Glitchy said:
Fake Al Gore said:
Glitchy said:
I'm having the same problem
Basically I have a DSTwo supercard and just the basic Eos v1.06 plus the SNES emulator. I can do in-game saves and reset the game and re-load them fine - but if I quit from the game (super metroid) I lose all game data even when I do quit via the "Exit" feature of the emulator. I also can't write any save states, although screen dumps are saved OK to the card. By the way I'm using an 8Gb SDHC card. Any help would be greatly appreciated as playing SNES games (actually just Super Metroid) on a DS was all I bought the DSTwo for
I had this happen with my NES emulator a few days ago. I backed up my microSD card, formatted it, and restored the backup. This fixed it for me.
OK, I'll give that a go. BTW did you format as FAT16 or FAT32?
There is no need to even do that if you have access to a linux/mac system. Just copy the gamerts directory somewhere else (i.e. cp -a gamerts gamerts.bak), run dosfsck (chkdsk will probably not work), and then copy the original gamerts back. What happens is that the gamerts directory data gets messed up and needs to be fixed but doing so will cause you to lose some data in there so you want to backup everything in gamerts so you don't lose anything. Finally, when you see "fats differ but appear to be intact" choose the 1st fat as most homebrew does not update both copies of the fat.
Sorry, I don't know of a port of dosfsck to Windows but if you can find one then it should work.