Your problem is you're considering only the worst ports and rushed first party games to evaluate Switch HW, instead of using the best ones.
Switch has proven again and again that, when the developers dedicate enough time to optimize Switch games, they can easily surpass PS3 and X360 visuals thanks to the superior HW:
- Red Dead Redemption for Switch runs 1080p in dock (compared 720p of PS3 and X360), with slightly better performance and enhancements than X360, and much, much better than PS3.
- Dark Souls runs at 1080-900p in Dock and 720p in portable... higher than X360 resolution (1024x720, lower than 720p). Switch framerate lacks the frame rate huge drops from X360.
- Skyrim Switch port has higher resolution than PS3/X360 in dock (900p vs 720p). The frame rate is comparable to X360 and better than PS3... plus Switch lacks the PS3 lag issues after long gameplays and has some enhancements.
- Bayonetta 1 is 720p is all modes and consoles... but Switch has more stable 60fps than X360 and literally doubles PS3 terrible frame rate (30fps cap with frequent drops).
Also, you're also idealizing the 6th generation. X360 and (specially) PS3 games ran at 720p and had unstable framerates and issues... I dare to say
Switch has more 1080p 60fps games that PS3 ever did.
8GB of mobile RAM wasn't that cheap on 2017... plus, you're not seeing Switch as it is: handheld HW (despite the hybrid use) with a fraction of the size and power consumption of a home console.
It's notmal for handheld HW to be a generation behind from home console. It that way, Switch similar to what a PS3 Pro+ or a Vita 2 would be, it deserves some credit.
If you compare antecedents, Switch RAM (8 times more than PS3, half PS4) isn't that low:
Playstation Vita had 512 MB + 128 MB VRAM, next to PS4's 8GB.
PSP had 32MB next PS3 512MB.
It's normal.
The Wiimotes had many issues.
- It lacked accesible buttons for most games. Vertically, you couldn't access 1 & 2 and the dPad was barely accessible. Horizontally, it was a NES gamepad with 2 extra A & B buttons awkwardly positioned. Vertical+Nunchuck you had a SNES gamepad (with a joystick). That isn't enough for many games and genres, and motion sensors aren't a reliable substitute for the missing buttons.
- The lack of a second stick for camera harmed the controls in 3D games.
- The motion sensors were crap. Nintendo promised us 1:1 motion capture, yet it gave us a gamepad without gyros, only accelerometers. It didn't fix the issue until years later with the wiimotion+, because of that most games were never compatible.
- The stupid cable between Wiimote and Nunchuck...
Actually, the first Wii could break easily if you just enable
Your problem is you're considering only the worst ports and rushed first party games to evaluate Switch HW, instead of using the best ones.
Switch has proven again and again that, when the developers dedicate enough time to optimize Switch games, they can easily surpass PS3 and X360 visuals thanks to the superior HW:
- Red Dead Redemption for Switch runs 1080p in dock (compared 720p of PS3 and X360), with slightly better performance and enhancements than X360, and much, much better than PS3.
- Dark Souls runs at 1080-900p in Dock and 720p in portable... higher than X360 resolution (1024x720, lower than 720p). Switch framerate lacks the frame rate huge drops from X360.
- Skyrim Switch port has higher resolution than PS3/X360 in dock (900p vs 720p). The frame rate is comparable to X360 and better than PS3... plus Switch lacks the PS3 lag issues after long gameplays and has some enhancements.
- Bayonetta 1 is 720p is all modes and consoles... but Switch has more stable 60fps than X360 and literally doubles PS3 terrible frame rate (30fps cap with frequent drops).
Also, you're also idealizing the 6th generation. X360 and (specially) PS3 games ran at 720p and had unstable framerates and issues... I dare to say
Switch has more 1080p 60fps games that PS3 ever did.
8GB of mobile RAM wasn't that cheap on 2017... plus, you're not seeing Switch as it is: handheld HW (despite the hybrid use) with a fraction of the size and power consumption of a home console.
It's notmal for handheld HW to be a generation behind from home console. It that way, Switch similar to what a PS3 Pro+ or a Vita 2 would be, it deserves some credit.
If you compare antecedents, Switch RAM (8 times more than PS3, half PS4) isn't that low:
Playstation Vita had 512 MB + 128 MB VRAM, next to PS4's 8GB.
PSP had 32MB next PS3 512MB.
It's normal.
The Wiimotes had many issues.
- It lacked accesible buttons for most games. Vertically, you couldn't access 1 & 2 and the dPad was barely accessible. Horizontally, it was a NES gamepad with 2 extra A & B buttons awkwardly positioned. Vertical+Nunchuck you had a SNES gamepad (with a joystick). That isn't enough for many games and genres, and motion sensors aren't a reliable substitute for the missing buttons.
- The lack of a second stick for camera harmed the controls in 3D games.
- The motion sensors were crap. Nintendo promised us 1:1 motion capture, yet it gave us a gamepad without gyros, only accelerometers. It didn't fix the issue until years later with the wiimotion+, because of that most games were never compatible.
- The stupid cable between Wiimote and Nunchuck...
Actually, the first Wii could break easily if you just enable WiiConnect24. After months, the GPU got damaged, showing clouds of green pixels
Maybe... but it beated WiiU+3DS and GC+GBA... I'm 99% sure it beated N64+GBC...
maybe SNES+GB...
maybe PS4+Vita...
...all that without having to support a non-profitable dead console (Nintendo lost money with WiiU) and with superhigh software sales. Switch prints money.
Wii+DS is impossible to repeat... Nintendo could only gather all casuals in the world because smartphones hadn't arrived yet.
Oh yeah, red dead redemption on Switch..... I forgot about that LOL.
the funniest part is, I just bought that game for Xbox 360 for around $9. Nintendo is probably gonna shill it out for 50 or 60. Nothing wrong with the port, it's just an old game. I guess if you're like me and keep old consoles, you wouldn't even consider buying the switch one, but I suppose it might be good for people with no other option.
I agree the Wii remotes kinda suck. I don't mind them too much I just wish they let you use other controllers all the time, I hate their forced motion controls.
Oh yeah, and the Switch does the same thing with a few games that force you to use Joy cons. Which are by FAR worse than Wii remotes, since they drift way too easily. You shouldn't have to replace a consoles controllers because they're shitty, but that is the reality of joy cons. I had to buy 3rd party ones.