
Have newer updates fixed the Battalion Wars issues? Never knew about Battalion Wars until recently, and being a huge Advance Wars fan I'm looking forward to playing it (ideally without any audio issues).
Hey guys, love the progress on that thing, been following this project since day 1.
I couldn't make use of it as I didn't have a compatible controller for Wii U.
Finally thought about something and it worked in using my Wireless Xbox360 controller and it works flawlessly.
Just played Mario Sunshine, I setup up the LB and RB as the L/R buttons and enabled analogue L/R, like I said everything works flawlessly.
I do have one question, is there a way to set the deadzone? As my analogues are a little "loose" (read: very sensitive) the camera pans left and right very slowly while running.
Thank you for your time folks, keep up the good work.
Also would like to know if I want to make a donation for the hard work where do I send it to?
I'll want to send half of my donation amount now and 2nd half once a couple of specific games to become compatible.
So guys any help about the analogues is more than welcome.
same for me it frezzes right after the nintendo and namco logos disapear probably my isos i guess.anyone tested mario kart arcade gp 1 with latest r72?
Mine freezes !
Do it need special configuration?

same for me it frezzes right after the nintendo and namco logos disapear probably my isos i guess.

That's why I asked for a PM
I found the three games already in iso, but I don't know if they work yet.
Could you PM me to know where you got yours and if they are working?
Awesome!
Good to know that your computer is now working good
Let me know how it goes!
i tough the porpose of PM were being Private messages, so the staff is looking around on peoples PMs? srs that doesnt seem right at all.If a staff member catches your PMing rom sites around, you will receive the same penalty as mentioning them on the forums. If you must, take it off site and discuss it somewhere else.
If a staff member catches your PMing rom sites around, you will receive the same penalty as mentioning them on the forums. If you must, take it off site and discuss it somewhere else.

Hey guys, love the progress on that thing, been following this project since day 1.
I couldn't make use of it as I didn't have a compatible controller for Wii U.
Finally thought about something and it worked in using my Wireless Xbox360 controller and it works flawlessly.
Just played Mario Sunshine, I setup up the LB and RB as the L/R buttons and enabled analogue L/R, like I said everything works flawlessly.
I do have one question, is there a way to set the deadzone? As my analogues are a little "loose" (read: very sensitive) the camera pans left and right very slowly while running.
Thank you for your time folks, keep up the good work.
Also would like to know if I want to make a donation for the hard work where do I send it to?
I'll want to send half of my donation amount now and 2nd half once a couple of specific games to become compatible.
So guys any help about the analogues is more than welcome.

Now explain how you got the 360 controller to work. This should be good.
Ppl talking about starfox assault the other day after some test i can say for sure only the Pal version saves the ntsc just infinite loops while saving so if anyone wants to save in that game for now use the pal version.
Four Swords Adventures seems to be working again with MC emulation for me as of 1.72. Time to update the wiki.
Edit: Hm..just got another crash dump when it tried to boot a second time..guess I was being too hasty again. Gah. It seems to be completely random. Hm..
Edit 2: It looks like it's crashing on every other boot. So it'll run once, crash once (causing the Wii to need a hard reboot), run once, crash once, etc.. Perhaps something isn't being initialised properly? With MCEmu turned off, it never crashes. If I have a loader like postLoader zero out the ARAM, mcemu, and cache range before booting Nintendont, it seems to fix the consecutive crashes. Perhaps Nintendont should zero out these ranges (0x90000000 - 0x93000000), before booting games:
Has anyone else gotten Mario Kart GP 1 to work? It launches for me, shows the Nintendo logo and Credits 1/1 for a second, and hangs on a white screen. Anything I'm missing?
Launched with USBLoader GX from a USB drive with no video hacks on or anything.
i think this is happening to everyone everyone gets frozen after nintendo and nanco logo on a white screen so far