alexandrewz said:HBK said:I lost to Falkner but I retried and I won, going out of gym now with 1 badge.
TELL US WHICH TTMENU R U USING >.<
Hes lieing noob he bought the game lol cant u see
alexandrewz said:HBK said:I lost to Falkner but I retried and I won, going out of gym now with 1 badge.
TELL US WHICH TTMENU R U USING >.<
Ouch. Second bald wall of text. But it does seem helpful, can anybody help me understand this?baldymcbald said:i took a break and analyzed what is known so far now then the glitch occurs in the graphics error when the light is "turned off" by a cascading failure that is occuring at 56612 which is set as 07 nowthen leaving that alone there must be present a level that can be modified as the shader does automatically on screen reset of the sprites at offset 02260344 now then what is needed to be done is to locate the exact point at which the cascade begins as it begins as a dma error there must be a direct cause to this now then what is needed to be found is the exact point at which the dma is launched 1 of 2possibilities to the is that the ap is what is launching the dma event or that it is a general error in the reading of the rom by the various programs since not all programs the crash occurs at the same time the ap must not be the culprit as it whould have to have strict routine that is to be followed
now ine direct line of this is the fact that 2 of the more used emulators have both and access of 50 graphics reset actions before failure while the average flash card system has less then that amount.
if the failure can expediated by the gym badges as some claim then its should be exponential which it seems to be yet there are cases where individuals have made it to the elite 4 thus the case that badges as a possible way of locating the error seems flawed
next the coding that streams itself seems to be in direct correalation to the errors thus by setting them to be skipped or over ridden caused complete failure of the rom as they are needed by the graphics engine to run the game so they cannot be directly changed.
hypothesis-
game mechanics operate a higher level due to the direct refrence of screen changing the emulators use more ram to calculate the exact pixel ratio needed to run the next screen it is in there that the problem lays if we can directly influence the outcome of those calculations being made it should be able to directly prevent the freezing from occuring any ideas on how to due this
baldymcbald said:i took a break and analyzed what is known so far now then the glitch occurs in the graphics error when the light is "turned off" by a cascading failure that is occuring at 56612 which is set as 07 nowthen leaving that alone there must be present a level that can be modified as the shader does automatically on screen reset of the sprites at offset 02260344 now then what is needed to be done is to locate the exact point at which the cascade begins as it begins as a dma error there must be a direct cause to this now then what is needed to be found is the exact point at which the dma is launched 1 of 2possibilities to the is that the ap is what is launching the dma event or that it is a general error in the reading of the rom by the various programs since not all programs the crash occurs at the same time the ap must not be the culprit as it whould have to have strict routine that is to be followed
now ine direct line of this is the fact that 2 of the more used emulators have both and access of 50 graphics reset actions before failure while the average flash card system has less then that amount.
if the failure can expediated by the gym badges as some claim then its should be exponential which it seems to be yet there are cases where individuals have made it to the elite 4 thus the case that badges as a possible way of locating the error seems flawed
next the coding that streams itself seems to be in direct correalation to the errors thus by setting them to be skipped or over ridden caused complete failure of the rom as they are needed by the graphics engine to run the game so they cannot be directly changed.
hypothesis-
game mechanics operate a higher level due to the direct refrence of screen changing the emulators use more ram to calculate the exact pixel ratio needed to run the next screen it is in there that the problem lays if we can directly influence the outcome of those calculations being made it should be able to directly prevent the freezing from occuring any ideas on how to due this
hes not using a rom hes using the cartridge he bought hes what are refered to as a troll to get us to stop trying to fix this and why in direct reason to it has taken so long to find the fix (there have been a few other see the other thread)darcangel said:please post te version you are using, and maybe a download linkHBK said:1 hour, lost to Falkner no freeze yet.
BigBear3 said:That link megaupload etc. Trying the Soulsilver on my R4i SDHC 1.17b
darcangel said:please post te version you are using, and maybe a download linkHBK said:1 hour, lost to Falkner no freeze yet.
baldymcbald said:i took a break and analyzed what is known so far now then the glitch occurs in the graphics error when the light is "turned off" by a cascading failure that is occuring at 56612 which is set as 07 nowthen leaving that alone there must be present a level that can be modified as the shader does automatically on screen reset of the sprites at offset 02260344 now then what is needed to be done is to locate the exact point at which the cascade begins as it begins as a dma error there must be a direct cause to this now then what is needed to be found is the exact point at which the dma is launched 1 of 2possibilities to the is that the ap is what is launching the dma event or that it is a general error in the reading of the rom by the various programs since not all programs the crash occurs at the same time the ap must not be the culprit as it whould have to have strict routine that is to be followed
now ine direct line of this is the fact that 2 of the more used emulators have both and access of 50 graphics reset actions before failure while the average flash card system has less then that amount.
if the failure can expediated by the gym badges as some claim then its should be exponential which it seems to be yet there are cases where individuals have made it to the elite 4 thus the case that badges as a possible way of locating the error seems flawed
next the coding that streams itself seems to be in direct correalation to the errors thus by setting them to be skipped or over ridden caused complete failure of the rom as they are needed by the graphics engine to run the game so they cannot be directly changed.
hypothesis-
game mechanics operate a higher level due to the direct refrence of screen changing the emulators use more ram to calculate the exact pixel ratio needed to run the next screen it is in there that the problem lays if we can directly influence the outcome of those calculations being made it should be able to directly prevent the freezing from occuring any ideas on how to due this
JustRob said:alexandrewz said:HBK said:I lost to Falkner but I retried and I won, going out of gym now with 1 badge.
TELL US WHICH TTMENU R U USING >.<
Hes lieing noob he bought the game lol cant u see
I'll let you know if it works.Bowser-jr said:BigBear3 said:That link megaupload etc. Trying the Soulsilver on my R4i SDHC 1.17b
What is the link for the megaupload patch, does it work?
Bowser-jr said:BigBear3 said:That link megaupload etc. Trying the Soulsilver on my R4i SDHC 1.17b
What is the link for the megaupload patch, does it work?