This is a conditional statement, which is signified by the
"If". To me, a successful system is a system that both manages to enter the mainstream of gaming
and is profitable.
The gaming experience is an obvious measurement of success of a
gaming system. To be successful on the market place, a
video game console needs to have
video games, preferably from a variety of developers. How is that mind-boggling?
Nintendo's profitability
has zero impact on my gaming experience, my gaming experience is derrived from, I don't know, gaming? And yes, the Wii and the DS have absolutely no excuses for being outdated from Day 1, they could've been far greater systems than they were, which doesn't negate the fact that they were successful in certain areas. To be exact, both were successful
as business ventures for Nintendo as a company, in addition to that, the DS
was a successful system for its consumers because it offered plenty of games. The Wii's situation in regards to the latter factor can be disputable, I can't imagine having
just a Wii and treating it as a primary gaming system simply because the vast majority of titles
flew right over it due to hardware inferiority.
I'm typing in plain English.
On the Wii it did. The DS happened to dominate the
gaming market
(I'll exclude soccer moms and Wii Fit users in the Wii's case, thank you very much) so it wasn't hindered by its poor hardware nearly as much as the Wii was.
Wow. Reading is hard.
First of all, constructive criticism is not slamming, you're imagining things or you're purposely reading things completely out of context desperately looking for something to grab hold onto. Secondly, yes, gaming experience is entirely subjective,
however when given two options,
"Nintendo franchises and every major multiplatform title" and
"Just Nintendo franchises and a handful of select multiplatform titles", one of those options is clearly superior. I don't think you'll need a degree of any kind to pick which one it is. It's literally like asking whether you'd like a basket of 10 apples and 2 oranges or a basket of 10 apples and 20 oranges.
Explain, pray tell, why the N64 sold like donkey poop when it had all the great Nintendo franchises you speak of. Clearly it should've sold more than the PS1, I mean, it had all the Nintendo franchises people buy systems for! Unless... unless the amoung of die-hard Nintendo fans is greatly limited and catering to them and them alone spells doom for a system when it comes to global adoption? Could that be it?