ROM Hack Pokemon HeartGold and SoulSilver problems?

Status
Not open for further replies.

Eruonen

Well-Known Member
Member
Joined
Feb 9, 2005
Messages
869
Trophies
0
Location
-
Website
autotox.in
XP
220
Country
Netherlands
Just a quick message. If you join the #HGSS IRC channel, DO NOT join #gbatemp.net unless you actually need to be there. Those guys are not enjoying all the new idlers, it seems.
 

Shady Guy Jose

Well-Known Member
Member
Joined
Sep 14, 2008
Messages
518
Trophies
1
Age
31
XP
2,396
Country
Portugal
baldymcbald said:
i took a break and analyzed what is known so far now then the glitch occurs in the graphics error when the light is "turned off" by a cascading failure that is occuring at 56612 which is set as 07 nowthen leaving that alone there must be present a level that can be modified as the shader does automatically on screen reset of the sprites at offset 02260344 now then what is needed to be done is to locate the exact point at which the cascade begins as it begins as a dma error there must be a direct cause to this now then what is needed to be found is the exact point at which the dma is launched 1 of 2possibilities to the is that the ap is what is launching the dma event or that it is a general error in the reading of the rom by the various programs since not all programs the crash occurs at the same time the ap must not be the culprit as it whould have to have strict routine that is to be followed
now ine direct line of this is the fact that 2 of the more used emulators have both and access of 50 graphics reset actions before failure while the average flash card system has less then that amount.
if the failure can expediated by the gym badges as some claim then its should be exponential which it seems to be yet there are cases where individuals have made it to the elite 4 thus the case that badges as a possible way of locating the error seems flawed
next the coding that streams itself seems to be in direct correalation to the errors thus by setting them to be skipped or over ridden caused complete failure of the rom as they are needed by the graphics engine to run the game so they cannot be directly changed.
hypothesis-
game mechanics operate a higher level due to the direct refrence of screen changing the emulators use more ram to calculate the exact pixel ratio needed to run the next screen it is in there that the problem lays if we can directly influence the outcome of those calculations being made it should be able to directly prevent the freezing from occuring any ideas on how to due this
Ouch. Second bald wall of text. But it does seem helpful, can anybody help me understand this?
 

Harubi

Active Member
Newcomer
Joined
Jun 24, 2009
Messages
37
Trophies
0
XP
157
Country
Netherlands
baldymcbald said:
i took a break and analyzed what is known so far now then the glitch occurs in the graphics error when the light is "turned off" by a cascading failure that is occuring at 56612 which is set as 07 nowthen leaving that alone there must be present a level that can be modified as the shader does automatically on screen reset of the sprites at offset 02260344 now then what is needed to be done is to locate the exact point at which the cascade begins as it begins as a dma error there must be a direct cause to this now then what is needed to be found is the exact point at which the dma is launched 1 of 2possibilities to the is that the ap is what is launching the dma event or that it is a general error in the reading of the rom by the various programs since not all programs the crash occurs at the same time the ap must not be the culprit as it whould have to have strict routine that is to be followed
now ine direct line of this is the fact that 2 of the more used emulators have both and access of 50 graphics reset actions before failure while the average flash card system has less then that amount.
if the failure can expediated by the gym badges as some claim then its should be exponential which it seems to be yet there are cases where individuals have made it to the elite 4 thus the case that badges as a possible way of locating the error seems flawed
next the coding that streams itself seems to be in direct correalation to the errors thus by setting them to be skipped or over ridden caused complete failure of the rom as they are needed by the graphics engine to run the game so they cannot be directly changed.
hypothesis-
game mechanics operate a higher level due to the direct refrence of screen changing the emulators use more ram to calculate the exact pixel ratio needed to run the next screen it is in there that the problem lays if we can directly influence the outcome of those calculations being made it should be able to directly prevent the freezing from occuring any ideas on how to due this

That sounds like jibberish to me... can anyone put this in simple english for me because me being dutch and my grammer not being as advanced as his... yea...i don't understand.
 

baldymcbald

Well-Known Member
Member
Joined
Sep 14, 2009
Messages
103
Trophies
0
Age
36
Location
vaughn, on, canada
XP
73
Country
United States
darcangel said:
HBK said:
1 hour, lost to Falkner no freeze yet.
please post te version you are using, and maybe a download link
hes not using a rom hes using the cartridge he bought hes what are refered to as a troll to get us to stop trying to fix this and why in direct reason to it has taken so long to find the fix (there have been a few other see the other thread)
as to my last post i summerized everything that has occured
next the hypothosis is that the error that is occuring is in direct relation to the calculations being made everytime an action takes place for what ever reason the graphics are not being load correctly at random intervals by passing the exact addresses that are used does not work nore does locking them at their initial state
now then the nature that the calculations must be at the cause to this
and need help to find out why and where these exact calculations are occuring it is there that a patch/fix can be developed
there must be something in the games files i have yet to find
 

HBK

Clover - Fearless to Speak Now. ;)
Member
Joined
Mar 30, 2007
Messages
1,815
Trophies
1
Age
31
Location
Portugal
XP
424
Country
Portugal
darcangel said:
HBK said:
1 hour, lost to Falkner no freeze yet.
please post te version you are using, and maybe a download link

Well I use both in one, like you can choose which one you wanna use when you boot. I mean, YSMenu is 1.17 but TTMenu not sure since I always use YS. Just tried to use TTMenu now and it's working quite well.
 

grape_garden

Well-Known Member
Member
Joined
Sep 22, 2008
Messages
100
Trophies
0
XP
192
Country
United States
baldymcbald said:
i took a break and analyzed what is known so far now then the glitch occurs in the graphics error when the light is "turned off" by a cascading failure that is occuring at 56612 which is set as 07 nowthen leaving that alone there must be present a level that can be modified as the shader does automatically on screen reset of the sprites at offset 02260344 now then what is needed to be done is to locate the exact point at which the cascade begins as it begins as a dma error there must be a direct cause to this now then what is needed to be found is the exact point at which the dma is launched 1 of 2possibilities to the is that the ap is what is launching the dma event or that it is a general error in the reading of the rom by the various programs since not all programs the crash occurs at the same time the ap must not be the culprit as it whould have to have strict routine that is to be followed
now ine direct line of this is the fact that 2 of the more used emulators have both and access of 50 graphics reset actions before failure while the average flash card system has less then that amount.
if the failure can expediated by the gym badges as some claim then its should be exponential which it seems to be yet there are cases where individuals have made it to the elite 4 thus the case that badges as a possible way of locating the error seems flawed
next the coding that streams itself seems to be in direct correalation to the errors thus by setting them to be skipped or over ridden caused complete failure of the rom as they are needed by the graphics engine to run the game so they cannot be directly changed.
hypothesis-
game mechanics operate a higher level due to the direct refrence of screen changing the emulators use more ram to calculate the exact pixel ratio needed to run the next screen it is in there that the problem lays if we can directly influence the outcome of those calculations being made it should be able to directly prevent the freezing from occuring any ideas on how to due this


Jesus Christ, man, punctuate.
 

Robika

Well-Known Member
Member
Joined
Mar 14, 2010
Messages
437
Trophies
1
Age
32
Location
Spain
XP
1,990
Country
I don't remember who posted a link but game blacked out after 24 events we got faked again Damn it . ( tested on M3 real 4.7)
 

HBK

Clover - Fearless to Speak Now. ;)
Member
Joined
Mar 30, 2007
Messages
1,815
Trophies
1
Age
31
Location
Portugal
XP
424
Country
Portugal
Froze after entering Pokecenter. Oh well, at least I played like 1hr without freezing. Not too bad.
 

jari111

Member
Newcomer
Joined
Sep 13, 2009
Messages
17
Trophies
0
XP
7
Country
Netherlands
patch don't worked to me
hate2.gif
 

108

Member
Newcomer
Joined
Apr 25, 2009
Messages
21
Trophies
0
XP
11
Country
United States
Bowser-jr said:
BigBear3 said:
That link megaupload etc. Trying the Soulsilver on my R4i SDHC 1.17b

What is the link for the megaupload patch, does it work?

Don't bother.

I just tested it on an R4 with the latest YSMenu and 1.17a12 DSTT kernal. It still froze.
 
Status
Not open for further replies.

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • BakerMan @ BakerMan:
    i said i was sleeping...
  • BakerMan @ BakerMan:
    sleeping with uremum
  • K3Nv2 @ K3Nv2:
    Even my mum slept on that uremum
  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
  • Karma177 @ Karma177:
    do y'all think having an sd card that has a write speed of 700kb/s is a bad idea?
    trying to restore emunand rn but it's taking ages... (also when I finished the first time hekate decided to delete all my fucking files :wacko:)
  • The Real Jdbye @ The Real Jdbye:
    @Karma177 that sd card is 100% faulty so yes, its a bad idea
  • The Real Jdbye @ The Real Jdbye:
    even the slowest non-sdhc sd cards are a few MB/s
  • Karma177 @ Karma177:
    @The Real Jdbye it hasn't given me any error trying to write things on it so I don't really think it's faulty (pasted 40/50gb+ folders and no write errors)
  • DinohScene @ DinohScene:
    run h2testw on it
  • DinohScene @ DinohScene:
    when SD cards/microSD write speeds drop below a meg a sec, they're usually on the verge of dying
    DinohScene @ DinohScene: when SD cards/microSD write speeds drop below a meg a sec, they're usually on the verge of dying