Possible Wii U specs

Discussion in 'User Submitted News' started by LightyKD, Jun 6, 2012.

Jun 6, 2012

Possible Wii U specs by LightyKD at 1:18 AM (3,425 Views / 0 Likes) 50 replies

  1. LightyKD
    OP

    Member LightyKD Future CEO of OUYA Inc.

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    Possible Wii U Specs (Thanks to GoNintendo)




    [​IMG]

    Not much I can do in regards to not doing a blatant copy/paste so here it goes

    -----------------------------------------------------------------------------------------------------------------------


    VG Leaks says they have received the Wii U specs from a anonymous source.


    Hardware Features

    Main Application Processor

    PowerPC architecture.
    Three cores (fully coherent).
    3MB aggregate L2 Cache size.
    core 0: 512 KB
    core 1: 2048 KB
    core 2: 512 KB
    Write gatherer per core.
    Locked (L1d) cache DMA per core.

    Main Memory

    Up to 3GB of main memory (CAT-DEVs only). Note: retail machine will have half devkit memory
    Please note that the quantity of memory available from the Cafe SDK and Operating System may vary.
    Graphics and Video


    32MB high-bandwidth eDRAM, supports 720p 4x MSAA or 1080p rendering in a single pass.
    HDMI and component video outputs.
    Features

    Modern unified shader architecture.

    Unified shader architecture executes vertex, geometry, and pixel shaders
    Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
    Read from multi-sample surfaces in the shader
    128-bit floating point HDR texture filtering
    High resolution texture support (up to 8192 x 8192)
    Indexed cube map arrays

    8 render targets
    Independent blend modes per render target
    Pixel coverage sample masking
    Hierarchical Z/stencil buffer
    Early Z test and Fast Z Clear
    Lossless Z & stencil compression
    2x/4x/8x/16x high quality adaptive anisotropic filtering modes
    sRGB filtering (gamma/degamma)
    Tessellation unit
    Stream out support
    Compute shader support
    GX2 is a 3D graphics API for the Nintendo Wii U system (also known as Cafe). The API is designed to be as efficient as GX(1) from the Nintendo GameCube and Wii systems. Current features are modeled after OpenGL and the AMD r7xx series of graphics processors. Wii U’s graphics processor is referred to as GPU7.

    Sound and Audio

    Dedicated 120MHz audio DSP.
    Support for 6 channel discrete uncompressed audio (via HDMI).
    2 channel audio for the Cafe DRC controller.
    Monaural audio for the Cafe Remote controller.

    Networking

    802.11 b/g/n Wifi.



    Storage

    2 x USB 2.0 host controllers x 2 ports each.
    SDCard Slot.
    Built-in Storage

    512MB SLC NAND for System.
    8GB MLC NAND for Applications.
    Host PC Bridge

    Extra

    Dedicated Cafe-to-host PC bridge hardware.
    Allows File System emulation by host PC.
    Provides interface for debugger and logging to host PC.

    -------------------------------------------------------------------------------------------------------

    source according to GoNintendo...

    http://www.vgleaks.com/world-premiere-wii-u-specs/
     


  2. soulx

    Member soulx GBAtemp Legend

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    They're real (target specs from last E3).

    but......they are very vague and don't tell us much.
     
  3. lufere7

    Member lufere7 GBAtemp Fan

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    Yup, I don't really understand much.
     
  4. LightyKD
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    Member LightyKD Future CEO of OUYA Inc.

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    Sorry if it does not help much. I just figured that this would be info that some tech buff would love to read and maybe reply to with some synopsis of what this means for the gaming experience. I still cant stop looking at my article picture :D Both the Black and white Wii-U look amazing. I want a white one when the system comes out! :yaywii:
     
  5. pokefloote

    Member pokefloote GBAtemp Addict

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    8GB nand this time around, that's nice. The Wii's was terrible. Hardly any space for anything on-board once I had OoT and Majora's Mask installed.
     
  6. LightyKD
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    Member LightyKD Future CEO of OUYA Inc.

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    agreed but once the emulators came along I stopped using Virtual console. "Super Mario Bros/ rom / 59KB" versus "Super Mario Bros / Virtual Console / damn near 8MB". NOT COOL Nintendo! :( In the end I saved a ton of space by abandoning Virtual Console for my old school games and even gained PS1 and better N64 support thanks to emulation.
     
  7. Gahars

    Member Gahars Bakayaro Banzai

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    You might want to add a link to your source.

    Otherwise, I'll wait for some official word from Nintendo on the system's specs.
     
  8. LightyKD
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    Member LightyKD Future CEO of OUYA Inc.

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    I posted a source but It's still not "official" from Nintendo
     
  9. chris888222

    Member chris888222 GBAtemp's Flygon Fan

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    Nintendo did post official specs but it's even worse. It's much more 'vague' than this.
     
  10. DSGamer64

    Member DSGamer64 Canadian, Eh?

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    Pretty sure the processor was a quad core, the same one that's in the Watson supercomputer.
     
  11. DiscostewSM

    Member DiscostewSM GBAtemp Psycho!

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    GameROM vs GameROM + emulator + digitalized manuals + whatever else they included. That is why VC games were so big. Plus, their emulator is guarenteed to play the game it accompanies.
     
  12. the_randomizer

    Member the_randomizer The Temp's official fox whisperer

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    I should note that the gamepad has stereo, not monaural audio.
     
  13. machomuu

    Member machomuu Drops by occasionally

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    Not to mention that it's legal. I know a lot of people say that you can't prove that, but 9 times out of 9.1, they just downloaded them off of some site.
     
  14. LightyKD
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    Member LightyKD Future CEO of OUYA Inc.

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    I know what's in a VC Wad I was just making the point that the VC wad is a waste of time for me since I dont need a HTML instruction manual.
     
  15. tueidj

    Member tueidj I R Expert

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    It's easy to tell these specs are legit, because they're very similar to the gamecube/wii hardware:
    - PowerPC CPU with locked cache/DMA engine and write-gather pipe
    - Devkit has twice as much memory as retail hardware (standard for nintendo)
    - Graphics hardware has recognizable features from gamecube/wii (early Z test, buffer compression)
    - Same dedicated DSP chip, although it's clocked faster (120Mhz vs 80Mhz). Required for BC
    - Networking and Storage are basically the same as the wii
    It's really not awesome hardware, they're just playing catch-up to the PS3.
     
    3 people like this.
  16. Hadrian

    Former Staff Hadrian Better than Craigslist

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    If its true it means shit to me!

    I'm one of those who when getting a new graphic card, has to go on Youtube to see it actually playing a game. Show something that will impressive us, what happened to the Retro Studios title? Perhaps its nowhere near ready to show in demo form but those guys got great results from GC & Wii so I think what they have would be a great indicator.

    Nintendo didn't really show anything that could look like its pushing much though a couple of titles did show that a lot can happen on the screen.
     
  17. chris888222

    Member chris888222 GBAtemp's Flygon Fan

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    Unless you are really some expert or a worker of Nintendo, I'll take this lightly.
     
  18. shlong

    Member shlong in memoriam of gravitas

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    The official press release from Nintendo says fuck all, although it seems pretty much the same as what's here v:

     
  19. tueidj

    Member tueidj I R Expert

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    Considering I know the wii inside and out so well that people have actually suspected me of working for Nintendo, you can probably take it seriously. I'm not just a noob who posts in the news section for attention.
     
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  20. heartgold

    Member heartgold GBAtemp Psycho!

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    Cool, then you'd know by RAM and Edram alone it's more capable then PS3. From this vague information you really can't draw an conclusion whether you know the Wii inside out or not is rather futile.
     
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