Have you tried changing the battery?The time is off by several hours in a day, sometimes it resets to the year 2000 and in some games it's constantly jumping from one time to another.
Have you tried changing the battery?The time is off by several hours in a day, sometimes it resets to the year 2000 and in some games it's constantly jumping from one time to another.
No, but I have no issues with the stock firmware (exept the little lagging clock, which is normal, because of EZ-Flash's bad coding).Have you tried changing the battery?
If you're using this kernel (Simple or SimpleDE), all of the System files have been moved inside theOr is there a specific path for the CHEATS and IMGS folders? I have both in the root of the micro SD, but I can't get them to work, I already activated the options in the menu.
/SYSTEM
folder. You'll need to put the CHEATS and IMGS folders inside the SYSTEM folder so the file paths are like this:/SYSTEM/CHEATS
/SYSTEM/IMGS
If u don't like these nice features go back to stockHey, just a quick queston, but is there any way to make it so that goomba doesn’t auto-start with the SGB frame on? It’s not that I dislike the frames, it’s just that with the few games I do play that support it (mainly just pokémon) seem to make the borders change color (biggest instance for me was the border changing to black when moving in and out of buildings in pokémon red) so if there’s any way to bring it back, I would appreciate it.
Also, one minor thing i’ve noticed is that for some reason, compared to the stock firmware, the new Ez-flash omega screen doesn’t stay on the screen as long as the original does (example: on startup) it shows up for about a second and then takes me straight to the file manager. Besides that, I love the great simplicity of the menu system, along with all the continent features, so keep it up!
As far as I understand, sterophonick's skin utilizesHey, just a quick queston, but is there any way to make it so that goomba doesn’t auto-start with the SGB frame on?
Well thanks. I’ll definitely try to figure it out if I can, and I really appreciate you going back for a double take.EDIT: disregard the above, it looks like jagoomba is not actually implemented as a plugin, but instead built into the kernel. You would need to recompile jagoomba with the changes mentioned above, then bin2c the resulting binary and replace and recompile the kernel.
It’s not that I don’t like them, it’s just that they are flawed in the way that they are implemented. I actually like how they look, especially in the pokémon games, it’s just that the issues that they have graphically make me not want to use them.If u don't like these nice features go back to stock
I wonder if it would be possible to implement some of the goomba settings into the EZ Flash settings menu...Since I don't know of any way to pass arguments to goomba when it is initialized, I'm thinking it might be possible to do this by dynamically patching the goomba rom whenever it's loaded.
Basically, someone would have to:
@Sterophonick do you think this would work? I might take a stab at it myself, but since C isn't my first language it would be great to get a second opinion before trying. Also, when this subject came up before you mentioned that you were worried about breaking save editing tools. Do you think this approach would affect that issue at all?
- look at the compiled goomba source
- identify the address of each setting option
- identify the correct values for setting value
- write a patch function to patch the correct values into the rom based on the user's settings.
Ah, do save files preserve the "Display:Game Boy:" and "Display:Auro SGB Border" settings? I must admit, I've never been able to figure out whether or not these settings are ever preserved, or when that does happen if in fact they are preserved.I mean it would work in theory. You'd probably be better off patching the individual save files as they're created rather than the executable though.
We had a hiccup regarding what I believe to be revision B, due to a new NORFlash chip that was used, so if that's what you're talking about, then yes, it works with it.Hello, is this compatible with revision b of the definitive edition and with its latest software and kernel version? (Sorry if this has already been answered, my english is not good)
No, that is not possible. The EZ Omega requires software emulation for GB/GBC games and does not have enough power to stretch the image.Hello, I love this modified fw. But I have a question. In gb and gbc games can you stretch the image as it would with the original cartridges by pressing R or L to resize?
ok, thanks for answeringNo, that is not possible. The EZ Omega requires software emulation for GB/GBC games and does not have enough power to stretch the image.