Hacking Nintendont

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I apologize for double post, I'm posting to ask a question, some Game Cube games natively support 16:9 TVs like Dragon's Lair 3D, unfortunately my TV is 4:3 so I can't test it myself, but I wonder if anyone with a widescreen TV tested one of these games to see if Nintendont supports the native widescreen support?

@Troopage the issue with the documentary video in Mega Man Anniversary Collection doesn't lose audio, it just plays delayed after a while as it's somewhat long, I can't remember if it happened in Dios Mios or not but I can confirm the Xbox version didn't have this issue, though on Xbox it was a different video "Xbox version got the first episode of Mega Man Battle Network" anyway maybe someone can confirm or deny this.
Also I remember people reported that Mega Man X Collection crashes if you use widescreen, can't confirm this myself "see first paragraph of the comment" but if someone can confirm it maybe it can be added to the "wish list"?
of course it does, every game that has native widescreen works preety great on my widescreen tv.
 
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do can i use my ps3 controller to do a halfpress and it ill register as a halfpress (im playing super mario sunshine...)
Ps3 controllers have pressure sensitive triggers so to do an half press you just press half :P, of course if you have an old controller ini just delete it, nintendont internal controller ini for ps3 already has everything correct.
 
Ps3 controllers have pressure sensitive triggers so to do an half press you just press half :P, of course if you have an old controller ini just delete it, nintendont internal controller ini for ps3 already has everything correct.
Was rumble ever fixed for PS3 and PS4 controllers? I could never get them to rumble.
 
Was rumble ever fixed for PS3 and PS4 controllers? I could never get them to rumble.
the original ps3 controllers do not have rumble only the later ones do just google that, but yeah they were fixed long time ago those newer ones that actual have rumble mechanism that is.
 
the original ps3 controllers do not have rumble only the later ones do just google that, but yeah they were fixed long time ago those newer ones that actual have rumble mechanism that is.
I don't have any SIXAXIS PS3 controllers. I only have Dualshock 3 PS3 controllers I could never get them to rumble same for the PS4 controllers.
 
I don't have any SIXAXIS PS3 controllers. I only have Dualshock 3 PS3 controllers I could never get them to rumble same for the PS4 controllers.
do you have controller ini files on 344? if so delete them and let the nintendont internal ones be used.
 
Hi guys. i bought a Wii U(v5.4 E) 2 days ago and i have been trying a lot of things. Everything worked smooth. Now i am trying to use Nintendont but it keeps showing "Loading Patched Kernel... -3" do you know what could be?
 
Last edited by b4ixo,
Hi guys. i bought a Wii U(v5.4 E) 2 days ago and i have been trying a lot of things. Everything worked smooth. Now i am trying to use Nintendont but it keeps showing "Loading Patched Kernel... -3" do you know what could be?
Make sure:
- You are using the latest HBC with an unpatched IOS58.
- You are not using a custom HBC theme.
- Your drive is compatible, formatted as FAT32 and that partition is primary and active.
 
Make sure:
- You are using the latest HBC with an unpatched IOS58.
- You are not using a custom HBC theme.
- Your drive is compatible, formatted as FAT32 and that partition is primary and active.

thanks for the reply.
everything is ok i am using the latest HBC with an unpatched IOS58 and my drive is in FAT 32 primary and active. its very strange
 
thanks for the reply.
everything is ok i am using the latest HBC with an unpatched IOS58 and my drive is in FAT 32 primary and active. its very strange

It could be your storage device then. What is it? Also, are you using a Wii or Wii-U? That might be useful for anyone else that might be able to assist.
 
It could be your storage device then. What is it? Also, are you using a Wii or Wii-U? That might be useful for anyone else that might be able to assist.
I am using a wii u and for for storage a Samsung 500GB S2 External Portable Hard Drive 2.5inch
 
I am using a wii u and for for storage a Samsung 500GB S2 External Portable Hard Drive 2.5inch

Hmm.... the only thing I can think of is to check it with a partition manager and make sure there aren't any hidden ones on it. As far as I remember the -3 error means Nintendont couldn't mount the partition the game is on.
 
Hmm.... the only thing I can think of is to check it with a partition manager and make sure there aren't any hidden ones on it. As far as I remember the -3 error means Nintendont couldn't mount the partition the game is on.
already did that. there is no hiddem partion :/
 
I'm gonna be a bit OT, and ask a few Wii questions - I guess this is the best Place - since Nintendont doesn't have its own thread in the Wii parts of this forum.

Any way - my questions goes out to the creators of Nintendont. I was thinking about buttons being hard coded - but at least a wee bit switchable for the Wii U - pressing the (-) button on the Pro controller seems to get the button mappings to move a step sideways?

I was looking to play for example Mega Man Collection on my Wii Nintendont - you know the number one button mapping mess-up from Capcom. I was hoping there is a way to somehow use the GameCube controller in the GameCube controller port of the Wii - and change mappings of A & B - for this game..? Is this somehow possible?

My second question is related to the first one - but still different.
With Wad Channels finally being created to forward Nintendont Game channels -

https://gbatemp.net/threads/custom-nintendont-system-menu-channels-for-wii-vwii.380025/

again the question goes to the button mapping - is there any way I can set the buttons right for just this one game as a channel? this question assumes there was a solution found to question 1 i guess. But I'm guessing it should not be THAT hard to do - considering it works for Wii U..?

Begging for your help here.

Thanks /Pete
 
I was looking to play for example Mega Man Collection on my Wii Nintendont - you know the number one button mapping mess-up from Capcom. I was hoping there is a way to somehow use the GameCube controller in the GameCube controller port of the Wii - and change mappings of A & B - for this game..? Is this somehow possible?
I released this gct file a while back which does exactly that, just copy it into the folder with the game iso and enable cheats.
 
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Hmm...

Thank you soo much FIX94. That is an awesome thing ;) Just the thing that game needed.

But - can I somehow actually patch it to my iso? If I'd like to create a wad for the game? - or would the forwarder read it if cheats are enabled? -

Is there any way to be able to use it with a burned Multi-Game disc? or do I need to grab the iso and put on HDD / SD / USB? Or ANYWAY to use it with the ORIGINAL Game Disc - would be awesome to use on the real deal..?

Does the iso have to be 1:1 for this to work?

I released this gct file a while back which does exactly that, just copy it into the folder with the game iso and enable cheats.
 
Last edited by Rockmaniac,
Or ANYWAY to use it with the ORIGINAL Game Disc - would be awesome to use on the real deal..?
nintendont can boot real disc, just select sd/usb and if you are on a real wii the first option is to boot the disc in drive, I wrote it so you can boot games from original burned and multi-iso, though I'm not sure if cheats do include multi-iso, I never even tried the multi-iso option myself :P
 
Thanks FIX94 - But I know that much. But how can I apply the cheat using the original disc - ie - where would I put the file to get the button mappings correct..?

Also any idea on the forwarder?
 

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