QUOTE said:I will do neither at this point. I typed out a nice long paragraph about what a profane little jerk you are, but it doesn't matter. Supercard came up with their promised emulator. Late, and crappy, but here it is. If you really care to hear my opinion try speaking to someone like a person instead of cussing at them. That said, think me a troll. I care not in the slightest, I promise.
Successful troll is successful
Consider:
* You have an Intenet connection capable of 100KB/sec downloads.
* You are trying to watch a live streaming video that needs a connection of at least... 1500KB/sec.
* Your computer is too slow for you to be able to compress said video to lower the bandwidth requirements without a horrible quality loss
* Quality loss is unacceptable
How would you compensate *THAT*?
EDIT:
Generally speaking... Latency is hidden by local caching of data.... Knowing very little about the DS specifics about transfer rates and the DSTwo, my best guess is that DS is only responsible for controls and displaying the pre digested data that the DSTwo spits out. So in theory you could use some of the DS's now free resources to do things like hiding latency by giving a nice fat cache on the DS itself (Fat cache is a relative term in this case it could be something like 1 or 2 MB's) I wonder if you couldn't do something equivalent to frame skipping in the emulation or some sort of HLE type deal... And the only reason I mention that is I have seen SNES fast forward and NES rewind on some emulators (the rewind is an awesome function and I wish more emulators had it.... but thats a whole nuther kettle o fish)
Interesting subject
That would cause LOADS of lag - like Echoes of Time's online mode style lag.
As in... *press button* *wait 1 second* *action!*
Also, it wouldnt fix anything