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I tried GP2 with the previous rev and it worked great... until I lost the race and the credits ran out. I thought they were supposed to be infinite.I cant get gp2 to be completely stable so I'll just commit what I have:
-cleaned up and optimized audio streaming code, that made it possible to remove the AIInitDMA patch completely
-removed DVDInquiryAsync patch and replaced it with a proper low level one, this lets mario kart gp2 boot
-optimized triforce EXI interrupt code, helps mario kart gp2 to get a bit more stable, please note that it still freezes pretty often on the camera screen
credits are buggy even on gp1 they randomly work or not but yeah gp2 on the latest rev also randomly works you need luck to pass the camera screen but once you do if you dont loose you can play the entire cupI tried GP2 with the previous rev and it worked great... until I lost the race and the credits ran out. I thought they were supposed to be infinite.
when removing the pso patches nightfire deep descent mission started blacscreening when choosed, i tyred enabling the patch31A0 but that didnt apply to nightfire so i did a compare and it seems nightfire deep descent mission needs those pso patches you made added back in to workv2.227
Fix Entry load cache invalidation.
This was causing PSO 1&2P/III EXIImm issue, so removed the patch for that.
Commented out 31A0 patch until we know of a case where it's needed.
While I was working on something else, I found an issue with entry load caching invalidation. This was the underlying cause of one of the two EmuMemCard hacks for PSO I made.
The caching invalidation might have been causing several strange problems.
You have no idea, I know more about the hedgehog than any of the original creators, dates and allDamn your a sonic top fan for real
Why is it hanging?What should i do about nintendont? the past 6 revisions haven't worked for me they keep hanging at Init DI but the versions before it work fully.
Am i doing anything wrong? the games are named _______________ [GX__] (Name then code, no symbols or special characters.)
if it hangs when loading a game its probably becuase your usb drive doesnt like the fat code nintendont uses not much can be done than formating it and change cluster sizes or try another usb device.Why is it hanging?
Fix reverted the fatfs change in the last rev. So it should work again.if it hangs when loading a game its probably becuase your usb drive doesnt like the fat code nintendont uses not much can be done than formating it and change cluster sizes or try another usb device.
Its not the hard drive, its the games, previous revisions worked but now the newer ones dont.Fix reverted the fatfs change in the last rev. So it should work again.
The games are located in the folder GAMES in the root of your HDD? Try with just one game in the folder.Its not the hard drive, its the games, previous revisions worked but now the newer ones dont.
There in games/gamename(gameid)/game.iso is it wise to do capital letters or not?The games are located in the folder GAMES in the root of your HDD? Try with just one game in the folder.
There in games/gamename(gameid)/game.iso is it wise to do capital letters or not?
The name really doesnt matter at all I have capital letters, [], sometimes even ! in my names and no issues.
Also this just happend to me in MKDD, this blue shell completely missed, I hope that just was the game breaking and not nintendont lol:
The name really doesnt matter at all I have capital letters, [], sometimes even ! in my names and no issues.
Also this just happend to me in MKDD, this blue shell completely missed, I hope that just was the game breaking and not nintendont lol:
Looking forward for the RE 0 fix,OMFG!!!
FIX94
Smugglers Run Warzones is working!!!!! Man, you fixed it!!!!
EDIT: It boots, the audio is garbled and freezes after a while, but at least it boots now!
Resident Evil 0 still freezes without native controls, Virtua Striker 2002 doesn't even get to the main menu, freezing on Nintendont at Init memcard, Xmen still has the same issues and other games work as intended.
I've updated the compatibility list with this info.