)? Is there a video or tutorial about this subject somewhere? I wouldn't like to brick my console in the process.
 
Last edited by satelman,

BeRnYGP

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Hi! Its possible to use SDCaffiine and Activate Gecko at the same time? I want to use some mods/skins for BotW and also search for some codes in JGecko.

Thanks in advance.
 

Mat37

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Hi, everyone,

Does anyone know about a SAFE tutorial about how to edit the versions file inside the Wii U console in order to 'downgrade to' (install) a previous update for a game (say, for instance, from 1.4.0 to 1.3.0 in BOTW to use the object replication trick)? Is there a video or tutorial about this subject somewhere? I wouldn't like to brick my console in the process.
Delete the update in data management, download the 1.3.0 (v97) with Wii U USB Helper, install it with wupinstaller. (Make sure you have dlc 2.0, not 2.1 or 3.0)
 

skoolzout1

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@skoolzout1 Hey man, I tried your Fast Forward/Rewind Time code for 1.4.0, and it froze my game. Any idea on what's up?

Nope. What's up? How's your day?



lol. Honestly, there should be no problem with that code. It hasnt really changed in a long time, just been updated after nintendo releases patches.
See if its a consistent problem, and if it is, we can take a further look at it.
 

xtremegamer

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Nope. What's up? How's your day?



lol. Honestly, there should be no problem with that code. It hasnt really changed in a long time, just been updated after nintendo releases patches.
See if its a consistent problem, and if it is, we can take a further look at it.
Lol I'm an idiot, turns out it auto updated to 1.4.1 so don't mind me :rofl::grog:
 

xtremegamer

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botw

Command Enemies [skoolzout1]
C0000039 60000000
7C210A78 7C421278
7C631A78 7C842278
7CA52A78 7CE73A78
7D084278 7D294A78
7D4A5278 3C201093
602187F8 3C401300
60420880 3C60102F
606348AA A0630000
3D003F00 3D204900
80210000 7C014000
41800160 7C014800
41810158 38210328
80A10000 90E20018
2C030800 41820138
2C050000 41820050
80210000 2C030200
4082001C 9022000C
80810058 90820000
80810050 90820004
48000118 2C030100
40820024 80A20000
2C050000 41820104
7C842278 38810844
90220010 80A10014
90A20014 80A20010
2C050000 418200E4
38E70001 90E20018
7C054000 418000D4
7C054800 418100CC
38E70001 90E20018
80A20010 7C054000
418000B8 7C054800
418100B0 80A50014
80C20014 7C053000
40820094 38E70001
90E20018 80A20010
80A50540 2C050000
4182007C 38E70001
90E20018 80A20000
80C20004 80E20010
90A70844 90C70848
81470E8C 7D6B5A78
3D600001 7C0A5800
7D6B5A78 41810010
39600001 91620008
48000008 91620008
7D6B5A78 396B0C56
81420008 7D6A59D6
2C0A0001 4082002C
8142000C 814A0540
2C0A0002 41810008
7D6B5A78 91670E8C
48000010 7D4A5278
91420010 91420014
60000000 60000000
3C40010F 60426AE0
7C4903A6 4E800420
C0000015 60000000
7C210A78 7C421278
7C631A78 7C842278
7CC63278 7CE73A78
7D084278 7D294A78
7D4A5278 3C201300
60210890 3C4043E3
604272F0 7C461378
38C60060 3D001000
3D204900 80210000
7C014000 41800048
7C014800 41810040
38210010 88610000
2C030000 4182001C
98820000 38420001
98620000 38420001
38210001 4BFFFFE0
7C023000 41810010
90820000 38420004
4BFFFFF0 60000000
3C40010F 60426AE0
7C4903A6 4E800420
*Use Stasis to select Targets,
- Dpad Up Selects the TARGET to be attacked.
- Dpad Down Selects the NPC to be the Attacker.
- I found out how to replace the text that normally says "it seems your horse couldnt hear your call" with whatever text i want.
- So calling your horse will display the current Enemy that you are Commanding to Attack the Target..
- If you see the normal "your horse cant hear you" message when calling your horse, it means that you aren't currently commanding anyone.
Pressing Dpad Left will release your Attacking/Commanding enemy. Its a good idea to do this whenever you're done with them.

Here's a quick crappy video showing it off....



Some Tips (Recommend you read before using):
- Please remember this is a hack... unexpected results are GOING to happen. Its not perfect.
- The Enemy you Command MUST be able to see the Target.
- Ranged enemies for some reason MUST see link before they will attack the target. Ranged Enemies (from what ive tested) include: Guardians, Bow wielding enemies, and the Talus's when they throw their arms. This is not the full list, but it gives you an idea.
- Lots of enemies can not harm certain types of enemies. Nothing i can really do about this unless someone knows of a place where bokoblins can hurt other bokoblins.
- The enemy you choose to command will have its "Target Data" constantly being written to in order to help them keep their focus on a target instead of giving up sometimes.. because of this, sometimes enemies will be stuck in a Startled animation. This likely means they for some reason are unwilling to attack the target, and you should just release them with dpad left and try another enemy.
- Some enemies, like bokoblins, will only attack a target when they have a melee weapon in their hands, otherwise they will get confused and do nothing.
- Most enemies, besides Ranged based enemies, will still prioritize attacking link if they only see Link. if they try to attack you instead, probably just run away until and they'll eventually clue in to the Target object eventually, if they can see it.
- Do not make objects that Aren't meant to attack things, attack things. This will likely cause crashes since the code doesnt check what object you are using it on.
- The code will attempt to guess when the enemy that you are commanding has despawned, but it isnt perfect, its important to ensure you stop Commanding an enemy that no longer exists to avoid crashes. DpadLeft will always stop the code from writing to the Enemies data, and you can ensure you are not Commanding any enemies by calling your horse and verifying you get the normal "cannot call your horse" message.

How it works (don't need to read this):
Offset 0x844 and 0x848 in an enemies structure/class (whatever its called) are responsible for what object that enemy is willing to attack if they see it.
0x844 is a pointer to the area in memory responsible for the creation of Actors/objects. (I know this since the Thread name of that area is called like ActorCreateWorker or something)
and offset 0x848 is like the "I've found my Target!" value for the enemy. The ID of its target goes in here when they see their target.

Normally the values at 0x844 and 0x848 are always the same.

421FCBCC and 00000035 (FFFFFFFF when they don't see the target)
This is the pointer to link's class/structure and then Link's ID... No surprise, by default they are programmed to attack link.

The ID of any object including link is located at offset 0x50, and the pointer for their class is at offset 0x58.

Sooooooo the code basically copies the data at offset 0x50 and 0x58 when you press DpadUp on an enemy, and stores that info. then when you press dpad down on another enemy, it writes the previously selected enemies data into that enemies "Target Data" at offset 0x844 and 0x848.



And the text for the horse call is located at 43E372F0. The text to be displayed is in UTF-16 format. and the name of the objects are at 0x10 in their structure/class, which is in UTF-8..... Sooo a whole portion of the code is dedicated to copying the Target enemies name into the Horse text but turning it into UTF-16 so it displays on the screen properly.. luckily this is as "simply" as putting a 00 in front of the character to display. If you're still here reading this. kudo's to you.

--------------------- MERGED ---------------------------


Wow! i just discovered this the other day too XD And im pretty sure its not the object that link comes close to, but actually the last object link was able to interact with.

In this video, how did you make Link float and move kind of like in creative mode in minecraft? I'm using B to run fast + moonjump to accomplish a similar effect, but yours is cooler
 

skoolzout1

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In this video, how did you make Link float and move kind of like in creative mode in minecraft? I'm using B to run fast + moonjump to accomplish a similar effect, but yours is cooler

That is my Noclip code. I put a fair amount of effort into that code. and yes it lets you fly around anywhere and even fly straight through walls (Hence the name noclip.. meaning no collisions)

You can find it in my pastebin labelled as "noclip2.0" i believe. There are some instructions posted somewhere around there and here on how to use it. Don't feel like typing them all out again. If you cant find the instructions though let me know.

but you probably wont be able to use anything anyways since you accidentally updated. lol.
 

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