Nintendo goes after Game & Watch hacking videos with copyright claims



After hacking Nintendo's Super Mario Bros. edition Game & Watch, showing how to do so, and even getting other games to run on it--DOOM among them, YouTuber stacksmashing has found some of their tutorials removed from the site. Two of the user's videos involving hacking the system were taken down from YouTube via copyright claims from Nintendo. Stacksmashing decided to fire back at Nintendo, by disputing the claims, and in the meantime, uploading highly edited video where he pokes fun at the company for going after his content. He plans to re-upload the removed videos in the future by blurring out any official gameplay footage, which according to the copyright claim, is the "reason" they were taken down.

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TheZander

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Nintendo just doesn't like people hacking their stuff regardless. It's the way they are i doubt they pay that much to report these to YouTube. Id be weirded out if they ever condoned it or ignored it. Not to say i wasn't disappointed by this because i was kinda hoping those videos would be there for future reference. But the dude was all over the place on news sites and stuff nintendo not about to look like a bitch letting that happen so they put a stop to it.
 

raxadian

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In case I fid not mention this already, not buying the new Game & Watch, too much of a pain to hack and I already have a hacked 3DS.

If it had been as easy to hack as the SNES mini then yes I would have got it.
 

The Real Jdbye

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As always, Nintendo really doesn't like people playing their games or using their hardware in ways not intended. Anything that lets people "break" the game by playing in ways not intended Nintendo considers a bug. It doesn't matter what it is, could be as simple as changing/removing mechanics in Mario Maker people relied on as part of the core behavior and breaking a lot of things that were possible to do in Mario Maker 1 (with no downsides simply extending the base functionality with extra features that were only possible because those quirks existed) in the sequel. Making the removal of the online services in Mario Maker 1 a lot more significant than it would otherwise be. You have no way to transfer the stages because they just don't work in 2, and any of those unique stages are forever lost to the times now that the online services are removed, you can't share them anymore...

Something like the Backwards Long Jump in SM64 would just not happen nowadays because they would never let a bug like that slip that would allow you to skip parts of the game nowadays. That's unintended and therefore bad. They even took the trouble to patch it out of the Switch Super Mario 3D All-Stars release. Something that nobody would ever know or care is there unless they were actively using it so it's not like you can argue that leaving the bug in was leading to a lesser experience for legitimate players.

Like it or not, the BLJ has become such an integral part of SM64 history, removing it now is like releasing a port/re-release of a game but purposely changing the game in basic ways to make it different from how the original plays. Nobody wants that, they want the same old game they know and love.
 

Randy Steele

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I can actually see a lot of potential for a device like this. They could've easily filled it with every game and watch game, they could've remastered the g&w gb/gba collections for the device or basically made it into a gb mini type device. But you're right, either way it's still never going to be worth the 50 dollars US when there are so many devices these days that can do so much more for a fraction of the price. Nintendo are greedy assholes and know they can sell a mediocre device like this on name recognition alone.
 

Pipistrele

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Something like the Backwards Long Jump in SM64 would just not happen nowadays because they would never let a bug like that slip that would allow you to skip parts of the game nowadays. That's unintended and therefore bad. They even took the trouble to patch it out of the Switch Super Mario 3D All-Stars release. Something that nobody would ever know or care is there unless they were actively using it so it's not like you can argue that leaving the bug in was leading to a lesser experience for legitimate players.
It's kinda more trivial than that - bug was patched out way back in 1997 in JP-exclusive Rumble Pack version, and All-Stars simply happened to use that revision of the game as a basis.
 
Last edited by Pipistrele,

The Real Jdbye

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It's kinda more trivial than that - bug was patched out way back in 1997 in JP-exclusive Rumble Pack version, and All-Stars simply happened to include that revision of the game.
I don't think that was an accident. Especially considering they would have had to patch in English language back into the game.
 

Pipistrele

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I don't think that was an accident. Especially considering they would have had to patch in English language back into the game.
Well, it's not an accident, but for other reasons - Rumble version also happens to fix some minor bugs and remove mildly infamous "So long, Gay Bowser", so it made more sense to use it as a basis and insert the localization, rather than taking older revision and patching it all over again. In other words, Nintendo probably cared so little about BLJ that they removed it by accident and haven't noticed.
 

Pipistrele

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No, that's having your cake and eating it too.
If making up weird-ass dilemmas, then maybe. In reality, nothing stops me from, say, enjoying and buying Nintendo hardware/games because they're legit well-made, but also participating in homebrew scene and berating Nintendo's attempts to thwart it because that's restrictive - two opinions that can co-exist perfectly.
 
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ccfman2004

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If Nintendo's hardware is so good then why do the Joy-Cons have that drift issue that hasn't been fixed. Nintendo's lawyers are trying to make it seem that it isn't a widespread issue. Then those "should be illegal" arbitration clauses make it impossible to get a company to acknowledge a problem and get the courts to force them to fix it.
 

cearp

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Stacksmashing decided to fire back at Nintendo, by disputing the claims, and in the meantime, uploading highly edited video where he pokes fun at the company for going after his content.
Very glad to hear, most people would never do this and be too scared - but it's the right thing to do, If Nintendo don't want their logo/game play shown, then censor in the most minimal way possible in order for them to be able to take no legal action lol.
Although I guess he lives somewhere Nintendo can't really get him (guess that from the guy's accent).
 
Last edited by cearp,
D

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It's their property so they have the right to. I support it.

--------------------- MERGED ---------------------------

it actually retails for like $50-$60 so that's not even scalped, you just paid retail price plus a tiny bit less considering taxes lol
That's the MSRP.

We'll see for how much it goes after March.

--------------------- MERGED ---------------------------

The better question is why do Nintendo care it's only like $50. They already put a muzzle on SXOS this seems like a waste of resources
Would it bother you if people pirated a show/movie/song/game that you made than purchase it?
 

samcambolt270

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This is something I do not understand. It's not a game console. You can't even buy games on it. Being able to hack it does not somehow take money from their pocket. If I buy it with the intent of smashing it, hacking it, or stuffing it in a drawer, I still have to buy it to do so, and therefore give them money. Why in the world do they even care!? Me or anyone else telling people how to put doom on it isn't going causing damage, nor is it illegal.
 
Last edited by samcambolt270,

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    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
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    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
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    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
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    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
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    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
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    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
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    I appreciate the insight!
    TwoSpikedHands @ TwoSpikedHands: I appreciate the insight!