Gaming Pokemon 5th Gen (Game)

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deathking said:
get rid of cut and other hms
i hate having to keep a crapy pokemon around just to break rocks or get rid of plants and move around the game
I wouldn't mind if they kept the HMs, but they should allow pokemon more than four attacks, so that we can have the HMs on our good pokemon without sacrificing moves. The pokemon in the show have access to their entire movelist, the pokemon in the games should be allowed to also.
 
kirlac said:
but they should allow pokemon more than four attacks, so that we can have the HMs on our good pokemon without sacrificing moves. The pokemon in the show have access to their entire movelist, the pokemon in the games should be allowed to also.
Cool, then we can take minutes to browse through the entire movelist just to find the move we want.
rofl2.gif

No thanks.
 
Raika said:
kirlac said:
but they should allow pokemon more than four attacks, so that we can have the HMs on our good pokemon without sacrificing moves. The pokemon in the show have access to their entire movelist, the pokemon in the games should be allowed to also.
Cool, then we can take minutes to browse through the entire movelist just to find the move we want.
rofl2.gif

No thanks.
LOL
not all of them but 8 Might be cool. like FF series one option for normal attacks and other for magics.
On Pokemon maybe they can put it as HMs for one and other moves on the other option.
But I know that won't happen...
closedeyes.gif

as for the title I still think its gona be iPokemon
tongue.gif
 
Raika said:
kirlac said:
but they should allow pokemon more than four attacks, so that we can have the HMs on our good pokemon without sacrificing moves. The pokemon in the show have access to their entire movelist, the pokemon in the games should be allowed to also.
Cool, then we can take minutes to browse through the entire movelist just to find the move we want.
rofl2.gif

No thanks.
Well maybe not the ENTIRE movelist then, but there should still be more than four move slots available.
 
What about dividing phisical attacks and special attacks... the status attacks (such as calm mind) would have another division...

then it could be what? 3 attacks per set?
 
how about something like this in battle:
Attack- all four of your moves
HM- 4 Hms you learned
Items
Pokemon
Run.
Adding an HM tab will help us out greatly in and out of battle
but i know it may never happen
 
-basic (at least basic!) 3D sprites and environment (pkmn d/p/pl had the right idea, in some gyms where the camera was placed behind with an angle so it was in-between behind & overhead)
-no pointless HMs like defog
-allow pokemon to follow you on the map, like how pikachu did in yellow
-customize character look (the french-lookin boy character with the hat, smh)
-make all pokemon catchable in the wild. even dragonite and all that. make this a 1 version game. for crying out loud.
 
CyrusBlue said:
NoSmokingBandit said:
Oooh, while I'm thinking of it, I've always wanted them to tweak the battle system so the speed stat actually means something more than who goes first. Kinda like in FF7 where the wait meter fills up depending on the speed stat, so if my Pokemon has a speed of 100 and the opponent's is 50, i should be able to attack twice for every one of their attacks.

That would mess up the balance of the game. Everyone with access to it will be using Pokesav (or cheats) to max out their speed resulting in an endless clusterfuck .

We don't need another Marvel vs. Capcom 2.
Cheaters will cheat regardless, cranking up my attack stat and using Hyper Beam all day long isnt much fun but people do it anyway.
 
That's true but if you're sitting around using hyper beam all day there are ways to counter that.

There's no way to counter someone getting two attacks for every one of your attacks unless you're cheating.
 
The next game in the Pokemon Series will be called:

Kingdom Pokemon

It will be a mixed between Pokemon and FF, making this a new action RPG that will ascend time and space to destroy the heavens above and save us from boredom. Best Idea EVER!! lol
 
- Pokemon visible in overworld (no random encounters)
- Battle system far less menu-driven, allowing for actual counter attacks/defense and perhaps the ability to move your active pokemon around the battlefield
- Being able to manipulate the environment in battle to help you out (some moves already do this, but it'd be cool to be able to knock down a nearby tree to daze an opponent or something)
- Overhaul of the levelling/experience system. Making the training process far more organic (and less about grinding); perhaps amounting to "milestones" rather than one hundred levels. Also, I want my pokemon to mature in skill based on ingenuity in battle and not only that, but taking (sometimes silly) risks (of course they'd have to pay off).
- A less linear experience would be nice.
- A legendary pokemon should be legendary. They should be very difficult to find and require the player to really use their head to discover each one. Perhaps even making the locations of legendaries randomised for each game (or more roaming like the 3 dogs etc.)
- Also, go the full 3D for the battles

I'm sure I can think of more but I'm tired.
 
Taraxanoid said:
- Pokemon visible in overworld (no random encounters)
- Battle system far less menu-driven, allowing for actual counter attacks/defense and perhaps the ability to move your active pokemon around the battlefield
- Being able to manipulate the environment in battle to help you out (some moves already do this, but it'd be cool to be able to knock down a nearby tree to daze an opponent or something)
- Overhaul of the levelling/experience system. Making the training process far more organic (and less about grinding); perhaps amounting to "milestones" rather than one hundred levels. Also, I want my pokemon to mature in skill based on ingenuity in battle and not only that, but taking (sometimes silly) risks (of course they'd have to pay off).
- A less linear experience would be nice.
- A legendary pokemon should be legendary. They should be very difficult to find and require the player to really use their head to discover each one. Perhaps even making the locations of legendaries randomised for each game (or more roaming like the 3 dogs etc.)
- Also, go the full 3D for the battles

I'm sure I can think of more but I'm tired.

I say, don't fix what ain't broken.
 
_Chaz_ said:
Taraxanoid said:
- Pokemon visible in overworld (no random encounters)
- Battle system far less menu-driven, allowing for actual counter attacks/defense and perhaps the ability to move your active pokemon around the battlefield
- Being able to manipulate the environment in battle to help you out (some moves already do this, but it'd be cool to be able to knock down a nearby tree to daze an opponent or something)
- Overhaul of the levelling/experience system. Making the training process far more organic (and less about grinding); perhaps amounting to "milestones" rather than one hundred levels. Also, I want my pokemon to mature in skill based on ingenuity in battle and not only that, but taking (sometimes silly) risks (of course they'd have to pay off).
- A less linear experience would be nice.
- A legendary pokemon should be legendary. They should be very difficult to find and require the player to really use their head to discover each one. Perhaps even making the locations of legendaries randomised for each game (or more roaming like the 3 dogs etc.)
- Also, go the full 3D for the battles

I'm sure I can think of more but I'm tired.

I say, don't fix what ain't broken.

I say, stop beating a dead horse.
They've beaten the dead horse known as pokemon into a soft squishy mush.
I've seen pokemon fans left and right getting tired of the same old crap. Only the blind, mindless pokefanboys actually like doing the same game over and over.

So i'm agreeing with everything Taraxanoid suggested. Pokemon needs an overhaul or its going to continue losing its fans.

All they have to do is make the combat not suck and pokemon could be completely revitalized.
 
Omocho said:
_Chaz_ said:
Taraxanoid said:
- Pokemon visible in overworld (no random encounters)
- Battle system far less menu-driven, allowing for actual counter attacks/defense and perhaps the ability to move your active pokemon around the battlefield
- Being able to manipulate the environment in battle to help you out (some moves already do this, but it'd be cool to be able to knock down a nearby tree to daze an opponent or something)
- Overhaul of the levelling/experience system. Making the training process far more organic (and less about grinding); perhaps amounting to "milestones" rather than one hundred levels. Also, I want my pokemon to mature in skill based on ingenuity in battle and not only that, but taking (sometimes silly) risks (of course they'd have to pay off).
- A less linear experience would be nice.
- A legendary pokemon should be legendary. They should be very difficult to find and require the player to really use their head to discover each one. Perhaps even making the locations of legendaries randomised for each game (or more roaming like the 3 dogs etc.)
- Also, go the full 3D for the battles

I'm sure I can think of more but I'm tired.

I say, don't fix what ain't broken.

I say, stop beating a dead horse.
They've beaten the dead horse known as pokemon into a soft squishy mush.
I've seen pokemon fans left and right getting tired of the same old crap. Only the blind, mindless pokefanboys actually like doing the same game over and over.

seriously?

While I agree, the pokemon formula is getting very tedious to long time fans, It still remains extremely popular to newcomers and such.

If anything, pokemon games are gaining fans every release! Even long time gamers like me don't mind playing with the same formula.

I agree that you shouldn't fix what's broken.

So i'm agreeing with everything Taraxanoid suggested. Pokemon needs an overhaul or its going to continue losing its fans.

All they have to do is make the combat not suck and pokemon could be completely revitalized.
 
Omocho said:

We get it, you hate Pokemon.

The thing is that while I would enjoy a revamp as much as the next guy, these suggestions are just bad. It's basically just "let's abandon everything Pokemon, make a new RPG game, and throw "Pokemon" on it". That's not a good thing. The Pokemon battle system is what made the games push millions of copies. Sure, it had the whole "Pokemania" as well, but that has long since died down and now just has an obsessed fanbase who buy into the Pokemania crap. It still pushes millions because of its whole system of collecting, battling, and general design.

I find it funny people bash Pokemon constantly for its "same old" battling system, but most RPG series don't jump from place to place with their battle systems. Final Fantasy kept the same battle system for the first three games, and used ATB from FF4 to FFIX, and it has since re-emerged in FFXIII (a little different, but it's still there). Even then, the ATB isn't a huge diversion from the original, turn based mechanics from the first three games. It just adds a timer. Pokemon has kept the same core system for 4 generations and 2 remakes but still changes the mechanics a bit. The Special split and the physical/special divide are two major ones. And of course there's the introduction of new moves, types, and Pokemon, which completely changes up competitive battling tiers from time to time.

Pokemon people boil down to three main groups: Pokefanboys, moderates, and bashers. Pokefanboys are your stereotypical fanboy, except for Pokemon. Like FF fanboys or whatever. They'll give every game a 10/10 and love anything with Pokemon stamped on it. Moderates are people who are borderline. Some still enjoy the battle system but don't love it, others aren't too fond of it anymore. Both can praise and criticize the game equally. Bashers are just people who hate Pokemon in general and will flame it mindlessly. They hate Pokemon in general more than the games. Thought I'd just outline that randomly.
 
3D pokemon battles would be sort of cool, if they do it right.
But really they should just keep it how it is.

I hope they don't mess it up kind of like when they made Fire Emblem "3d" on the DS
 

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