Hacking Nintendont - wiimote & nunchuck support discussions

Antonito

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Thanks to ReyMC, I started a mod of Nintendont. I noticed that the config "2 and +" wasn't used at the moment. So I added my layout to this config.
Here's the layout :

Wiimote(A)<->GC(A) = Accelerate
Wiimote(B)<->GC(R) = Slide
NC(Z)<->GC(L) = Slide
NC(C)<->GC(Z) = switch character
Wiimote(D-Pad Down)<->GC(X) = use items
Wiimote(D-Pad Up)<->GC(Y) = use items
Wiimote(D-Pad Right)<->GC(DpadRight) = not used
Wiimote(D-PadLeft)<->GC(DpadLeft) = not used
Wiimote(+)<->GC(B) = Brake / reverse
Wiimote(-)<->GC(X) = use items
Wiimote(1)<->GC(Start) = Pause

Here's my code ( from PADReadGC.c ) :
Code:
                case 7:    // (2 & +)
                {    //Config Antonito for  Mario Kart Double Dash
                    //A=A B=TriggerRight C=Z Z=TriggerLeft -=X +=B DpadDown=X  DpadUp=Y DpadLeft=DpadLeft DpadRight=DpadRight
                    if (!(BTPad[chan].used & C_ISWAP))    //not using IR
                    {
                        Pad[chan].substickX = 0;
                        Pad[chan].substickY = 0;
                    }
                       
                    if(BTPad[chan].button & WM_BUTTON_A)
                        button |= PAD_BUTTON_A;
                    if(BTPad[chan].button & NUN_BUTTON_C)
                        button |= PAD_TRIGGER_Z;                                   
                    if(BTPad[chan].button & WM_BUTTON_MINUS)
                        button |= PAD_BUTTON_X;
                    if(BTPad[chan].button & WM_BUTTON_PLUS)
                        button |= PAD_BUTTON_B;
 
                    //Dpad   
                    if(BTPad[chan].button & WM_BUTTON_DOWN)
                        button |= PAD_BUTTON_X;
                    if(BTPad[chan].button & WM_BUTTON_UP)
                        button |= PAD_BUTTON_Y;
                    if(BTPad[chan].button & WM_BUTTON_RIGHT)
                        button |= PAD_BUTTON_RIGHT;
                    if(BTPad[chan].button & WM_BUTTON_LEFT)
                        button |= PAD_BUTTON_LEFT;
                       
                    //Trigger   
                    if(BTPad[chan].button & WM_BUTTON_B)
                    {
                        button |= PAD_TRIGGER_R;
                        Pad[chan].triggerRight = 0xFF;
                    }
                    else
                        Pad[chan].triggerRight = 0;
                       
                    if(BTPad[chan].button & NUN_BUTTON_Z)
                    {
                        button |= PAD_TRIGGER_L;
                        Pad[chan].triggerLeft = 0xFF;
                    }
                    else
                        Pad[chan].triggerLeft = 0;
                }break;
 

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ratoto

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try finding what made nunchuck you have,
if we know more details we can find the needed code and add it to nintendont.

I'll try to give you more details.
I have 2 different wiimote unofficial, they are fully functional on my WiiU and vWii.

For the first wiimote :
When I launch a game, the LED turns off, the 4 LED flashes 2 times and the fourth LED stays on.

for the 2nd wiimote:
When I launch a game, the 4 LED stays on.

A video would be more explicit if you want.
 

armac911

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I'll try to give you more details.
I have 2 different wiimote unofficial, they are fully functional on my WiiU and vWii.

For the first wiimote :
When I launch a game, the LED turns off, the 4 LED flashes 2 times and the fourth LED stays on.

for the 2nd wiimote:
When I launch a game, the 4 LED stays on.

A video would be more explicit if you want.


Yes, I have the same Wiimote+Nunchuk that lits up the 4th led and doesn't respond in any way (even when 4 players are selected). It's a Chinese knock-off with no brand and model number unfortunately. It does work fine anywhere but Nintendont, which is strange (even that old psx emulator).
 

naxil

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Why bt cant have ini file for personal layout cfg?
Dev can make a little program for get info from unofficial wiimote? Lot of app not work with some unofficial wiimote (dolphin wemu or some Linux/ android wiimote app)
 

armac911

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Yes, I have the same Wiimote+Nunchuk that lits up the 4th led and doesn't respond in any way (even when 4 players are selected). It's a Chinese knock-off with no brand and model number unfortunately. It does work fine anywhere but Nintendont, which is strange (even that old psx emulator).

By the way, it's the Chinese wiimote that's causing this, not the nunchuk. Even the official nunchuk connected to that wiimote yields the same result, while the fake nunchuk connected to the original wiimote works fine.
 

Howard

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Howard i have 1 unofficial wiimote, what i can do for tell to u info about it? Obviously not work
Their is no simple test or information that will get a third party wiimote working. Without having the third party wiimote in front of me its not something I will spend time on.
 

Maxrunner

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Hi! New here, i just installed nintendon't and its currently running and i have some fps games like timesplitters but when trying to use the wiimote i cant seem to play well because i cant simulate the second analog,which would use the IR pointer, i think. im currently running the latest nintendont version but i dont really now how to correctly use the wiimote + nunchunk here.
How do i choose the fps config. In the OP it says to press button_2 and the the configuration button, which ones are these? the wiimotes buttons?
 

Deleted member 362003

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Hi team,

I'm looking to reproduce the Wiimote+nunchuck experience from MK Wii and MK8 in MK DD, but I can't find a controller setting that does that, I'd like to have the following layout :

Most important :
Wiimote(A)<->GC(A) = Accelerate
Wiimote(B)<->GC(R) = Slide
NC(Z)<->GC(Y/X) = Use items
NC(C)<->GC(Z) = switch character
doesn't really matter :
Wiimote(+_down)<->GC(B) = Brake / reverse
Wiimote(1)<->GC(Start) = Pause

I understand the goal here is to design configs that will suit many different games, and I'm only interested in one, is there a place I could start looking if I want to made this config myself ?
Txs in advance !


I had exactly the same goal and made my own dol today. Better late than never I guess :) I mapped the config to 2 & left
 

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ribjoint

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hi, im new to this and sorry if this is a stupid question but i cant get into config mode to change the mappings by holding button 2. am i missing something?
 

Troopage

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hi, im new to this and sorry if this is a stupid question but i cant get into config mode to change the mappings by holding button 2. am i missing something?

Config mode isn't something visible. Just hold 2 and press whatever other button correlating to the config you want to use and it should work.
 

CrystalForce

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I haven't read all of the thread, but is there any way I could get Nagger's config working? I know Howard's is the default, but Nagger's looks a lot better to me.
 

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