Nintendont - wiimote & nunchuck support discussions

Discussion in 'Wii U - Hacking & Backup Loaders' started by nakata6790, Sep 11, 2014.

  1. Badablek

    Badablek GBAtemp Regular

    Member
    6
    Jan 23, 2006
    France
    you should avoid any clone/3rd party controllers, homebrews can be really unstable (crash dump)...and Nintendont does not like that a lot ;)
    BTW classic controller PRO does not have analog triggers, which is a pain in the *ss especially to play GC games ! Nothing is better (except a real GC controller, of course) than a real white classic controller with analog triggers.



    Wii game launcher usually have filters, maybe you can try to disable GC games. Or you can change path of GC games in Wii loader's options.
     
    Natural likes this.
  2. themacmeister

    themacmeister Newbie

    Newcomer
    2
    Apr 27, 2011
    Thanks for the help... I am very distressed about the lack of analog triggers... I thought the PRO model would at least have that?! Bummer...

    btw. I really hated the white "bar-of-soap" controller. I found it very uncomfortable to use. I am hoping the CCPro will be identical to the PS2 controller, which I love.

    I didn't play many GC games back when I had one (Viewtiful Joe and both Super Monkey Ball games). What games are absolutely impossible to play without analog?

    Oh, and if I got the latest download from Github, what is the best way of switching layouts (or do I even HAVE layouts?). Once my Classic Controller Pro arrives, should it "just work" with the defaults?

    I think I messed up before, putting all games in the /games directory (instead of /games and /wbfs). I think I will try the dual Fat32/NTFS combination, and point each launcher at the relevant partition (easiest way!). Many thanks again for all the help.
     
    Last edited by themacmeister, Sep 25, 2015
  3. Badablek

    Badablek GBAtemp Regular

    Member
    6
    Jan 23, 2006
    France
    default CC mapping is ready to use with GC games.


    Some games not really playable (at least not like on real hardware) without analog shoulders, IMHO :

    - Luigi's Mansion (vacuum)
    - F-Zero GX
    games that use triggers to brake/accelerate

    I really don't understand why they have removed analog triggers with CC Pro (copyright infringement maybe ?)...but for my part, I like CC much more than Pro :gba:
     
    Natural likes this.
  4. themacmeister

    themacmeister Newbie

    Newcomer
    2
    Apr 27, 2011
    Oh yeah, Luigi's Mansion would be really tricky...

    Quote from site (which I should have paid way more attention to...)

    "Please note that it is NOT compatible with Nintendo GameCube Games"

    I just thought this was because of the connector, and not plugging in the GC port...

    Anyways, it cost about US$7 with free delivery... if it even works SLIGHTLY, I will be pleased :-P
     
  5. marchrius

    marchrius GBAtemp Regular

    Member
    2
    Jan 12, 2015
    Italy
    I played and finished Luigi's Mansion with a wii U pro controller (no analog triggers). Zero problems. Super Mario Sunshine, on the other hand, forced me to buy a GC controller
     
  6. theblasterkid

    theblasterkid Newbie

    Newcomer
    1
    Oct 28, 2015
    United States
    Can someone do a Howard's Config setup except that you can press c on nunchuck and hold c+d-pad for c buttons?
     
  7. Sadgoomba

    Sadgoomba Newbie

    Newcomer
    1
    Nov 2, 2015
    To experience Zelda Wind Waker on Wiimote&nunchuk can we have this config;

    GCN A --> Wii A
    GCN B --> Wii B
    GCN Z --> Wii D-pad UP
    GCN X --> Wii D-pad RIGHT
    GCN Y --> Wii D-pad LEFT
    GCN Shoulder RIGHT --> Wii D-pad DOWN
    GCN Start --> Wii -
    GCN D-pad UP --> Wii +
    GCN Shoulder LEFT --> NUN Z
    GCN D-pad Rıght --> 1
    GCN C Stick --> NUN C & Tilt

    I'd appreciate if someone experienced would create this config, It can be used for original Twilight Princess too.
     
    Last edited by Sadgoomba, Nov 3, 2015
    Natural likes this.
  8. Sadgoomba

    Sadgoomba Newbie

    Newcomer
    1
    Nov 2, 2015
    Is there any end user tutorial for how to map buttons?
     
  9. Ruby Gloom

    Ruby Gloom GBAtemp Maniac

    Member
    4
    Sep 25, 2015
    New Zealand
    -
    I never thought such a thing could exist with Nintendon't. This is awesome! :D
     
  10. Tarmfot

    Tarmfot GBAtemp Regular

    Member
    4
    Dec 12, 2015
    Montserrat
    Hello. :)
    Is it possible to use mario kart wii wiimote controls(no nunchuk(or nunchuk as second controller) with double dash or another racers?
     
  11. Shalashaska888

    Shalashaska888 Newbie

    Newcomer
    1
    Apr 5, 2016
    Hello,

    Can anyone help me to create this personalized mapping for metal gear.

    Please use the latest version of Nintendont below (downloaded via Wii but not found on official page)

    http://wikisend.com/download/472198/boot.dol

    Thanks a lot. [​IMG]
     
    Last edited by Shalashaska888, Apr 6, 2016
  12. Shalashaska888

    Shalashaska888 Newbie

    Newcomer
    1
    Apr 5, 2016
    Problem. Resolved
     
  13. Haloman800

    Haloman800 a real gril

    Member
    7
    Dec 18, 2009
    United States
    Guys, I'm using the latest Nintendont. How do I pair the Wii remote?
     
  14. Zyrvan

    Zyrvan Member

    Newcomer
    2
    May 12, 2013
    Serbia, Republic of
    Hello guys, please help.

    in the game, I change the type of control (hold the 2 buttion and press 1) dont like this "Nunchuk Tilt left for L" and "Nunchuk Tilt right for R" How to make this type to default control, without nunchak tilt?
     
  15. Eckner

    Eckner Newbie

    Newcomer
    1
    Nov 27, 2016
    Brazil
    Hello friend, I see that you are the man who plays FPS here, well, I'm not being able to play with IR, could you please give me a hand? I'm trying to play Time Splitters 3.

    — Posts automatically merged - Please don't double post! —


    Please read above!
     
  16. UltraDolphinRevolution

    UltraDolphinRevolution GBAtemp Advanced Fan

    Member
    5
    Jul 30, 2016
    China
    I have just discovered this thread. It's amazing. So much creativity.
     
  17. IAmCaptPlanet

    IAmCaptPlanet Advanced Member

    Newcomer
    1
    Dec 10, 2016
    United States
    i would love to be able to set this up somehow

    Gamecube original button -> wiimote/nunchuck replacement

    L (full press) -> Z
    R (full press) -> B

    Analog stick -> Nunchuck stick

    Z, B, Y, & X -> Dpad Up, Down, Left, and Right

    A -> A

    Dpad -> hold 1 and use wiimote Dpad

    C-Stick -> hold C on nunchuck + Dpad
    L (half press) -> hold C on nunchuck + Z
    R (half press) -> hold C on nunchuck + B
    Start -> hold C on nunchuck + 1

    that would cover all the functions (and in my opinion be a better default)

    also, a hold C to use IR as C stick could work okay probably.
     
    Last edited by IAmCaptPlanet, Apr 16, 2018
  18. Pablovi

    Pablovi Advanced Member

    Newcomer
    1
    Nov 23, 2016
    Mexico
    Hello, I’m new to Nintendont, only installed it yesterday. And I’m testing the wiimote + nunchuck defaults configurations, does IR works for aiming? I never played Metroid Prime on the GCN, just the trilogy on the Wii,a en you could use it aiming, is this possible on Nintendont?

    Thanks in advanced.
     
  19. Lewi

    Lewi Newbie

    Newcomer
    1
    Mar 3, 2019
    United Kingdom
    I can't find a way to set the button config. I load HID Test and it freezes on the black screen with loading... help??
     
  20. UltraDolphinRevolution

    UltraDolphinRevolution GBAtemp Advanced Fan

    Member
    5
    Jul 30, 2016
    China
    Trying out the different configurations for different games. The default setting works surprisingly well in F-Zero GX.

    In general, I have observed that swinging (Nunchuk or Wiimote) is not utilized. Also, the C button is often used as a switch. There are also other potential ways to activate a switch function: tilting the Wiimote sideways (see Call of Duty series on Wii and Wii U) or lifting the Nunchuk upwards. Just an idea.

    The + and - button are somewhat hard to reach (except with a certain 3rd party Wiimote). Nintendo should have really attached them as "kidney buttons" around the A button (like X and Y on the GC controller).


    EDIT: Regarding IR. It's amazing pointer controls were implemented, but as long as the neutral position is that big, it's very hard to aim. I wonder if this was a deliberate decision to make the camera view more stable. But I think precision should have priority.
     
    Last edited by UltraDolphinRevolution, Sep 1, 2019
Quick Reply
Draft saved Draft deleted
Loading...