Homebrew RELEASE pFBA: final burn alpha

0bvious

Well-Known Member
Member
Joined
Oct 1, 2007
Messages
174
Trophies
1
XP
885
Country
there a rotation option for the PFBA GUI/menu itself? Maybe a rotated skin I could use?

I am using this purely to play vertical arcade titles in my Switch Flip-Grip, and being able to keep the PFBA GUI/menu rotated as well would save a lot of headaches.
 
  • Like
Reactions: Lineacero

DerekGeneric831

DerekGeneric831
Member
Joined
Feb 5, 2016
Messages
435
Trophies
0
Age
30
Location
Australia
XP
1,015
Country
Australia
Made some custom icons for PSNES, PFBA and PNES.
Make sure your file location for each is in their file location respectively beforehand.
/Switch/pnes/pnes.nro
/Switch/pfba/pfba.nro
/Switch/psnes/psnes.nro

Gj2KG7e.png

https://drive.google.com/file/d/16aITTRQ4YcIUv98Gx1zXH61svPfn9lZB/view?usp=sharing

V358i7i.png

https://drive.google.com/file/d/1OjUKmaqCziJRiK7paMugpWZxMJuqtW4Z/view?usp=sharing

zN39I9Y.jpg

https://drive.google.com/file/d/1qQffoDkgjVWhFbolvR9mBGDfBgZNZfNw/view?usp=sharing
 
Last edited by DerekGeneric831,

Badablek

Well-Known Member
Member
Joined
Jan 23, 2006
Messages
517
Trophies
1
Age
43
XP
2,923
Country
France
Good morning everyone. This emulator could be updated to work on switch version 11.0, thank you very much.

pFBA (4.4) works beautifully on my 12.0.0 Switch under AMS 0.19.0. So it doesn't need any update to work on 11.x.x :unsure: (I tried on 10.2.0, 11.0.0, 11.0.1 and 12.0.0)
it was fixed (support for firmwares >=9) since december 2019:teach:

https://github.com/Cpasjuste/pemu/releases/tag/v4.0
 
Last edited by Badablek,
  • Like
Reactions: Lineacero

Purple_Shyguy

Well-Known Member
Member
Joined
Nov 8, 2008
Messages
2,348
Trophies
2
Age
33
Location
Republic of Ireland
XP
4,746
Country
Last edited by Purple_Shyguy,
  • Like
Reactions: Lineacero

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • K3Nv2 @ K3Nv2:
    It must be the 1st already
  • BakerMan @ BakerMan:
    1st of what?
  • BakerMan @ BakerMan:
    may?
  • K3Nv2 @ K3Nv2:
    Oh yeah it's in September
  • Xdqwerty @ Xdqwerty:
    @BakerMan, yea i think its different
  • BakerMan @ BakerMan:
    ok, because here it's in september, right before the fuckin school year starts
  • Xdqwerty @ Xdqwerty:
    good night
  • BakerMan @ BakerMan:
    as to you
  • K3Nv2 @ K3Nv2:
    How do you know if the night will be good when you're asleep
  • BakerMan @ BakerMan:
    because i didn't say i was asleep
  • BakerMan @ BakerMan:
    i said i was sleeping...
  • BakerMan @ BakerMan:
    sleeping with uremum
  • K3Nv2 @ K3Nv2:
    Even my mum slept on that uremum
  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
    TwoSpikedHands @ TwoSpikedHands: I appreciate the insight!