Not sure why this hasn't been shared yet but it's a save editor thats for those using checkpoint and a PC.
what client do you need? i cannot load my savefile with the app. it got me nothing and the app close itself. i use windows 10.
Not sure why this hasn't been shared yet but it's a save editor thats for those using checkpoint and a PC.
Anyone know if this save editor work by it self like open on pc and editing than put my save bk I’m switch I don’t have Edizon
I’m on Sxox mariko I have checkpoint how to load this save editor with checkpointIf you are on CFW then just set up edizon or checkpoint stated in OP.
Enemy weaknesses practically never are stored in saves...hello, does anyone know if the enemy weakness can be modified?
i have tried to use saveeditonline but the amount of data find called weakness is crazy
can i find a script to run those and complete them?
thanks
Enemy weaknesses practically never are stored in saves...
They are stored either in assets, or in game executable.
Update: More information on "struct EnemyInfoData".
So ive been playing around with a strategist save file and i've spotted some differences.
(im using 010 Editor and the PC port of the game)
From what i've tested is that some monster ID's spotted in "SaveEnemyData[x]" is the same as on the "Tamed monsters list".
What I mean by that is SaveEnemyData[1] is "Highland Ratkin 1" (if I wrote the name correctly).
What monster is exactly what still needs more testing, I realised they aren't the same because sentinels mk2 (id 343) doesn't have magic weakness-es in game, but the file says they do, so we need a new list of enemies.
From what ive tested "IsAnalyse" will always have value 0 (not sure about bosses, like i said more testing needed).
"WeaknessOpen" is where the fun begins.
It has 2 sets of 000000. The first part (from left to right) stores data from from the magic weakness. The second part stores data from weapons.
When changing the values, always change the values on the 4th set of 0's (the one next to ",b"). Al thought I haven't tested deleting ",b" I advise leaving it be.
If you change the final value of weapon to "00010101,b"
on "Highland Ratkin 1" (SaveEnemyData[1]), you will reveal the weakness-es sword, dagger and bow.
What we can see from the file is that there is a pattern with weakness-es. The current pattern of weakness-es is sword, dagger, bow.
While the value in magic for ratkin I is "00010000,b" which stand for light in game.
Due note that I am only changing the final part in the numbers so the value for magic would be "00000000 00000000 00000000 00010000,b".
I would upload the strategist file but its not supported :/ .
Here is a filebin link:
filebin ca/5KucAr61MtAe/SaveData9 sav
Just replace " " with a "."
If anyone has a file with the "eagle eyed" achievement (all hidden items founds) or "Collector" (Obtain all items), I would much appreciate it for testing purposes.
for the achievement that requires u to discover all of the enemies weakness
i am on gamepass version btw
i have even tried to edit the count for some of the items that i don't have going throug their ID numbers on this forum and it didnt work
i am not sure what exactly i have to do but i have tried using the editor provided on this site and using saveeditor online and nothing works
i have used ur save file for the Strategist achievement and it worked like charm, thanks alot
i have managed to use a save editor to edit my items and followed a spreadsheet online to make sure i have all items but sadly the achievement didnt unlock for some reason! not sure what i have to do, checking my inventory within the game shows all items
did u manage to acquire a save file that has a completed item list?
You can find it underWould you mind if i ask a question? how could you find save file on game pass version? i tried finding it but can't find it...
You have mistake here. Buccaneer I is 229. You can also check my fork of SaveEditor (see my prev post), I've added Enemy ID to EnemyWeakness tab. You can compare the ID's to the Tele3000's google doc table.I didn't get strategist achievement after backtracking to analyze all available enemies, so I did a little investigating what the harder to find and missable enemies indexes are in the EnemyInfoData struct.
As mentioned elsewhere, these indexes don't always line up with H'aanits tamed monsters inedexes but the list provided in this thread was of great help to narrow down my search.
After finding the correct IDs I edited the revealed weaknesses with the ones I was missing and obtained the achievement, I just saved the modified file and reopened it in Octopath.
Here are the relevant index numbers I bothered checking for those interested:
- Hevenwing 260
- Giant Scorpion 77
- Dreadwolf 125
- Gigantes 194
- Lord of the sands 83
- Manymaws 341
- Monarch 344
- Tyrannodrake 289
- Sea Birdian IV 208
- Meep 156
- Deep One 223
- Carnivorous Plant 50
- Cactus Roller 74
- Buccaneer 228
Thanks for sharing it, however, I just noticed that my request was wrong. I'm looking to get the collector achievement (acquire every item)I have used @SUDALV's fork of turtle-insect's Octopath save editor to identify the IDs of every enemy in the game, and have compiled them in a .txt file. This does not apply to NPCs you can Challenge/Provoke, with the exception of the Ancient One from H'aanit's Chapter 2 and Erhardt from Olberic's Chapter 3.
I hope this helps!