Hacking Gaming Project Pokémon Rumble Blast Shiny Mod – Nearing Completion!

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BlueTV14

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Hey everyone,

I wanted to share a new progress update on my shiny mod for Pokémon Rumble Blast. Development has slowed a bit over the past couple of weeks, but the project is now getting very close to completion.

Current Features

  • Fully implemented shiny models – Pokémon now appear correctly as shiny variants in-game
  • Configurable shiny rates – Adjust encounter odds to your liking
  • Reliable shiny drops – Shinies now consistently drop after defeating them (this took a lot of work to track down!)
  • Updated UI elements
    • Unique shiny icons
    • Blue-colored names for shiny Pokémon
  • Collection tracking – Shiny Pokémon are marked with a star once obtained
  • Stage results screen – Shinies display correctly after being caught

What’s Left

  • Remaining models & textures (~480 Pokémon left)
    • This process is manual, so progress here is steady but slow

Known Issue

  • On game startup, your equipped shiny Pokémon may briefly appear as its normal model
    • Only occurs on the first spawn after launch
    • Workaround: switch Pokémon and switch back
    • Low priority since it's quick to fix in-game

I’ve also included a short preview video showing the current features (with shiny rate set to 1/2, so expect lots of shinies 😄).




You can try it out right now—the patch is available on GitHub in the repository called pokemon-rumble-blast-shiny-mod. I can’t post a direct link yet since my account is still new, but you should be able to find it easily. There’s also a guide in the repo that explains how to patch the ROM.
 
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