that is possible Martin to fix no$gba??? / or release new version??
if no we wait some who to make a patch ???
if no we wait some who to make a patch ???
Last update: 23 January 2008 - version 2.6arokidz2009 said:that is possible Martin to fix no$gba??? / or release new version??
if no we wait some who to make a patch ???
I don't really remember, but my guess? try to avoid legal problemsTirDevil said:dang that sucks. why did the creator abandoned such a good emulator..
i hope someone can update it or something..
me as well i am sure matermind can do itchip211 said:mastermind will make it im sure of that
in the meanwhile im playing on desmume
yes you have right! so everyone please... shut the f#$% up! xD!dansparrow said:so in fact, it is a no$gba vs desmume topic.
no... i dont see no$gba vs desmume in the tittle
QUOTE(dansparrow @ Sep 20 2010, 09:32 AM) What's true is that there's no reason to keep saying the same things over and over.
keep saying all that things won't make a fix (if possible) to appear faster.
dansparrow said:Errr yes it is. The whole idea about this topic is to be able to make no$gba work so people can use it instead desmume, so in fact, it is a no$gba vs desmume topic. It wouldn't exist if desmume was better but we all know it is not.NahuelDS said:ok ok dessemumenemume is great. sooo.... can you stop posting: "why dont you use Desmume?"
nobody interesting in this topic want to use that emulator...... get it??
this is not a No$GBA VS Desmume topic... so please go to chat somewhere else about that
leave the off-topic and let us find a solution for no$gba
What's true is that there's no reason to keep saying the same things over and over. Yeah, we know, no$gba works a lot faster in most of the computers that desmume doesn't, yeah, we know, martin did a great job, and yeah, we know, people wants no$gba to be able to save with this games, but keep saying all that things won't make a fix (if possible) to appear faster.
Mastermind_X said:Hello to everyone, just a little report about the current state.
The blue screen of death encounters several times in the game and my disabler gets only rid of the first one. In addition to that there seems to be a connection between the blue screens and the "random" crashes. So I suppose that it is possible to track them all down to one "core-piracy-check-routine", which I should be able to kill with just a couple of patchcodes. Maybe we'll end up with an "on-the-fly"-fix for the save problem, meaning that you're only forced to keep no$ open until it's possible to save ingame using some special codes. Sorry to keep you waiting guys, but I got a job and a real life too...
Mastermind_X said:Just to make sure - the Rudolph-Patch didn't make the blue screen go away, am I right? So the blue screen and rudolph's AP-patch seem to be two different things...
Because it would be useless for a game that REQUIRES you to save in order to continue past the Elite Four? Plus, as far as I've heard, no one can emulate it through the DS. So please, don't ask for the impossible. Like Wi-Fi on an emulator. That's just weird. ;PSamuel88 said:Instead of making a save-fix-patch, why do not make to work the save states on NO$GBA? Just a thought.