Ok seems to be working now. So lets say there is another update/dlc in the future, can the moded xci be used or do you have to start from scratch?
Do the process in manual mode and copy in a text file the text you have in the console.
Edited to remove keys
Is this the output you need? (note this log also shows the "Too many arguments in command line" error I mentioned in post 526)
Code:Edited to remove keys
.../QUOTE]
Next time please PM it to me since there are kes there, though decrypted. Not sure about the stand of gbatemp about that.
Ok, log seems correct. The too many arguments is in the .zip generation which is independent from the xci or nsp generation. Your system seem to not handlewell all those arguments passed to 7zip. Well i'll look into it though i'm thinking about using other backup format for when I introduce "restore mode". Didn't work much in the program trough the holidays though I expect to introduce it in the next big update. (It'll be a little update before that though to make the Xenoblade fix official and fix a couple of things)
Well now regarding Road Redemption check that hacbuild did finish the process. I saw some cases in wich the xci is incomplete because of it. Check the final size:
which is like 3,73 GB
You actually answered while i was writing, well my guess is still the same. Probably the file wasn't fully completed.Actually I've just tried the XCI from the above and it's working now. Very strange, I used exactly the same mode, settings and NSP files as before, the resulting XCI was a few KB in size different, and it's working now
Couple of examples for the new info functions introduced in 0.79.
View attachment 153965
View attachment 153967
View attachment 153966
Well you kinda have the answer in the reformed "get CONTENT of the xci\nsp" function.Sometimes the XCI updated is smaller than the XCI with no update, why is this?
Cities: Skylines tries to access Paradox sites for accepting EULA, at least on a first run, and crash if can't do it. Disable network by turning on a flight mode before running the game so you can skip it.Cities Skyline lets me start the game but then crashes and says "The software closed because an error occurred" no matter what I do, after building an XCI from the NSP base game with NSP update
I like the class visually but I can add that option for you in the config.Thanks for the new update, well done
Xenoblade Chronicles 2 works perfect now.
Wish for the future:
I always want to see all actions and infos. That's why I remove all CLS commands every time.
Can't you leave them away? I don't think that someone would be angry,
it makes no big difference if there're more lines above or not, don't you think?
Or could an option be added to de-/activate the CLS's ?
(English README..txt - still with 2 points )
With DLC ?Thanks for the new update, well done
Xenoblade Chronicles 2 works perfect now.
Wish for the future:
I always want to see all actions and infos. That's why I remove all CLS commands every time.
Can't you leave them away? I don't think that someone would be angry,
it makes no big difference if there're more lines above or not, don't you think?
Or could an option be added to de-/activate the CLS's ?
(English README..txt - still with 2 points )