Can somebody please record a video of IR aiming in Gamecube games?
Home = Exit This will not be changed. Even if their is a reason for doing it in wiimote + nunchuch when a user goes from using nunchuck to using a different controller if they press home expecting it to do something other than exit and it exits they will be "unhappy".
Ofcourse + and - are better as playable buttons. Always reachable, unlike 1 and 2 ones.Right now what I need is feed back about which is better "+ and -" or "1 and 2" being start and change layout with the other 2 buttons useable as playable buttons. It will be the same accross all nunchusk configurations. I had one tester email me their opinion because they didnt want to get beat up on by a vocal few that have a different opinion. You can ask questions but everyone is intitled to their own opinion. Keep it nice. Weather it stay changed or goes back the way it was will determine what buttons are available for use in the configs. It needs to be decided before making other changes.
okI disagree with the default config the right/left nunchuck tilt for L and R should be used with c held, in order to get rid of unneeded input during the game. I find I use tilt without thinking about it. Making it a shift would break the config for those games whare it is usefull. As many controls as possable should be available without shifting.
Trust me man there is no GC fps game that makes meaningful use of L/R analog triggers. On the other hand, for many GC fps games, NC tilt is undisputedly problematic as is currently implemented in FPS2 config.Dropping grenades at you feet is unacceptable. I am aware of this. Their are also some fps games that require the full analog motion of the triggers. I dont want to take that functionallity away and break the config for those games. What we will probably end up with is a way to have booth.
Can somebody please record a video of IR aiming in Gamecube games?
...3.Naggers FPS
same as naggers
also since - and + are free these can also act as 1/2 press
this also should open the door for a better scenario
maybe - and + in naggers can now be used to switch for nunchuck tilt to IR aiming to D-pad for c-stick, that would make 3 in 1 config useful in even more games
this is weird but can we please go back to the small deadzone of beta 5?
This one: http://gbatemp.net/threads/nintendo...upport-discussions.371356/page-9#post-5123882
yeah I used the IR code as is taken from the beta5 sourceWhen asking about reverting something back to vers 5 - 9 their were a number of cut/ paste error in version numbers please include the text that was in the email that you recieved with it and the date it says it was sent (just like you did here) so I can match up the versions. that text was actually emailed as beta 6. It was impossable to actually look forward in beta 6. I learned a lot about how the gamecube fps games actually interpert the cstick sence then. What is it you liked about that beta your looking to get back?
AbdallahTerro the source you were trying to revert to was labled correctly it was for beta 5. beta 5 has nothing in it to try and compensate for the deadzone. The block of code you tryed using had a number of other problems that got fixed. we would need to do some changes to make it work right.
When asking about reverting something back to vers 5 - 9 their were a number of cut/ paste error in version numbers please include the text that was in the email that you recieved with it and the date it says it was sent (just like you did here) so I can match up the versions. that text was actually emailed as beta 6. It was impossable to actually look forward in beta 6. I learned a lot about how the gamecube fps games actually interpert the cstick sence then. What is it you liked about that beta your looking to get back?
AbdallahTerro the source you were trying to revert to was labled correctly it was for beta 5. beta 5 has nothing in it to try and compensate for the deadzone. The block of code you tryed using had a number of other problems that got fixed. we would need to do some changes to make it work right.
So I made few tests today and I found few things useful:
1. naggers config
using c+Z c+B as 1/2 pressed made 2 buttons free
using c+Dpad for camera (c-stick) is really handy in sunshine
using B+Dpad for GC-D-pad made this option available and easy to use too
Home as start is not bad actually (pausing and saving with a button at fingertip)
2 for config change is very good since this button is far away
using 1&2 to exit also fixes unwanted exit since this only can be done on purpose
2.Troopage config
adding c+Z c+B as 1/2 pressed is also natural and goes without saying
3.Naggers FPS
same as naggers
also since - and + are free these can also act as 1/2 press
this also should open the door for a better scenario
maybe - and + in naggers can now be used to switch for nunchuck tilt to IR aiming to D-pad for c-stick, that would make 3 in 1 config useful in even more games
Can you load boot.dol from the email labled bata 5 and verify thats the one you want. That one had the ir data sent directly to the game without trying to compensate for the dead zone. ( if its not and you try other versions remember the email labled "RE: beta 6 " is actually beta 7.I think this post is the one you speak of with the parameters?
About why that older IR is better than the beta 9 one (which is the same till beta 13 IIRC), the only issue was with Die Hard Vendetta. Since then i managed to get DHV not twitching with beta 5 IR. In ALL other GC fps, beta 5 IR is way snappier especially when fine tuning your aim (sniping, headshooting, etc). So now that DHV issue is not present, there is no need for IR deadzone and speed to be nerfed
Can you load boot.dol from the email labled bata 5 and verify thats the one you want. That one had the ir data sent directly to the game without trying to compensate for the dead zone. ( if its not and you try other versions remember the email labled "RE: beta 6 " is actually beta 7.
Just loaded boot dols directly from my sent emailI can already verify this
I already have almost all betas on my SD since i use multiple nintendont loader dols, often different per game. For FPS on GC i stuck to beta 5 which was based on r2.170 cause it was way faster and smoother. Now i am only using a different beta other than 5 for Nightfire and CoD 2 due to nintendont 2.170 not yet working with those at the time of that version (2.170). They have been fixed since then, so if a new beta with the beta's 5 IR came along, i'd use that for ALL GC FPS, Die Hard included.
so 2 is the new config button?
that means 2 + dpad right = naggers and so on?
also, is the "fps2" setting (previously minus+2) now on 1 (2+1) or didn't I understand that right?
correct
That config is now on (2 + 1 + Z)
Any config you want to add IR aiming to add Z
(2) = Howards general config
(2 + Left) = AbdallahTerro general config
(2 + right) = naggers
(2 + up) = racing games that use AnalogR and AnalogL for gas and break
(2 + down) = racing games that require A held for gas
(2 + minus) = Troopage config
(2 + one) = naggers + nuncuuck tilt tied to triggers
add (Z) to any of the above to enable IR
add (z + A) to any of the above to enable test IR
The button on the gamecube controller is labled start/pause. The graphics should be labeled start or start/pause not just pause.So is pause home now or only on my config? I need to know to I can update the graphics and stuff.
The button on the gamecube controller is labled start/pause. The graphics should be labeled start or start/pause not just pause.
WM_BUTTON_ONE = start/pause
WM_BUTTON_TWO = change configuration
WM_BUTTON HOME = exit
These buttons are the same on all wiimote + nunchuck configurations