Blackpen said:
xdarkx said:
Zurren said:
And this, my friends, is why we can't save.
[pic]
No$GBA simply has no Flash 2M save option.
So yeah. Unless we find a way to contact the dead and summon the creator of this emulator, we won't be able to play B/W on it too soon.
2M what? Bit or byte?
From advanscene, it says the save type for both version is Flash 4 Mbits, which is equivalent to Flash 512 MBytes (that is if you know how to convert bit and byte correctly). no$gba does have Flash 512 MBytes as an option.
Where exactly does it have 512 Mbytes? I only see Kbytes on no$gba
If you keep comparing different worlds you won't get anywhere. There's no real way to convert from other save types to no$gba save types, but there are equivalencies. For example, normal games that work using a Flash 4mbit option work on no$gba using Flash 512Kbytes, games using flash 2mbit work using no$gba's flash 256KBytes, roms using EEPROM 512kb work using no$gba's EPPROM 64KBytes, that's the how it works. If you want some kind of real comparison, it would be something like this:
Other - No$gba
EEPROM 4kbit - EEPROM 0.5KBytes
EEPROM 64kbit - EEPROM 8KBytes
EEPROM 512kbit - EEPROM 64KBytes
Flash 2mbit - Flash 256KBytes
Flash 4mbit - Flash 512KBytes
That's the only real way you can compare it. If you don't believe me, check it by yourself by using a game with every save type listed as I did some time ago. But it doesn't really cares for this, no$gba won't save even if you use a compatible save type, the problem is obviosuly somewhere else.