en 3 meses, 28 dias, 14 horas, 48 minutos, 36 segundos, 12 milisegundos......Samuel88 said:Instead of making a save-fix-patch, why do not make to work the save states on NO$GBA? Just a thought.
because only Martin (the autor) have the source code of no$gba.
QUOTE(Jaden. @ Sep 20 2010, 07:17 PM) When it's going to be an actionreplay or patch to save game?
Thanks x)
Desmume has been under develpement for several years, that's why it has a website: http://desmume.org/ a project in sourceforge: http://sourceforge.net/projects/desmume/ and that's why it is the only good emulator right now for this games. But it is just slow for most people and it will take a lot of time to improve thatSPX said:what about DeSEmu?? anyone has tried it?
it has the source code posted online maybe something can be done
http://double.co.nz/nintendo_ds/dsemu.html#download
who cares? this is a no$gba topicchip211 said:yes desmume is the way to go you can use savestates and save the game normally
the letdown is the speed but there are many tweaks to it
NahuelDS said:who cares? this is a no$gba topicchip211 said:yes desmume is the way to go you can use savestates and save the game normally
the letdown is the speed but there are many tweaks to it
Probably but I prefer Desmume for this. I have a great game speed and with no crashes, something that happens a lot with no$gba, like "memory messed up", "the rom-image has crashed" "microphone wave error", that things doesn't even exist on desmumeJaden. said:Everyone wants to play it on no$gba. D:But for now, we just have to wait...