Homebrew PCSX ReARMed compatibility list

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when it says "use cia for better performance" how can you tell which games they're referring to...?
something like Parappa works great as a cia but something like mega man 8 or legends won't work as a cia at all.
 
when it says "use cia for better performance" how can you tell which games they're referring to...?
something like Parappa works great as a cia but something like mega man 8 or legends won't work as a cia at all.
i think they mean using retroarch psx rearmed installed as a cia as opposed to be booted through the homebrew loader.
 
Using the JustinWeiss dev build, Vagrant Story and Final Fantasy Tactics are full speed and play great. I noticed a few crackles during one cut scene in Vagrant Story but that may have been down to my settings.
 
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Everything I've played runs really well and it is excellent (I'm using the latest nightly versions)! However, with some titles, I've encountered some weird font bugs, where certain characters are "cut" or the text is stretched together. I encountered that with the English patch for the Japanese version of Ace Combat 3 - Electrosphere and also Akumajou Dracula X - Gekka no Yasoukyoku. I didn't encounter this bug in any official release (haven't tested it that much) so it could very well be exclusive to English patched/modified games. The attached image shows this bug, maybe there is an option to fix this? Thanks in Advance!
 

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  • Akumajou Dracula X - Gekka no Yasoukyoku (Japan) (v1.2)-201228-155025.png
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Using the JustinWeiss dev build, Vagrant Story and Final Fantasy Tactics are full speed and play great. I noticed a few crackles during one cut scene in Vagrant Story but that may have been down to my settings.
Sounds good, where is this available? I can't seem to find it on his github or linked to in the unofficial builds thread.

Edit:
It seems like the official nightlies should include his changes.

From page 30 of the unofficial builds thread:
"All of my changes except for improved dithering performance are upstream now, so you wouldn't be missing anything if you downloaded a nightly and dropped the new pcsx core from this thread in there."
 
Last edited by mosslump,
Any way to possibly get Persona 2 Innocent Sin running well on 3DS? I got to Club Zodiac and there it drops a bunch of frames so I was hoping maybe someone got it to run good there.
 
Any way to possibly get Persona 2 Innocent Sin running well on 3DS? I got to Club Zodiac and there it drops a bunch of frames so I was hoping maybe someone got it to run good there.
If your current core isn't October 23rd nightly build or higher, then you're missing out. Even if you're on the latest Stable release (As of this post, that is August 1.9.0)
Update Retroarch to the latest nightly
(Not needed but a little sidenote) Delete your retroarch.cfg file if you don't have Online Updater on your retroarch menu yet
Convert your games to CHD format if you're playing with PS1 bin/cue CD rips. It will even save you some storage space. HOWEVER! Don't mess with your game if you really don't wanna lose your save tho. You are missing out a good performance boost, so if you ask me, it's worth replaying from scratch. Unless if someone here knows a workaround.
Keep the 3D Slider OFF if you're not using a 2DS
Settings\Video\Synchronization\Vertical Sync (Vsync) = OFF for 3D Games; ON for 2D Games
Settings\Audio\Output = dsp_thread
Quick Menu\Options\Advance GPU UNAI/PCSX4All Settings = ON

Close Content after this and reboot your game
Quick Menu\Options\Threaded Rendering = async
Quick Menu\Options\High-Res Downscaling

Restart so CD Access Method shows up
Quick Menu\Options\CD Access Method = Asynchronous
 
Last edited by UltraSyko,
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If your current core isn't October 23rd nightly build or higher, then you're missing out. Even if you're on the latest Stable release (As of this post, that is August 1.9.0)
Update Retroarch to the latest nightly
(Not needed but a little sidenote) Delete your retroarch.cfg file if you don't have Online Updater on your retroarch menu yet
Convert your games to CHD format if you're playing with PS1 bin/cue CD rips. It will even save you some storage space. HOWEVER! Don't mess with your game if you really don't wanna lose your save tho. You are missing out a good performance boost, so if you ask me, it's worth replaying from scratch. Unless if someone here knows a workaround.
Keep the 3D Slider OFF if you're not using a 2DS
Settings\Video\Synchronization\Vertical Sync (Vsync) = OFF for 3D Games; ON for 2D Games
Settings\Audio\Output = dsp_thread
Quick Menu\Options\Advance GPU UNAI/PCSX4All Settings = ON

Close Content after this and reboot your game
Quick Menu\Options\Threaded Rendering = async
Quick Menu\Options\High-Res Downscaling

Restart so CD Access Method shows up
Quick Menu\Options\CD Access Method = Asynchronous
i cant get the dsp audio option to appear it only says csnd or null
 
Anyone know what's causing this or how to stop it (attached pic)? There are lines throughout the screen and you can see last scene overlayed on top of the screen because of it. It happens with 2 games so far, Gamera 2000 (J) and Die Hard Trilogy 2 (U) . I'm using both games as chd's.

Also, anyone know how to get a better performance for Bloody Roar II? it's the only game I've tested so far that gets horrible fps.
 

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  • 20210712_041924.jpg
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Hiya

Just tested Bloody Roar 2 and with a bit of tinkering seem to have it working at a playable 50+ FPS.

The settings I used were:

main menu\settings\drivers\video ctr
main menu\settings\drivers\audio dsp_thread
main menu\settings\drivers\audio resampler sinc
main menu\settings\audio\synchronisation on
main menu\settings\video\bilinear filtering on
main menu\settings\video\synchronisation\vertical sync (vsync) on
main menu\quick menu\options\enable vibration off
main menu\quick menu\options\enable dithering off
main menu\quick menu\options\dynamic recompiler on
main menu\quick menu\options\psx cpu clock 57
main menu\quick menu\options\frame duping on
main menu\quick menu\options\advance gbu unai/pcsx4all settings on
main menu\quick menu\options\(gpu) enable blending on
main menu\quick menu\options\(gpu) enable lighting on
main menu\quick menu\options\(gpu) enable fast lighting on
main menu\quick menu\options\(gpu) enable forced interlace on
main menu\quick menu\options\(gpu) pixel skip off
main menu\quick menu\options\(gpu) enable hi-res downscaling on
main menu\quick menu\options\threaded rendering async
main menu\quick menu\options\sound reverb off
main menu\quick menu\options\sound interpolation gaussian
main menu\quick menu\options\diablo music fix off
main menu\quick menu\options\parasite eve 2/vandal hearts 1/2 fix off
main menu\quick menu\options\inyasha sengoku battle fix off
main menu\quick menu\options\cd access method (restart) asynchronous
main menu\quick menu\options\xa decoding on
main menu\quick menu\options\cd audio on
main menu\quick menu\options\spu irq always enabled off
main menu\quick menu\options\(speed hack) disable smc checks off
main menu\quick menu\options\(speed hack) assume gte reqs unneeded off
main menu\quick menu\options\(speed hack) disable gte flags off

that's using the latest retroarch build on a N3DS.

Hope that helps.
 
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Hiya

Just tested Bloody Roar 2 and with a bit of tinkering seem to have it working at a playable 50+ FPS.

The settings I used were:

main menu\settings\drivers\video ctr
main menu\settings\drivers\audio dsp_thread
main menu\settings\drivers\audio resampler sinc
main menu\settings\audio\synchronisation on
main menu\settings\video\bilinear filtering on
main menu\settings\video\synchronisation\vertical sync (vsync) on
main menu\quick menu\options\enable vibration off
main menu\quick menu\options\enable dithering off
main menu\quick menu\options\dynamic recompiler on
main menu\quick menu\options\psx cpu clock 57
main menu\quick menu\options\frame duping on
main menu\quick menu\options\advance gbu unai/pcsx4all settings on
main menu\quick menu\options\(gpu) enable blending on
main menu\quick menu\options\(gpu) enable lighting on
main menu\quick menu\options\(gpu) enable fast lighting on
main menu\quick menu\options\(gpu) enable forced interlace on
main menu\quick menu\options\(gpu) pixel skip off
main menu\quick menu\options\(gpu) enable hi-res downscaling on
main menu\quick menu\options\threaded rendering async
main menu\quick menu\options\sound reverb off
main menu\quick menu\options\sound interpolation gaussian
main menu\quick menu\options\diablo music fix off
main menu\quick menu\options\parasite eve 2/vandal hearts 1/2 fix off
main menu\quick menu\options\inyasha sengoku battle fix off
main menu\quick menu\options\cd access method (restart) asynchronous
main menu\quick menu\options\xa decoding on
main menu\quick menu\options\cd audio on
main menu\quick menu\options\spu irq always enabled off
main menu\quick menu\options\(speed hack) disable smc checks off
main menu\quick menu\options\(speed hack) assume gte reqs unneeded off
main menu\quick menu\options\(speed hack) disable gte flags off

that's using the latest retroarch build on a N3DS.

Hope that helps.

Wow, a true emu-wizard. Any idea how to fix the issue in my image? I've attached a pic of how it looks in Die Hard Trilogy 2 here. I thought forced interlace might help but it didn't.
 

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Wow, a true emu-wizard. Any idea how to fix the issue in my image? I've attached a pic of how it looks in Die Hard Trilogy 2 here. I thought forced interlace might help but it didn't.

I've just tested this and had the same issue as you. No settings seemed to make a real difference.

However, I then tried creating a PBP file (instead of a CHD) and rerunning and it's working perfectly (minimal testing, admittedly, but the lines are now gone so it looks good and seems to be running at around 50fps)

So try creating a PBP file and see how you get on.
 

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